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  1. #1

    CQB feels unsatisfying.

    I play on regular difficulty, and expect a decent but do-able challenge. I really enjoy the stealth play, but occasionally like to dive in guns blazing.

    Combat is fun and dynamic, but there's something that bugs me : When the enemy is alert, and we're fighting from cover, they pretty much -always- manage to hit me first before i can correct my sights and drop them. It seems that they react and adjust their sights way faster than me, even after i relocate. To be clear, i'm talking about face to face encounters with minimal sight adjustments, -not- flanking attacks where i have to make more than a quarter turn before shooting back.

    I survive most of these encounters, but there's always this lingering, unsatisfying feeling of knowing that -they- constantly got the drop on me first. With dual wielded Mac10's. From 30 meters away. Grrr. It feels a bit like playing against aim-bots with low HP.

    I know aiming in 3rd person gives me a huge advantage in this scenario, but i enjoy using the sights.

    I played a bit on easier and harder difficulties, and did not notice much difference in reaction nor aiming time. Is it possible values like these are not scaled along with difficulty?
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  2. #2
    Originally Posted by KaneChopwood Go to original post
    I play on regular difficulty, and expect a decent but do-able challenge. I really enjoy the stealth play, but occasionally like to dive in guns blazing.

    Combat is fun and dynamic, but there's something that bugs me : When the enemy is alert, and we're fighting from cover, they pretty much -always- manage to hit me first before i can correct my sights and drop them. It seems that they react and adjust their sights way faster than me, even after i relocate. To be clear, i'm talking about face to face encounters with minimal sight adjustments, -not- flanking attacks where i have to make more than a quarter turn before shooting back.

    I survive most of these encounters, but there's always this lingering, unsatisfying feeling of knowing that -they- constantly got the drop on me first. With dual wielded Mac10's. From 30 meters away. Grrr. It feels a bit like playing against aim-bots with low HP.

    I know aiming in 3rd person gives me a huge advantage in this scenario, but i enjoy using the sights.

    I played a bit on easier and harder difficulties, and did not notice much difference in reaction nor aiming time. Is it possible values like these are not scaled along with difficulty?
    Do you go to shoot while they are still firing? You need to pay attention and time your shooting well. Only shoot back when you don't currently have incoming rounds. I see a lot of players peaking and shooting while they are still getting shot at by multiple people. Utilize your teammates and use tactics. Outsmart the enemy and using flanking. You can get into a firefight and not get hit once. Play the game as if it was a real simulation and not some Call of duty crap.
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