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  1. #1

    Saving For Honor and it's Future (comprehensive feedback)

    You ask anyone who plays this game, and they'll tell you "this game is great....when it works." We all want this game to succeed, Here are my suggestions.

    SERVER ARCHITECTURE
    -Connectivity issues: you already know most of the complaints. Instead I wanted to share a video of Blizzard's Overwatch team talking about their netcode.
    While it's not entirely the same as for honor, their clients all run a simulation like for honor and maybe some techniques can be applied in for honor?


    https://www.youtube.com/watch?v=vTH2ZPgYujQ&t=935s
    https://www.youtube.com/watch?v=EqtNUFxgm38

    Your right that switching to dedicated most likely won't solve the problem and I could be wrong but I'm guessing the reason there are so many drops is due to clients having to resync 7 times with other players oppose to once from the dedicated.

    UI

    -Banner Boxes: It would be great if the title screen banner boxes had some more useful information like latest patch info, link to livestream.
    -Equipment: Use full words you have the space to do so i.e "Stamina regen" to "stamina regeneration" stop trying to be hipsters
    -Stat descriptions: Some stats can be confusing and can benefit with small descriptions to go along with it"i.e Block damage/resistance" can use clarification.
    Texting:
    -Allow text chat while grouped in all screens.
    -There is a long lag time before you can actually start typing during match loading, Reduce this time so we can always have text chat functionality at all times.
    UI Flow:
    -Move the connecting to servers from splash screen to title screen and only when the player prompts the story/multiplayer mode. There is no reason why I have to force shutdown the application when the servers are down.
    -The flow of the menus is terrible and can be streamlined further; Currently it goes from invite friends screen->worldmap screen->searching for game screen->in lobby screen-> loading screen.
    -make current steel and crate icons more prominent.
    -How to play basic/advance training can be merged.
    Training duels:
    -Maybe merge this mode as part of the settings for custom match.-Allow us to choose the training bot character.
    -Hero videos should ALSO be accessible during training duels.
    -Key Mapping: Allow us to remap the controller buttons.
    -Emblems: Make Emblems in loading screen larger. I'd love to see all the beautiful emblems people made; Currently I have to use a magnify glass.
    -Add a quick report player and also quick invite player to friends.

    Here is another great thread which has great suggestions to the UI

    http://forums.ubi.com/showthread.php...ombat-Network)

    GAME DESIGN
    -Guard break: It's too situational, by that I mean it works on some heroes doing certain things and not on others. It's too inconsistent and it'll get worst as more heroes are added. Your opponent should either counter it, or face it's consequences much like an attack being blocked or parried.
    -Parrying: This is of part of the top point, but why have a parry lead to a guaranteed GB then an attack? when it can just go from parry into an attack; it breaks to flow and fluidity of combat. If you remove the guaranteed GB it becomes a bit more interesting. i.e Does the player risk a guard break for ground or a free attack.
    -Deflect: Deflect feels out of place with parry offering greater reward.
    -Zone attacks: their purpose in duels don't make a lot of sense right now. In another thread someone put up a great idea, where if more enemies are around you, the more damage a zone attack will do.
    Maps
    -Less claustrophobic maps in 1v1. Environmental kills are neat and all, and should still be threatening but I don't think it should be the focus of attention.
    -Need more maps with environmental hazards over environmental kills.
    Battling multiple enemies:
    -Currently this feels like whack a mole where everyone just spams attacks on an outnumbered opponent. There is a lot of incentive to do this, experience, renown points, executions and your scoreboard looks nice. A better alternative is to increase friendly fire, and reduce points/experience which would mean better positioning and more precise attacks from the larger group and less emphasis on revenge.
    -Unlockable outfits: please have them be complete style sets and not just a palette/ symbol changes.
    -Custom match: add spectator mode.
    -Revenge mode: it's been brought up a bunch already but just in case, it needs toned down a lot, especially in duels. Perhaps work off the zone attack idea and have it's strength and stack based on how many enemies are around you.
    -Gear: I think gear can benefit from more abstract stats, i.e run speed, throw distance, stun duration etc oppose to straight damage/defence gain.Effecting damage/defence/stamina are bad because it inherently effects how characters play, creating inconsistencies going from geared modes to non gear modes.
    -Block timing: This is debatable but every character should have the same block speed, it's so fundamentally core to the game even street fighter's slow characters can block fast characters because of "player reaction/skill" however if you insist on keeping this then you really need to compensate and let the slower characters range advantage play a larger role then what it currently is.
    -Shugoki's demons embrace: I love the move, I just don't think it should 1 shot anyone but instead leave an opponent with a sliver of life as a role reversal.

