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  1. #11
    I don't think Demon's Embrace in on itself is broken, High Risk High Reward, however I think its core design is **** though. However, Demon's Embrace combined with his "PUS" or "Passive Uninterruptible Stance" is what makes it broken.

    Here:


    That's why I think it's broken.
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  2. #12
    Originally Posted by Kiiyor Go to original post
    Neither the long arm or the hug instakill - unless the fat man is on less than one bar of health when he tries the hug.

    Adding invincibility to the hoistee probably won't change things either. Most teammates don't attack while the enemy on a shoulder, as it dishes out team damage to shugobro too - or doesn't land at all if you're attacking from the opposite shoulder. The majority of players I meet wait for the drop to the ground before they unload, because you're far more guaranteed to land damage that way.
    This is the dumbest thing I have every read on the fourms. with the entire team beating on the shigoki he will lose MAYBE 1 bar if that and that's excluding the heal
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  3. #13

    This one hit kill garbage is the pretty bad

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  4. #14
    You guys keep saying "it's easy to dodge" in 1v1. My post is not about 1v1, it is focused around team based games and getting multi teamed with a Shugoki on the opposite team. And for the idiot who said most teammates won't attack because of friendly fire you are a HUGE idiot. Do you even realize how LITTLE damage you do to a teammate with your weapon? The Shugoki will MAYBE lose 1 bar of health while back breaking as his teammates slash the hell out of him. Back to the point of this, this post is for how much players abuse the fact you can't recover from being guard broken fast enough to dodge him. Like I mentioned, Shugoki noobs do nothing but sit there and wait for the opponent to be too busy blocking or until they're guard broken to charge in and seal their fate. This renders the Shugoki in a multi team game mode a effortless and no skill required character, and that needs to change!
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  5. #15
    Originally Posted by Steelsoldier555 Go to original post
    You guys keep saying "it's easy to dodge" in 1v1. My post is not about 1v1, it is focused around team based games and getting multi teamed with a Shugoki on the opposite team. And for the idiot who said most teammates won't attack because of friendly fire you are a HUGE idiot. Do you even realize how LITTLE damage you do to a teammate with your weapon? The Shugoki will MAYBE lose 1 bar of health while back breaking as his teammates slash the hell out of him. Back to the point of this, this post is for how much players abuse the fact you can't recover from being guard broken fast enough to dodge him. Like I mentioned, Shugoki noobs do nothing but sit there and wait for the opponent to be too busy blocking or until they're guard broken to charge in and seal their fate. This renders the Shugoki in a multi team game mode a effortless and no skill required character, and that needs to change!
    As someone who plays Shugoki a lot, he is fine. He's incredibly strong in team fights but at the same time, extremely weak if he's being ganked. Even though I have as much defence as possible, I still die much quicker than assassins because of the extra damage I take when the stance is down.

    I know it's annoying being hugged from behind but that's just how it is. Whenever I come up against another Shugoki I always prioritise him first. By that I mean I'm always locked on to him so I can dodge his Demon's Embrace. Admittedly, it doesn't always work out but you have a much better chance of surviving if you focus on him and watch out for it.

    I know it's frustrating for a lot of people but you could say the same about everyone else. Lawbringer pancake flip, Conqueror shield bash, Valkyrie shield tackle/sweep etc. These are all moves which can knock you down whilst their teammates wail on you with heavy attacks. When a Warlord activated Revenge, I spammed my shield tackle as Valkyrie, constantly knocking him on the floor until his Revenge finished so my team could survive. Lawbringer, Valkyrie and Shugoki are Disablers. They're doing what they were designed to do, which is to disable the enemy. From my experience, Shugoki is by far the least annoying one of the lot, as it's easier to dodge and he pays a heavy price if he misses.
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  6. #16
    Shugoki's demon grab is a very powerful move in the 4v4 team modes, but is very weak in 1v1 and 2v2.

    I think it's balanced as it is, with the exception of the low health OHK version of the move. No moves should be able to OHK any other character, that's just not fair.
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  7. #17
    UbiJurassic's Avatar Community Manager
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    This is a great discussion on Shugoki's Demon Embrace! I'll be sure to forward everyone's feedback on it to the team.
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  8. #18
    Originally Posted by ArlianDeBias Go to original post
    Shugoki's demon grab is a very powerful move in the 4v4 team modes, but is very weak in 1v1 and 2v2.

    I think it's balanced as it is, with the exception of the low health OHK version of the move. No moves should be able to OHK any other character, that's just not fair.
    Very weak in 1v1? What? Say that after being thrown into a wall by a Shugoki, lol.
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  9. #19
    No...... its just broken in 4 vs 4 no need to nerf the move just for that, you can give the guy some invunerable frames in that time and problem solved, focus on buffing kensei and lawbringer, also nerf pk dash speed and attacks speed (make it the same as other fast characters, 500 ms not 400)
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  10. #20
    Originally Posted by Felis_Menari Go to original post
    Very weak in 1v1? What? Say that after being thrown into a wall by a Shugoki, lol.
    Every character can land a light attack on you if they throw you into a wall.

    A competent player isn't going to be thrown into a wall in the first place.
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