1.Enemy should not know the location of all team members in co-op if only 1 of those members is spotted.
2.Very often during co-op 1 or more players can not press and hold E to parachute from a helicopter (can only get out of chopper when it is on the ground.
3.Enemy instantly knows where your team is if you are near rebels/unidad/sicarios fighting each other. Even if you are completely uninvolved in the event or have gone completely undetected.
4.Enemies load oddly slow sometimes in co-op literally have had enemies spawn next to us and ignore us unless we move.
5.Numerous places where enemies can see through walls/whole buildings.
6.Enemy should not know where your team is if team member uses mortar while maintaining stealth.
7.Convoy missions often glitch in co-op spawning 2 of the same convoy and get stuck but only 1 of the convoy trucks is tagable (and someone gets left out of getting a reward for completing the event.
8.The mission where you have to follow the assistant to locate cerebro often glitchs where the assistant will not get into the jeep.
9.The missions where you need to destroy the drug subs. The subs often disappear befor you even get anywhere near the mission area. (as in befor you get spotted)
10.If a teammate can see an ! above an enemies head you should beable to as well even if you have all the info for that area to prevent accidently killing an HTV another member could have interrogated.
11.There should be a limit to how far enemies can hear each other shout that they have spotted an enemy. forcing them to run closer to their friends to relay the information.
12.Not sure why captains exist in the game when the normal troops can call reinforcements too.
13.Often in co-op sniper rounds pass through enemies dealing no damage.
few more.Originally Posted by UbiPhobos Go to original post
1) hoodie bugs with looking down site and blocks vision.
2) some kingslayer files are not able to be picked up. (top left corner of the map area) one file inside a building you have to wait for a guy to get into a car.
3) as stated before, most if not all "following" mission where you have to wait for the person to get in the car have a bug where the person doesn't enter the car. (happened a lot when I spawned a helo to follow them.)
4) AI teammates will NOT shoot if flying over a convo in a helo and are not previously engaged in combat.
5) AI teammates will NOT enter a building with you for a radio station until you die. Even if you tell them to go inside first.
2) There are definitely a few which are very tricky to get.Originally Posted by deaths-kage Go to original post
4 & 5) The AI will almost do nothing on their own until you give them an order, unless you're down or there is no other choice for them but to engage.
I will clarify on the 4 &5) they don't attack from a chopper or vehicle even when given an order.. This does not happen often but I have had it happened at least 5 times in my game time. Also They do not move into a radio station when given the order. Only time they ever go into a building is when i run in and die on purpose.Originally Posted by vvhorus Go to original post
I also notice that while on a chase, they attack anything on the sides of the road identified as an enemy, even though you are clearly engaged in a chase. They seem to lack focus. It's like they see a butterfly peacefully fly in front of them and there goes their attention...Originally Posted by deaths-kage Go to original post
BUGS!
1st: the Coop is broken in case of the silencer issues. the synchronization is broken i think. friend of mine has a silencer but in my world he is loud and without it what affects alarmed enemies.
2nd: Balance is broken: even without giving attention to the Skill Tree for Vehicle destruction, i can one or two shot any Vehicles/Helicopters i shoot. i at least think the Skill tree for the Vehicle destruction is senseless. we even destroy vehicles easily cheese them out of the streets. this goes to the immersion of the realism from the game. increasing the amount of health for Vehicles/Helicopters would be the best result. MUCH MORE HEALTH.
3rd. weapon Reload animation is not realistic. if i have a half magazine the reload animation goes as whole emptied MAGAZINE. so he pulls the Reload Barrel. and the most weapons dont hit a Bullet out. please tweak these animations
SUGGESTIONS!
my suggestion would be as follows
1st addition "SEARCH AND DESTROY" missions. rebels spotted patroling enemies in a Location A and there is a radius marker where you can search. big enough to go for to give room for searching
2nd. Addition "KILL/CAPTURE AN OFFICER/LEUTENANT/ETC.". this would be another random variety of a Mission where you can get the Mission to kill or capture. the Capture idea is really well for the immerson of stealth, because if the Captain/Officer/Leutenant gets in struggle he flees from the outpost, so it is a little force to go sneaky for it and then if you captured you have to extract to the next SAFE ZONE!
3rd Addition "RESCUE HOSTAGES FROM EXECUTION" this is a really good immersion like in Far cry 4. you have to keep killing 6 MAIN Enemies that are around the hostages. additionally there are others around. but these 6 are in Order to kill if time is over OR if they are alarmed what gives you the force to go sneaky and fast against them
4rth. Addition "REBEL OPS" these missions are assistant missions for Defending a Place or a Skirmish against enemies or for an Assault to an Outpost. the best thing would be if some REbels could be Captured in a CONVOY where you this tim HAVE TO capture the Convoy in one peace and EXTRACT to a SAFE ZONE!! this would give the game more varieties after playing through the game. it would be a great addition for the ENDGAME + Feature.
5th. Addition "CONTROL BOLIVIA" back to Endgame + it would be a good Longlivity feature if you could capture/lose outposts. if you help rebels in an assault these outposts are from now on in the hands of them. if you dont help for defending it is a chance of 75 % that they lose this ones again. it would give a new feeling to get a sense clearing out outposts. but they are always overtakeable back. and if they overtook this back in the next 30 minutes they are immune from overtaking and can reinforce their patrols. till the next assault.
these are only suggestions for the longlivity of the game. it would inbound the ghosts to have something to do and to reach after killing EL SUENO!! they have to be endless and get the Random feature like in other UBISOFT TITLES ! always the same CONVOY at the same route and always the main stories at the same location even the side missions always same (Not replayable though) is too repetitive. UBISOFT made it well in some other titles (Watch dogs 1/2, Farcry 3/4/Primal, Assassins Creed Unity/Syndicate) the game is the biggest open world they ever created so the game should be the best featured and filled the ever did.
but i have hope that the Devs could give some infos about the future Updates and not only PVP / DLCs. hope at least they take these suggestions to implement for the DLCs which i even think they will not do!! i hope more for free updates to improve the open world, the HEART of this game!!