Despite a certain someone complaining about seeker mines being OP, they simply can not take out another player in the regular DZ in one shot. I know, I've tried.
387k tactician build with extra seeker mine damage mods....
So, given that skill builds are squishy with minimal DPS, wouldn't it be reasonable to allow those with a skill power above (350 for example) to run 3 skills plus the signature skill?
I'd be happy if it was limited to two defensive skills and only one offensive skill.
Not likely to happen, but thought I'd suggest it anyway, since it's really a minimal update.
Mobile cover isn't a bad skill, the problem is that cover itself isn't that valuable. The under-usage of that skill imo is not the skill's fault, but the underlying issue of cover being inefficient, especially in PvP.
Most of the time when I take cover in PvP, I "round" corners in angles rather then pressing the cover button.
That's the idea, though personally, I would choose first aid, support station, and seeker mines.Originally Posted by MonsterOfMyOwn Go to original post
Either that or go full medic if we could double up different versions of the same skill.
As dumb and sarcastic as it's meant to sound...it's a fair point.Originally Posted by Chas3y Go to original post
For ME to say that...well...think it over.
The only difference between that and now is, what, a couple seconds of menu time?Originally Posted by nuclearbroccoli Go to original post
In talking about the ability to use 3 different skills plus a signature skill simultaneously.Originally Posted by Merphee Go to original post
For example, I'm thinking that you could use first aid, drop a support station, throw seeker mines, and use recovery link all at the same time.
In other words, make the skill build as dangerous or effective as a DPS build.