🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Guide to Stats ~ Community Collaboration

    What exactly do gear stat's do? How do they really work? Is there any hidden mechanics behind the obvious gear stat label?

    Arms:

    Block Damage resistance = less chip damage when blocking a heavy
    Revive speed = how quickly you can revive
    Stamina regen = Amount of stamina regenerated per regen tick

    Chest:

    Execution health regen = Moderate increase of instant health regen on Executions
    Block Damage = how much damage chips through when an opponent blocks your heavy
    Sprint speed = Slight movement speed increase(May not be for all heroes but confirmed for Vanguards), Sprint Speed Greatly increased

    Helms:

    Debuff resistance = how long a debuff lasts on you? This stat confuses me for various reasons, some say enough resist can allow u to counter a GB after a parry, unknown
    Revenge mode duration = how long revenge mode lasts
    Exhaustion recovery = how long it takes for you to regen your stamina once you've exhausted it.

    Weapon piece 1:

    Feat cooldown reduction = reduces the time it takes to get your feats back? does not function correctly imo may not apply to all feats, or to some differently.
    Revenge mode defense = how much damage resistance you get in revenge mode
    Revenge gain by defense = how much revenge energy you get by blocking may have unknown mechanics to the multiple enemy multiplier.

    Weapon piece 2:

    Attack = increases attack damage, unknown if this stat stacks with revenge attack. "I think not, but that is just presumption based on my own experience.
    Defense = decreases the amount of damage you take from a hit, unknown if this stat stacks with revenge defence. "I think not"
    Stamina cost reduction = reduces the stamina cost of attacks (needs more testing/info)"This stats in very inconsistent spread through all heroes"

    Weapon piece 3:

    Throw distance = how far you throw someone "This stat is inconsistent" some heroes get a much bigger boost from this stat than others unknown factors.
    Revenge mode attack = how much more damage you do in revenge
    Revenge gain by injury = how much revenge energy you get from taking a hit, unknown may have hidden mechanic added to multiple enemy multiplier.



    Help me gain more info on this so we can all learn what each stat really does.
    Share this post

  2. #2
    Sweet guide but holy hell my eyes are burning from reading those flashy colors.
    Share this post

  3. #3
    throw distance...

    today a "pre game tootip" say that throw distance increase also the "grab" distance.. but i've not tested it yet...

    can someone confirm (or not) this thing?
    Share this post

  4. #4
    Nice post, but the sky blue, yellow and green colors are unreadable. Maybe change them to a darker color?
    Share this post