What exactly do gear stat's do? How do they really work? Is there any hidden mechanics behind the obvious gear stat label?
Arms:
Block Damage resistance = less chip damage when blocking a heavy
Revive speed = how quickly you can revive
Stamina regen = Amount of stamina regenerated per regen tick
Chest:
Execution health regen = Moderate increase of instant health regen on Executions
Block Damage = how much damage chips through when an opponent blocks your heavy
Sprint speed = Slight movement speed increase(May not be for all heroes but confirmed for Vanguards), Sprint Speed Greatly increased
Helms:
Debuff resistance = how long a debuff lasts on you? This stat confuses me for various reasons, some say enough resist can allow u to counter a GB after a parry, unknown
Revenge mode duration = how long revenge mode lasts
Exhaustion recovery = how long it takes for you to regen your stamina once you've exhausted it.
Weapon piece 1:
Feat cooldown reduction = reduces the time it takes to get your feats back? does not function correctly imo may not apply to all feats, or to some differently.
Revenge mode defense = how much damage resistance you get in revenge mode
Revenge gain by defense = how much revenge energy you get by blocking may have unknown mechanics to the multiple enemy multiplier.
Weapon piece 2:
Attack = increases attack damage, unknown if this stat stacks with revenge attack. "I think not, but that is just presumption based on my own experience.
Defense = decreases the amount of damage you take from a hit, unknown if this stat stacks with revenge defence. "I think not"
Stamina cost reduction = reduces the stamina cost of attacks (needs more testing/info)"This stats in very inconsistent spread through all heroes"
Weapon piece 3:
Throw distance = how far you throw someone "This stat is inconsistent" some heroes get a much bigger boost from this stat than others unknown factors.
Revenge mode attack = how much more damage you do in revenge
Revenge gain by injury = how much revenge energy you get from taking a hit, unknown may have hidden mechanic added to multiple enemy multiplier.
Help me gain more info on this so we can all learn what each stat really does.