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  1. #21

    sugoki is broken.

    in a dominion match the enemy team had two sugoki who were capable of one hit killing my entire team with one unblockable. not kidding one of them got a triple kill with one swipe as the guy he was targeting didnt parry it and the two next to him cant parry his attacks and got hit as well instantly killing them. this needs to be fixed.
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  2. #22
    Originally Posted by ExcitedLuxray Go to original post
    in a dominion match the enemy team had two sugoki who were capable of one hit killing my entire team with one unblockable. not kidding one of them got a triple kill with one swipe as the guy he was targeting didnt parry it and the two next to him cant parry his attacks and got hit as well instantly killing them. this needs to be fixed.
    Shugoki is fine. Balme your ******* teammates who stand there and get hit by the attack. Also, for a Shugoki to one shot with an unblockable he needs max revenge gear and max attack gear. It has nothing to do with Shugoki being broken.

    Git gud.
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  3. #23
    when your alone fighting multiple his insta kill grab is maddening
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  4. #24
    Originally Posted by SamuraiIIIJack Go to original post
    when your alone fighting multiple his insta kill grab is maddening
    Generally those moves are broken for all characters in such situations. The Wardens ability to simply shoulder Barge and get a free heavy on anyone not locked on to him is stupid. A warlord can also completely stunlock someone with his headbutt in an xv1 situation. Those moves are so broken, in 4v4 if people know how to use them. They ignore revenge and defence and everyone else is allowed to attack while the person is defenceless.

    If those moves were only working on people locked on to you, then they would be fine.
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  5. #25
    Quotes from genius: Rahnzan, you disagreed with me and thats fine but literally everything you said is talking about how I am wrong about it being OP rather than me actually being factually wrong about anything... so do you know what a "fact" is? Also you kind of ignored the part of his strikes being to broad. Look, I am not necessarily right and I could be wrong about his power level but what the heck! your post about me being "factually wrong" seems to say nothing about "facts" is just raging about how you think that the very idea that I think there is an unbalanced character is terrible.

    Now, I am going to respond to it like it was at all constructive (which it wasn't):


    ----End of stupid ****----

    Constructiveness is for debates, facts aren't debatable. Disagreeing with you implies there's some dissonance between what I've said being different from what can be physically proven. That's like disagreeing with gravity, or that the earth is round. "Disagreeing" implies what I'm having with you is an argument and not a lesson. We are not nearly so equal. But I'm not going to sit here and have a bizarre nested meta argument with you about what an argument is so on to the facts.

    1) Fact: Without high damage his combos would mean he has -severely- less damage than any other character in the game. If we just made his light and heavy equal in damage to the next strongest light and next strongest heavy, he would be doing only TWO THIRDS the damage of every other character in the game because that's how simple math works. Three hits do one third more damage than two hits. Dispute me.
    2) Fact: His unblockable is the slowest attack in game. Dispute me.
    2a) Fact, a good player parries an unblockable instead of dodges because it provides you with way more guaranteed damage than none. Dispute this.
    2b) Opinion: It is the most difficult attack in the game to parry.
    2c) Opinion: It is the easiest attack in the game to parry.
    I can only postulate, that something moving slower is easier to parry because you have more room for error than an attack that takes 12 frames to finish. What isn't debatable is that the grand majority of the player base overwhelmingly finds heavy attacks easier to parry than light attacks, this is something the game developers have data to back. You're essentially crying about an extra-heavy attack. You're not wrong in this case, you're either stupid, weird and alone in your predicament, or a liar. Even if you're telling the truth and you really do find parrying light attacks easier than the Shugoki, you're less than .001% of the player base. What you can and can't do doesn't matter.
    2d) Even if you're completely inept and STILL want to try to dodge it, THE DISTANCE IT TRAVELS MEANS NOTHING BECAUSE HIS ATTACK IS ONLY EFFECTIVE DURING HIS DAMAGE FRAMES. YOU NEED TO TIME YOUR DODGE SO THAT YOUR INVINCIBILITY FRAMES LAND ON THE SAME FRAMES AS HIS DAMAGE FRAMES. THIS MEANS HE COULD DO A GOD DAMN 360 SPIN (READ: VERY BROAD ATTACK) FOR ALL THE GAME CARES BUT IT'S ONLY GOING TO BE PHYSICAL (READ: CAPABLE OF DAMAGE) FOR A SHORT HAND FULL OF MILLISECONDS. THIS IS BECAUSE IT IS NOT A PHYSICAL OBJECT, IT IS A MAKE BELIEVE 3D IMAGE RENDERED USING DOTS IN SPACE THAT GIVES THE SEMBLANCE OF MOVEMENT,. IT IS A PROGRAM THAT HAS TO BE TOLD WHEN TO DO DAMAGE AND WHEN IT IS -JUST- AN ANIMATION. YOUR DODGE TELLS IT NOT TO DO DAMAGE. IF YOU DODGE WRONG, YOU DON'T SHUT OFF THE PROGRAMMING THAT TELLS HIS ATTACK TO BE AN ATTACK.

