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  1. #1

    Third skill for skill builds!

    Despite a certain someone complaining about seeker mines being OP, they simply can not take out another player in the regular DZ in one shot. I know, I've tried.
    387k tactician build with extra seeker mine damage mods....

    So, given that skill builds are squishy with minimal DPS, wouldn't it be reasonable to allow those with a skill power above (350 for example) to run 3 skills plus the signature skill?

    I'd be happy if it was limited to two defensive skills and only one offensive skill.

    Not likely to happen, but thought I'd suggest it anyway, since it's really a minimal update.
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  2. #2
    Disturbed59's Avatar Member
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    I would prefer it if I could have 3 skills and no signature skill to be honest.
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  3. #3
    Yeah and super squishy DPS builds should get a rocket launcher as a sidearm.
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  4. #4
    Corrupt.be's Avatar Senior Member
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    In the current situation: No.

    But if all skills are properly balanced I wouldn't mind it.
     1 people found this helpful
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  5. #5
    tbh "mobile cover" should not take a skill slot and would make a good 3rd skill.
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  6. #6
    Corrupt.be's Avatar Senior Member
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    Mobile cover isn't a bad skill, the problem is that cover itself isn't that valuable. The under-usage of that skill imo is not the skill's fault, but the underlying issue of cover being inefficient, especially in PvP.

    Most of the time when I take cover in PvP, I "round" corners in angles rather then pressing the cover button.
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  7. #7
    Originally Posted by MonsterOfMyOwn Go to original post
    tbh "mobile cover" should not take a skill slot and would make a good 3rd skill.
    That's the idea, though personally, I would choose first aid, support station, and seeker mines.
    Either that or go full medic if we could double up different versions of the same skill.
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  8. #8
    Originally Posted by Chas3y Go to original post
    Yeah and super squishy DPS builds should get a rocket launcher as a sidearm.
    As dumb and sarcastic as it's meant to sound...it's a fair point.
    For ME to say that...well...think it over.
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  9. #9
    's Avatar Senior Member
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    Originally Posted by nuclearbroccoli Go to original post
    Despite a certain someone complaining about seeker mines being OP, they simply can not take out another player in the regular DZ in one shot. I know, I've tried.
    387k tactician build with extra seeker mine damage mods....

    So, given that skill builds are squishy with minimal DPS, wouldn't it be reasonable to allow those with a skill power above (350 for example) to run 3 skills plus the signature skill?

    I'd be happy if it was limited to two defensive skills and only one offensive skill.

    Not likely to happen, but thought I'd suggest it anyway, since it's really a minimal update.
    The only difference between that and now is, what, a couple seconds of menu time?
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  10. #10
    Originally Posted by Merphee Go to original post
    The only difference between that and now is, what, a couple seconds of menu time?
    In talking about the ability to use 3 different skills plus a signature skill simultaneously.
    For example, I'm thinking that you could use first aid, drop a support station, throw seeker mines, and use recovery link all at the same time.
    In other words, make the skill build as dangerous or effective as a DPS build.
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