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  1. #1

    Balance tips for new glaz

    Why balancing? There is no counter to his ability. Its a gamebreaking feature in good hands, worse than original Bleackbeared. In general its a cool feature, but all his buffs together are to much. Double magazine size, higher firerrate, easier recoil and now unlimited thermalscope.

    1. more recoil...
    2. smaller thermal circle
    3. using thermal is limited, like 3 times for 10 sec.
    4. take away his smokes
    5. give rook an armour upgrade (no heat signature vest)
    6. make him slower like Blackbeared (while scoped)
    7. make teammates glowing too
    8. give bandit walls a heat signature, so you are invisible for him if you are in front of it
    9. make smoke's smoke blocking his thermal scope, its a special smoke! maybe capitao too (microsmoke)
    10. half the magazine size like the original glaz. To double it was necessary because of his inaccuracy (horizontal recoil) but now you can easily ace with one magazine inside a smoke.

    More tips are welcome! Would be nice to see several implementations.

    Right now you can only hide and wait until the smoke reach you... BAM, you're dead. like in a steven king movie.

    Please discuss, dont hate me.
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  2. #2
    Like it. Although, I just think more basic changes would suffice, though. Like friendlies showing up, and dead bodies slowly getting more dim and starting out still lit up. Also make it so that actual heat sources/light sources mess with the vision.
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  3. #3
    My biggest concern after some rounds, why can glaz see thru smokes the full details of the environment? Seeing heat signature is one thing. but having perfectly orientation inside/through smokes is a no go.
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  4. #4
    I think they should either make it a timed event/ability like caveria or remove the IFF ability so Glaz has to communicate or be careful.
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  5. #5
    Zoro's Avatar Community Representative
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    Thanks for sharing these ideas! A lot of these make sense logically as well as from a balance standpoint. I will make sure to share your suggestions in my report!
     1 people found this helpful
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  6. #6
    Originally Posted by Yulaw.SDU Go to original post
    Why balancing? There is no counter to his ability. Its a gamebreaking feature in good hands, worse than original Bleackbeared. In general its a cool feature, but all his buffs together are to much. Double magazine size, higher firerrate, easier recoil and now unlimited thermalscope.

    1. more recoil...
    2. smaller thermal circle
    3. using thermal is limited, like 3 times for 10 sec.
    4. take away his smokes
    5. give rook an armour upgrade (no heat signature vest)
    6. make him slower like Blackbeared (while scoped)
    7. make teammates glowing too
    8. give bandit walls a heat signature, so you are invisible for him if you are in front of it
    9. make smoke's smoke blocking his thermal scope, its a special smoke! maybe capitao too (microsmoke)
    10. half the magazine size like the original glaz. To double it was necessary because of his inaccuracy (horizontal recoil) but now you can easily ace with one magazine inside a smoke.

    More tips are welcome! Would be nice to see several implementations.

    Right now you can only hide and wait until the smoke reach you... BAM, you're dead. like in a steven king movie.

    Please discuss, dont hate me.
    I like the timed idea - i think that would make it fair & balanced. His thermal scope has definitely changed his purpose though from 'rather useless' to a 'must have'.
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  7. #7
    Originally Posted by Ubi-Zoro Go to original post
    Thanks for sharing these ideas! A lot of these make sense logically as well as from a balance standpoint. I will make sure to share your suggestions in my report!
    Thanks a lot!
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  8. #8
    I just hope they don't over nerf him. I liked him plenty before this buff and mained him.

    I honestly think he doesn't even need to look through smoke. There thermal ability just by itself is a HUGE buff.

    I'd prefer they don't drastically nerf his rifle.
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  9. #9
    NATural22cHANce's Avatar Senior Member
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    I like the Rook thing.

    I would like for you to have to see a certain percentage of an enemy's body before the scope recognizes him or her as a target and paints them bright yellow. I don't like getting wallhacked because there's one bullet hole in the wall I'm next to.
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  10. #10
    I like a few of the ideas from a practicality and realistic standpoint. My favorite (for simplicity sake) is probably disallowing Glaz from having full vision through the smoke and just leaving the thermal signatures.
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