That's a great break down! Countering a GB once or twice is fair enough but when a PK is constantly going for it, it's hard to stop all of them. The risk reward for them is just too high, they suffer no consequence if they miss the GB but if they get it then boom there goes half your life.Originally Posted by Munktor Go to original post
Thats because you most likely rage quit on the first death or stick strictly to AI fightsOriginally Posted by Pope138 Go to original post
No they can't, but they can have a feat that makes them immune to bleed, or a high debuff stat.Originally Posted by PackingMoney Go to original post
In a 4v4 it would seem that the heroes are setup as counters to others. However that is pointless unless without knowing what the other team is playing, or being able to switch after a death.
I main a PK and here are my 2 cents :
Things I agree are overpowered : Our zone attack and the speed at which revenge builds up for us. It's crazy fast and can be initiated while your character's weapon are facing somewhere else. As a result, you get a crazy fast attack coming from a direction your opponent wasn't expecting. The cost in stamina is CRAZY HIGH, but since you have infinite stamina during revenge (which builds up too quickly), it can still be spammed.
Things I disagree are overpowered : Light attack spam and Grab / Bleed. GUYS, my peacekeeper with 92 gear score loses 1/3 of his life to any other character guard breaking us into a hvy attack. Our HP pool is THAT LOW. We're super squishy. So if we can kill 1/3 your hp with one guard break and you go kill 1/3 of our hp with one guard break ; then I call this balanced. Our mobility is crazy, but that's what we do !! We need it to stay alive. Who cares if we can poke you 3 times in a row with our crazy mobility, all it takes for you is ONE single parry followed by ONE combo of attacks and BAM, we have the same %HP again.
If they nerf revenge spam and zone attack, Peacekeeper will be quite fine.
Thing is LB, Raider and Shugoki have extremely tight windows to land said Heavy after GB or knockdown due to PK having the fastest recovery time.Originally Posted by We.the.North Go to original post
Another thing, you can spam Lights against the above named classes and due to slow guard stance you have an infinite advantage
You are using a sword and dagger and hitting a plate wearer for 60+ with your speed and mobility is the definition of overpowered, like that picture of batman having a green lantern ring.
So nerf zone attack. Nerf combo mixups. What's next? Delete the hero?Originally Posted by evermour Go to original post
I'm all for it, I have yet to play a game with assassins that were balanced. Every single time they are oped and the closest to balance I have seen was without a doubt Age of Conan but then again Very few played it because the game had probably the best balance in any MMO or fighter.Originally Posted by ghostirq Go to original post