I play pvp and pve. In pvp I straight up employ the weaving hip fire technique. I don't even use nimble in pvp. Where nimble is useful is in pve which in 1.6 is quite enjoyable. If you nerf it you are only going to adversely affect pve. Guys use some common sense. The solution to your problems are not to nerf nimble. Instead focus on the bugs.
I don't really know how could they nerf it, for it to still be usable. What i was thinking was to put 2-3 seconds cooldown on it so people can't just cover-to-cover for 5 minutes while their team kills the attackers. But not sure how that would work out.
I am a nimble user but I mostly use it out of combat in Last Stand after fights to regen my HP.
Ha ha, so trueOriginally Posted by killer5x5 Go to original post
I'm saying it now, next patch (after this one)
MC gloves gets changed to "Damage increased by 8% when no gear set bonuses are active.
And Specialised Backpack changes to "add 75% of Firearms and Stamina to Skill Power"
Probably so.Originally Posted by Disturbed59 Go to original post
Just for the record...an Inventive backpack is way better than Specialized for a high skill power player.
Specialized is for low skill power.
Oh yeah, you KNOW they cant wait to implement that.Originally Posted by Disturbed59 Go to original post
Yes sir, as a skill build you don't have any firearms or stam, so it isn't doing anything.Originally Posted by mckrackin5324 Go to original post
Whatever leave Nimble so you can heal to full after a cover to cover but nerf seekers hypocrite, PVP should just be removed in TD2 if they make one, but we all know they will just make the same mistakes as they did in TD.Originally Posted by liberator4life Go to original post