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  1. #21
    I guess it depends wether they decide to balance the game around the minority or the majority of the playerbase
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  2. #22
    Originally Posted by Munktor Go to original post
    Honestly Gray...a lot actually. There are a LOT of people that are REALLY bad at this game, or simply haven't learned all the mechanics. Also a good deal of people seem to think heavy attack is the best attack to throw, which isn't fast enough to stop the GB.

    I think that's why there is so much complaint around this.

    When i'm fighting someone good, they know how to CGB (as do I) and it creates some funny moments with two guys just pushing eachother back and forth for a bit before someone decides to throw a light lol.

    But end of the day, GB-> 3 bleed hits is something that happens commonly due to so many people not understanding how to stop it.

    I think dodge-attacks being such a "go-to" strategy for so many people exacerbates the "issue" due to them not understanding dodging = free GB.

    Now, I in no way think PK's need to be nerfed simply because of this, as it's clear it can be defended against...but I understand why so many people think it's "broken".

    But yea, just saying, "let me know how it works out for you" isn't really a good argument imo as clearly it works a lot against many people. When it doesn't work, that's when the real fight begins.

    Basically, if vortex spam and GB-> light attack spam beats my opponent, I consider them a poor player. If it doesn't, then I know i'm in for an engaging fight. This is why I always open with one of the two. Might as well find out early if i'm up against a bad/on par/good player early.
    That's a great break down! Countering a GB once or twice is fair enough but when a PK is constantly going for it, it's hard to stop all of them. The risk reward for them is just too high, they suffer no consequence if they miss the GB but if they get it then boom there goes half your life.
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  3. #23
    Originally Posted by Pope138 Go to original post
    Peacekeeper needs a nerf?
    They don't give me any problems.
    Thats because you most likely rage quit on the first death or stick strictly to AI fights
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  4. #24
    Originally Posted by PackingMoney Go to original post
    You can still block the stabs once you are guradbroken. I am not sure how, but I have had people block them before. Also there are a lot more punishing combos, such as berserkers out of stam combo where he can do 4 bars of damage.
    No they can't, but they can have a feat that makes them immune to bleed, or a high debuff stat.

    In a 4v4 it would seem that the heroes are setup as counters to others. However that is pointless unless without knowing what the other team is playing, or being able to switch after a death.
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  5. #25
    We.the.North's Avatar Banned
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    I main a PK and here are my 2 cents :

    Things I agree are overpowered : Our zone attack and the speed at which revenge builds up for us. It's crazy fast and can be initiated while your character's weapon are facing somewhere else. As a result, you get a crazy fast attack coming from a direction your opponent wasn't expecting. The cost in stamina is CRAZY HIGH, but since you have infinite stamina during revenge (which builds up too quickly), it can still be spammed.

    Things I disagree are overpowered : Light attack spam and Grab / Bleed. GUYS, my peacekeeper with 92 gear score loses 1/3 of his life to any other character guard breaking us into a hvy attack. Our HP pool is THAT LOW. We're super squishy. So if we can kill 1/3 your hp with one guard break and you go kill 1/3 of our hp with one guard break ; then I call this balanced. Our mobility is crazy, but that's what we do !! We need it to stay alive. Who cares if we can poke you 3 times in a row with our crazy mobility, all it takes for you is ONE single parry followed by ONE combo of attacks and BAM, we have the same %HP again.

    If they nerf revenge spam and zone attack, Peacekeeper will be quite fine.
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  6. #26
    Originally Posted by We.the.North Go to original post
    I main a PK and here are my 2 cents :

    Things I agree are overpowered : Our zone attack and the speed at which revenge builds up for us. It's crazy fast and can be initiated while your character's weapon are facing somewhere else. As a result, you get a crazy fast attack coming from a direction your opponent wasn't expecting. The cost in stamina is CRAZY HIGH, but since you have infinite stamina during revenge (which builds up too quickly), it can still be spammed.

    Things I disagree are overpowered : Light attack spam and Grab / Bleed. GUYS, my peacekeeper with 92 gear score loses 1/3 of his life to any other character guard breaking us into a hvy attack. Our HP pool is THAT LOW. We're super squishy. So if we can kill 1/3 your hp with one guard break and you go kill 1/3 of our hp with one guard break ; then I call this balanced. Our mobility is crazy, but that's what we do !! We need it to stay alive. Who cares if we can poke you 3 times in a row with our crazy mobility, all it takes for you is ONE single parry followed by ONE combo of attacks and BAM, we have the same %HP again.

    If they nerf revenge spam and zone attack, Peacekeeper will be quite fine.
    Thing is LB, Raider and Shugoki have extremely tight windows to land said Heavy after GB or knockdown due to PK having the fastest recovery time.

    Another thing, you can spam Lights against the above named classes and due to slow guard stance you have an infinite advantage

    You are using a sword and dagger and hitting a plate wearer for 60+ with your speed and mobility is the definition of overpowered, like that picture of batman having a green lantern ring.
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  7. #27
    Originally Posted by evermour Go to original post
    Zerker can legit nearly insta kill me with their GB combo if I'm near a wall or out of stamina, same with Warden and Shugoki.

    PK has a lot of issues: zone flicker bug is most broken on PK, light spam with some heavy feint/GB mixups is a nightmare to guard and their revenge zone spam is laughable. Their poisons off GB aren't an issue to me though.
    So nerf zone attack. Nerf combo mixups. What's next? Delete the hero?
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  8. #28
    Originally Posted by ghostirq Go to original post
    So nerf zone attack. Nerf combo mixups. What's next? Delete the hero?
    I'm all for it, I have yet to play a game with assassins that were balanced. Every single time they are oped and the closest to balance I have seen was without a doubt Age of Conan but then again Very few played it because the game had probably the best balance in any MMO or fighter.
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  9. #29
    vgrimr_J's Avatar Senior Member
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    Maybe you should learn to counter GB and stop playing as a turtle. jeez serioulsy everybody is playing like a turtle these days and are crying out nerfs for agile heroes. git gud.
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  10. #30
    People forget that this is a fighting game. Speed wins.


    Same for Mortal Kombat and any others.

    Who is the fastest character in everything?


    Peacekeeper.
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