    Breaking the defense meta: You probably have your own plans for this; I just wanted to throw this video in there so you guys can add it, to your dev team discussion as an option.

    <a href="https://www.youtube.com/watch?v=zUJhcQMhZ_M" target="_blank">

    Dominion
    -This is a fun mode but missing something. I think this game could take a cue from games like DOTA and LoL; In those games, there are bursts of intense action when a player/team wipes, where they have sit it out and buy back into the game if there is a desperation moment; the stakes are higher. In its current form you just kill someone and wait for them to comeback a couple of seconds later, even the execution time isn't too long. I feel like this game could benefit from a larger buy back penalty; This way allies can actually have time to resurrect a fallen team mate and it would be more meaningful.

    Elimination
    -Boost should be delayed for X seconds

    Brawl
    -Allow us to play the same character an ally chooses. There is no reason I should be locked out of my main character handicapping my team.

    Skirmish
    -It's boring. I think it would be more interesting if you turned it into a tug of war mode putting checkpoints A, B, and C in a straight line and whoever can push to the other base wins.
    -Another cool idea could be turning this into a free for all survival mode.


    Customization
    -You guys need more customization items per character, so put more artists on this; Also take more liberties and creativity with it, in this fictional world where Samurai, Vikings, and knights are at war how have each adapted? i.e. metal plated samurai, iron clad tank like Vikings.
    -Some more respect emotes (bow, salute etc)
    -Allow changing the look of a gear across all rarities. Why stifle customization options.
    -Ornaments for armor?
    -This is more for me, but I wish weapon and armor modifications actually did something different i.e. longer range, faster attack/recovery speed oppose to what it is now.


    Faction War
    -Faction War map: There is a lot of confusion on how the faction war actually works, I think this is attributed to the way factions dominance on a map is represented. I think you need to put MORE emphasis on the + - territories gained after each turn over duration.
    -The last couple of hours round bonus needs to be redesigned. People play at different times throughout the day, and this system negates the players who do not play during those final hours.
    -Personal rewards: for contributions made during the faction war.


    BUGS
    -Kensei combat emote "arm and armed" doesn't play the animation from the preview video
    -In game floating boosts. There is a bug where after you pick up a boost it will display both a picked up and non picked up boost which are slightly offset from each other.

    -Re-matching a team sometimes does not re-queue for new players.

    THE FUTURE OF FOR HONOR
    Once the connectivity and balances are in a better place, I think you should seriously consider going FREE-TO-PLAY; For honor can be the fresh take the MOBA genre, and fighting game genre which you should capitalize on more.

    If you were to go to free-to-play there are a couple of things you should consider.
    1. Cut the single player for a smaller download build, legacy/current owners would still and always have access to single player.
    2. Offer up an additional steel, crates, and unique emblems for legacy owners as part of the switch to free-to-play

    -Additionally we'd like to see more support for tournaments. Ubisoft can sponsor some cash prizes.
    -With the centurion and ninja on its way I'd love to see Spartans and swashbuckling pirates ....just saying.

    What you guys are doing right.
    -We love the live streams, I know they take a lot of work but what you can do better is bring on some of the twitch streamers you've featured like Fairlight and a couple of others and invite them on to talk character play, so you don't have to talk game development all the time. What we don't like, is you guys just playing and not talking about anything which seems like a wasted opportunity.

    -Really like the idea of character profiles and comparing it to your friends that you have on your website. But would love it more if it was incorporated into the game.
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  2. #2
    Great post, agree with a lot of things.Game has the potential to be great if they add and make some adjustments. About the fluidity of parrying topic, my response is more movesets UBI
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  3. #3
    i would say that I agree with most every post here.
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  4. #4
    Added a few more bugs.
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  5. #5
    Seeing as they have done one patch in one month (day 1 patch doesn't count) I don't expect anything big from Ubisoft. They released a patch for Wildlands only a few days after its release fixing a few exploits and bugs, and that's for a stupid point and shoot game that there have been 500 others of. This game had huge potential but I feel Ubisoft dropped the ball yet again.
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  6. #6
    We'll have to wait and see. There should be a big patch at the end of the month. They also have dlc planned.

    Hopefully the next livestream will go into more detail on the upcoming patch.
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  7. #7
    Overall good post by OP.
    To massive, big patch at end of month? They said that in the stream a few days ago?
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  8. #8
    I think we can all agree Ubisoft is a big joke.
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  9. #9
    I have just 1 question.

    Does the Population huge drop the main reason they won't invest time and efforts in the game ? Is that the reason they are just getting time with mediocre classes buff/nerfs ? Instead fixing and change the core mechanics of the game ?
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  10. #10
    The game on consoles also runs at 30 fps in 1v1 so good luck with competitive.
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