    DODGE - DOES - NOT - WORK - BY - DISPLACING - YOUR - HERO. HIS - ANIMATION - COULD - SPIN - HIM - LIKE - A - TOP - BUT - IT - WONT - MATTER - SQUAT - IF - YOU - DODGE - CORRECTLY. Dispute this.

    3) Fact: Heavies have a lot of health. If you think the heaviest heavy in the game shouldn't have the most health in the game, explain why.

    4) Fact: His grab does not do obscene damage, you can READ THE DAMAGE IT DOES ON THE SCREEN. Dispute this.

    5) Fact: He is not in the top spot for duels, play time, win loss ratios, ****ing anything. He is statistically under played. The reason he is under played is because he is not a very good character. If he is not a very good character, he certainly isn't broken. Dispute this.

    I've provided a counterpoint to all of your problems.

    ---

    More stupid **** from genius:

    Do you know what a fact is?
    Something not founded on opinion. "Shugoki is broken" happens to be an opinion if you can't prove it. "I think [insert anything here]" Is an opinion. Open up any 2nd grade English book and "I think" would be a direct example of how you start an opinion.

    If he knocks you down he can get an entire unblockable attack in. Am I wrong about that? Additionally, pretty much any move (even if slow) that does half your health even if your not a mercy or something think is kind of overpowered.
    Every Hero in the game gets an unstoppable essentially unblockable high damage move against someone knocked on the floor. When everyone has a move like that, it's called "FAIR" not "BROKEN." If Shugoki doesn't get one because he's Shugoki and **** him, that's "Unfair" and "Broken" Just because you don't like Shugoki doesn't mean he's broken, all it means is you don't like Shugoki and you're too much of a scrub to change your play style to defeat him. So YES you are WRONG.. And woop dee do you 'think' something is over powered doesn't make it so. If you can't manage your stamina and end up on the floor and in range of an attack, guess what pal? THAT'S NOT YOUR WIN SCENARIO. You're doing so bad that you're lying prone. Even if we swung the weakest attack at you in game you're eating a fourth of your health bar. And throws and falls are the only time most of these classes get to USE their heavy. They don't do bonus damage because you're lying down dude. They're just the regular attacks. Don't be in a spot you can't defend yourself, that is playing BADLY. Also? Shugoki's recovery animation after the baseball swing is just as long as the 'getting up' animation. He physically can't recover in time from his own move to start executing THE LONGEST ATTACK IN THE GAME. You will be able to dodge and parry to your heart content by the time it actually goes off, so I can ONLY imagine the scenario you keep finding yourself in, involves you getting backed up to a wall, burning through all of your stamina like a moron, then getting stuck in a guard break that you failed to counter, getting demon balled, then SOME how forcing your hero to stay on the floor long enough for the Shugoki to FINISH his recovery animation, then further still, staying on the floor long enough for him to finish his charged heavy. That makes it impossible. What's more likely going on is he's throwing you into open air after you burn your stamina, then he runs up and bops you as fast as he can, which is ALSO NOT YOUR WIN SCENARIO. That is bad play!

    His unblockable is really hard to block (Hey fact boy, that's an opinion too) because of its weird (opinion) timing. I find that significantly faster attacks like a Warden's heavy attack is easier to parry than his unblockable.
    You're really claiming a Warden's heavy is easier to parry than an attack that's even slower? Are you willing to state that for the record? Can I get someone else in here to verify that I'm really reading this and not having a weird stroke? It's easier for you because there's 10 Warden's for every 1 Shugoki! You've had more practice with one than the other! And if you think practice won't fix you're problem then you should put your controller down, open the CD tray, grab the disk, and throw it as far as you can out a window.

