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  1. #1

    Leave nimble alone

    I play pvp and pve. In pvp I straight up employ the weaving hip fire technique. I don't even use nimble in pvp. Where nimble is useful is in pve which in 1.6 is quite enjoyable. If you nerf it you are only going to adversely affect pve. Guys use some common sense. The solution to your problems are not to nerf nimble. Instead focus on the bugs.
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  2. #2
    Already set in stone. They even said it was OP on the SOTG.......Can't do much now.
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  3. #3
    Proof positive in this game, if something works, we must nerf!!'
     2 people found this helpful
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  4. #4
    Corrupt.be's Avatar Senior Member
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    Meh then every holster will be useless.
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  5. #5
    RS_Deadeye's Avatar Senior Member
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    I don't really know how could they nerf it, for it to still be usable. What i was thinking was to put 2-3 seconds cooldown on it so people can't just cover-to-cover for 5 minutes while their team kills the attackers. But not sure how that would work out.
    I am a nimble user but I mostly use it out of combat in Last Stand after fights to regen my HP.
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  6. #6
    Disturbed59's Avatar Member
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    Originally Posted by killer5x5 Go to original post
    Proof positive in this game, if something works, we must nerf!!'
    Ha ha, so true

    I'm saying it now, next patch (after this one)
    MC gloves gets changed to "Damage increased by 8% when no gear set bonuses are active.
    And Specialised Backpack changes to "add 75% of Firearms and Stamina to Skill Power"
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  7. #7
    Originally Posted by Disturbed59 Go to original post
    Ha ha, so true

    I'm saying it now, next patch (after this one)
    MC gloves gets changed to "Damage increased by 8% when no gear set bonuses are active.
    And Specialised Backpack changes to "add 75% of Firearms and Stamina to Skill Power"
    Probably so.
    Just for the record...an Inventive backpack is way better than Specialized for a high skill power player.
    Specialized is for low skill power.
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  8. #8
    Originally Posted by Disturbed59 Go to original post
    Ha ha, so true

    I'm saying it now, next patch (after this one)
    MC gloves gets changed to "Damage increased by 8% when no gear set bonuses are active.
    And Specialised Backpack changes to "add 75% of Firearms and Stamina to Skill Power"
    Oh yeah, you KNOW they cant wait to implement that.
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  9. #9
    Originally Posted by mckrackin5324 Go to original post
    Probably so.
    Just for the record...an Inventive backpack is way better than Specialized for a high skill power player.
    Specialized is for low skill power.
    Yes sir, as a skill build you don't have any firearms or stam, so it isn't doing anything.
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  10. #10
    nairda2k9's Avatar Banned
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    Originally Posted by liberator4life Go to original post
    I play pvp and pve. In pvp I straight up employ the weaving hip fire technique. I don't even use nimble in pvp. Where nimble is useful is in pve which in 1.6 is quite enjoyable. If you nerf it you are only going to adversely affect pve. Guys use some common sense. The solution to your problems are not to nerf nimble. Instead focus on the bugs.
    Whatever leave Nimble so you can heal to full after a cover to cover but nerf seekers hypocrite, PVP should just be removed in TD2 if they make one, but we all know they will just make the same mistakes as they did in TD.
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