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  1. #21
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  2. #22
    Originally Posted by lDelicious Go to original post
    How long are you developers going to wait before you decide to release a substantial balance patch to this game?

    Have you seen the state of high level play or do you not care at this point? How many times do people have to tell you that defence is TOO STRONG. Have you played duel, only to face an opponent who refuses to attack since attacking is penalised so heavily in this game? Does this seem fun to you?

    When are you going to provide other characters with the means to compete with the top tier heroes? How long are you going to allow this stupidly broken warden shoulder charge to ruin the game? How long are you going to leave the warlord headbutt in its state? How long is the raider going to be the legend that no one gives a damn about because he is garbage at high levels of play?

    When will you address certain bugs which are rendering certain heroes unplayable? I mean, it seems perfectly legit leaving the raider, lawbringer & nobushi with the slowest guard stance change speeds in the game, especially when you have people using the indicator bug...oh wait lets not call it a "bug", let's call it "tech".

    Instead of wasting your time putting a dumb pony emote into the game, how about you get off your *** and start implementing that magical thing called BALANCE. How is it that you can come up with such an amazing concept, only to shoot yourselves in the foot due to BAD marketing, BAD game design and BAD game balance? Pathetic. Absolutely pathetic...

    And for you trolls who will come along and say "git gud", you can go to any For Honor tracking site and see what bracket I play in when it comes to duel. You can't sit there and tell me you people enjoy being punished for attacking, punished for picking a certain hero, punished for being honourable...this has to stop...
    If any of you would watch dev streams, you'd know they are working on a big patch. They plan on balancing the defensive meta, the PK, the LB, and all that they think need fixing right now. Connection issues are being looked at. They are listening and they do care, but like every update and patch with any game, it takes time. It's been a little over a month since release. You cannot just expect them to be able to establish what needs fixed, come up with a solution, and implement it all into the game in that short time frame. Give them time and next time when you go go complain about Ubisoft and their "refusal to balance the game," watch the dev streams and know your information first.
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  3. #23
    @Thanapetus: Funny, you mention8ng Impaling Charge; I had a thought about it last night. While being UB would make it OP in my opinion, there's a slight modification that would help a *lot*. Right now, if blocked, Impaling Charge eats up q lot of stamina, especially when blocked. And yet, the enemy reacts to it like it was a light attack, instead of a brutal charge by a metal-plated tank. Impaling Charge is a heavy attack, and should be treated like one when blocked. When blocked, enemies should stagger like when they are being assaulted by a Berserker's barrage (it's almost impossible to parry consecutive attacks due to the block stagger). *THAT*, is how Impaling Charge should behave. Without such a change, the stamina cost on block needs to take half stamina, at the most. Right now the cost when blocked is ridiculous.
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  4. #24
    Originally Posted by Felis_Menari Go to original post
    @Thanapetus: Funny, you mention8ng Impaling Charge; I had a thought about it last night. While being UB would make it OP in my opinion, there's a slight modification that would help a *lot*. Right now, if blocked, Impaling Charge eats up q lot of stamina, especially when blocked. And yet, the enemy reacts to it like it was a light attack, instead of a brutal charge by a metal-plated tank. Impaling Charge is a heavy attack, and should be treated like one when blocked. When blocked, enemies should stagger like when they are being assaulted by a Berserker's barrage (it's almost impossible to parry consecutive attacks due to the block stagger). *THAT*, is how Impaling Charge should behave. Without such a change, the stamina cost on block needs to take half stamina, at the most. Right now the cost when blocked is ridiculous.

    I could agree on that change.
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  5. #25
    It would be a good idea if you read the thread before making accusations...
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  6. #26
    The funny things is, a simple locked, sticky thread with "hey guys we are are of X, X, X...we're working on it" would probably placate a lot of people and would reduce the amount of irritated customers. You don't have to be specific on when, or what, but expecting people to watch developer videos for potential information on fixes is just stupid. That's like a retailer sending out an eblast to their current client database and expecting that eblast to bring in new customers to the store.
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  7. #27
    Originally Posted by UbiJurassic Go to original post


    You rang?

    The balance update is still in the works. Thanks to the community's feedback, we are aware that defense is a lot stronger than intended and we have been looking into ways to tweak it without compromising the core gameplay. We hope to have more news and details to share in the near future, so keep an eye on our Official News and Announcements forum, as well as our social media.
    dont take too long please
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  8. #28
    IMO, based on the sheer quantity of problems and the balance issues, plus the fundamental game-breaker of the defence meta, it will be months or possibly not even this year before this game approaches anything like "balance"
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  9. #29
    Originally Posted by Whiskey_Double Go to original post
    The funny things is, a simple locked, sticky thread with "hey guys we are are of X, X, X...we're working on it" would probably placate a lot of people and would reduce the amount of irritated customers. You don't have to be specific on when, or what, but expecting people to watch developer videos for potential information on fixes is just stupid. That's like a retailer sending out an eblast to their current client database and expecting that eblast to bring in new customers to the store.
    But the list is ever growing as more and more problems are revealed almost on a weekly basis. And these are serious problems.

    Examples; two weeks ago hardly anyone was talking about the flicker bug.

    This week we now see the Shugoki charge run making a mockery of the game.

    These things take a lot of time and resources to fix, test and balance.
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  10. #30
    Originally Posted by Varicose_Veins Go to original post
    IMO, based on the sheer quantity of problems and the balance issues, plus the fundamental game-breaker of the defence meta, it will be months or possibly not even this year before this game approaches anything like "balance"
    Yeah even though I'd like to see some changes ASAP, I just don't see it happening. The game has so many issues and most of the dev team have moved onto the next cash cow project, not to mention this is Ubi we're talking about, the game will be dead before anything substantial happens. Don't hold your breath guys.
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