    Also, I just did two duels as the Shugoki and won both of them all three first rounds.
    Oh Wow two whole games and you're an expert on the meta mechanics. Pat on the back. Tell me, how does the Shugoki fair against the Warden at Top Tier? How about the Conqueror?...Thank god there are only 2 characters. You might have had to do more than 2 duels.

    Are you ****ing serious guy? Is 2 a valid sample size for any focus group on earth? Do scientific papers get published because something happened twice? Do you think the game developers are going to drastically alter a game because of 2 games, or do you think perhaps they'll alter it based on the LIVE DATA FEED THEY HAVE STREAMING IN AT ALL HOURS OF THE DAY THAT SHOW THE SHUGOKI DRAGGING NEAR LAST PLACE. And the game developers have a sample size that's hundreds of thousands of games strong. I want you to state for the record that 'Two Games' has made you an expert on the Shugoki. That you've seen everything there is to see. That you've found a tactic to defeat every other character at every skill level. How does he fair against a Nobushi that stabs off your hyper armor before you get your light attack off? How do you get out of a Lawbringer's Shove into GB? What happens if a Warden or an Orochi do their BASIC ATTACKS. How OP is it melting under a Peacekeeper or Berserker's multi-swing zone attack? What happens if you whiff from a dodge, get stuck in your heavy swing, they parry you, you get stuck in a stumble, and they jam off your hyper armor, which doubles the damage you take and removes the only advantage you had? You don't have answers to any of this because you only played 2 games. Come back when you've spent 8 straight hours on him.


    I think (That's literally how you start an opinion.) the timing of his unblockable is so off that no one really ever blocks it
    Holy Eff dude, you don't block an unblockable attack. Im'a let this slide because I know you meant parry, but really? "no one?" Like on earth? It's impossible? You don't think there isn't a single man woman or slightly racist homophobic call of duty gamer out there who cant parry it? Are you that bold that you would make a statement that speaks for all of us? I parry it all the time and there are many MANY other players who do the same. You're just bad at the game..
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  6. #26
    I know my opinion on the shugoki is an opinion. However in your first post you said I was factually wrong and than went on to say how to disagree with my opinion...
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  7. #27
    DrExtrem's Avatar Senior Member
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    His strong attacks are a big advantage in the counter-strike based gameplay.

    The shugoki parrys, headbuts etc. and answers with a devastating blow. Sustained DPS is far less important in this game, because players don't deal consistent damage. Burst damage wins and the shugoki has burst. In combination with his ultra armor and heavies not being interruptable in the first hit, make his burst so strong.

    His high health pool allows him to trade an asymmetrical amount of damage.


    Same with the warlord. He however, does not rely on trading blows while surviving it, because ge has even more op tools.
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  8. #28
    Originally Posted by VernalBreak Go to original post
    I know my opinion on the shugoki is an opinion. However in your first post you said I was factually wrong and than went on to say how to disagree with my opinion...
    In your first post you asked us to tell you if you were factually wrong. Im using your language.

    People can have bad opinions, and if you're basing your argument on an opinion, im not incorrect saying you're factually wrong.

    That said, your problem with Shugoki isnt in his stats or moves, its in how you're dealing with him. You're trying to out cudgel the biggest cudgel in the game.

    Parry, use rapid attacks, back off when you're out of stamina. If you're playing Nobushi or any assassin, all you have to do is rotate r-stick and mash r1. If you're playing lawbringer, shove into gb, the shove drops their armor and gb works as normal.

    If you're Warden, side-light. Orochi? Top light. Noobgokis usually always tank-trade the first hit. Real problems start when you fight a Goki that prefers Light into Headbutt (which is dodged) or one that remembers they can Parry. If Im fighting a scrub I'll start with Light into headbutt, let them recover, regain hyper armor and immediately dish out a charged heavy. That armor comes back a lot faster than people think. Smart players will put pressure on me after the headbutt because Ive got a light attack as slow as the fastest heavy attack. If you eat a hit, dont stop to think about it, thats what Shugokis want.

    If his armor comes back at any time, treat it like the start of the fight again, he's only got light, heavy, and if you take too long, guard break as openers. Your options are Parry and CGB. Its that easy.

    And if youre honestly having a bad time with charged heavy, just roll dodge it.
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