🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    AI team needs some work ASAP!

    I'v noticed several problems with my AI teammates. If i am being stealthy i expect them to act the same and not go in stupid spots where the enemy can see them. They have given away my position several times..

    On the other hand, yesterday i was watching one of my teammates from a distance walk right next to an enemy (literally right next to him, no exaggeration) while pointing his gun at him and we did not get detected.

    Also when i use the synchronised shot, I've see them say "I'v got the target" when they clearly have no line of sight whatsoever and end up shooting the enemy through the wall.
     1 people found this helpful
    Share this post

  2. #2
    I agree, I'd also like to add some things I've noticed about the AI.

    1. Let us assign our AI to halt / go to ground in a specific location to enable us to go solo. It would fix a lot of issues around their terrible pathing and tactical decisions. I don't see why this would break the game as it's an absolutely voluntary mechanic initiated by the player because they want to enjoy the game in a lone-wolf way.

    2. AI team mates can't kill anything. In protracted fire-fights over distance my team-mates cannot hit anything. Multiple times, potentially successful attacks on outposts have resulted in a withdrawal because my team simply cannot hit their targets. Enemies and Unidad troops can rapidly just flank us because I seem to be the only person in my 4-man squad that can successfully engage and kill them. I am not free to move because as soon as I do, any concept of suppressive fire from my team mates goes out the window and the enemy are free to move at will.

    It makes concepts such as tactical withdrawals, fire & manoeuvre and putting in fire support for flanking attacks totally redundant. As a self-styled tactical-shooter these concepts are base-line mechanics for actual tactical warfare and I'm surprised they simply do not exist in single-player mode. The closest I've come to it is working in multiplayer with 3 excellent players.

    3. Let us customize the loadouts of our squad. A recce requires a different load-out from an assault, which inturn requires a different load-out from a strike-op. Simply let us adjust the loadouts of our team and increase the complexity and depth of the gameplay exponentially.

    Currently, our squad on single player provides nothing in the way of tangible gameplay value beyond just being "in the world". It's a wafer-thin veneer of fluff disguised as complexity and depth. I have found time & again their only benefit is a free res. They make terrible tactical decisions, their weapon choices make little to no sense half the time - who brings a sniper rifle on a close-target recce? They can't actually supress whilst you attempt to move forward / withdraw and we the player don't have the slightest bit of tactical control over their behaviour other than synchro-shot.

    Either Wildlands is a tactical shooter or it isn't. If it is - empower us and let us control our team. If it isn't - give us the option to go lone-wolf.
    Share this post