Time Played (In-Game Time): 1d 18h 36m 02s
First of all, let us get right to the good parts. The world is awesome, the charactersmith (while lackluster in the long run) is awesome and so is the Gunsmith. I would also like to cite down many of the characters in the game being awesome. I took a real liking to Bowman and many of the minor bosses who all had distinct personalities - with some you actually feel quite a bit of sympathy for.
The problem is how this interlocks with the story. The story is average; mostly because the overall objective itself is not the story; the smaller battles waged against the local boss are. While the self-contained areas are nice, it feels crappy that they are not affecting the larger story or the world in general. Plot advances should have affected the world. As for the ending(s), I have only this to say. I confronted El Sueno with 100% Cartel Destabilisation and now I have to do it all over again just to see a different ending? **** that, the ending I got was satisfying enough and I do not see why it is called the "Bad" ending. Speaking of that, since I already had 100% destabilisation, I really ought to get the other ending at once.
Gameplay wise, the game is lauded as the best of Ubisofts Open World Formula. I do not agree, because such a system would obviously have the outpost system from Far Cry or something very similar to it. There is no way to secure more ground save for the unlocked safe houses and no way to actually see the rebels advance.
As for Vehicles, they are still a mess. Driving is far more complicated than it has to be, Armed Helicopters have no way of aiming your weapons making any sort of air support or air assaults futile.
Having completed the game solo, all I can express is disappointment over the AI Companions who are dumb as bricks and can do exactly three things well. Running alongside you and just shooting is not one of them.
I have also played a lot of Co-Op. This is a lot more fun but here there are issues here too. While flying, there are A LOT of freezes and that is just infuriating. The fact that squad banter is bugged here too since "everyone" is Nomad is just silly.
The integration with NVIDIA Ansel is a great idea but poorly executed. The latests patch that was supposed to fix many of the bugs simply added new ones.
Before the game was released, I made a point that some of the things brought up in the Beta would not affect my decision to purchase the game. They do however affect the total score and I will hold off with the season pass until I notice some real improvement.
The lack of AI Customization, the rather stupid behaviour of the AI Ghosts, the somewhat disjointed story that do not affect the game world all drags what is otherwise a pretty awesome and fun game.
Total Score: 75 out of 100.
Holt out.
Gotta agree with everything you put out on the table here, there is definitely a lot of issues that need to be addressed before the game functions at it's full potential. Especially the lack of help the AI Ghosts provide. I too got the "Bad Ending" after I confronted El Sueno with 100% destabilization, after refraining from doing so after I took down half of the Cartel. (However, I got the "Good Ending" simply by replaying the final El Sueno mission again). I was also less than satisfied when I saw that my progression in the story didnt directly effect the game world or the Cartel's presence and morale. It was more just like the radio broadcasts changing into the Rebel's speeches and the rest was kind of "imagined" and didnt have any real effect. I feel as though the Cartel is still as present as they were before I started destabilizing it. Which, for the sake of still having something to shoot at, is okay. But its just lacking..something. The game doesnt really complement it's own lore and story. But by far and wide I must agree that the biggest issues I have are with the friendly AI and their lack of intelligence,and the fact we cant customize them (im trying very hard not to go off on that right now, though).