I think it's because gamers (fickle bunch of crybabies we are) refuse to pay more than $60 for a game, so as games have become more expensive to produce, devs/pubs have to supplement profits somehow. Voluntary cosmetic microtransactions seems like a great way of doing this imo. Sure beats paywalls, pay2win, and community segregating paid dlc.Originally Posted by psyminion Go to original post
as someone who has NEVER purchased ANY seasons passes or in game currency ever before considering to buy steel in For Honor, I respectfully disagree with you and maintain that Facebook gamers ****ed game companies market expectations.Originally Posted by Ontari Go to original post
also, decay is inevitable.
I'm just along for the ride.
Basically micro-transactions are for the casual gamer but are used by everyone.
You can earn everything IG. Earn every emote, execution etc etc all you have to do is log in the hours of play. Ubi is rewarding you for PLAYING thier game.
You dont have to play to get these things though, you can BUY them instead. Whatsa your time worth to you. Say you are like me, HVAC guy where from sept-january i work 12-16hr days. I cant afford 2-4 hrs nightly to play. SO i have the OPTION to buy the fluffy stuff. However, someone who is NOT working can log in the hours and get the same stuff.
You arent required to pay for fluff out of your own pocket but if you dont want to wait untill you have logged in enough gameplay hours, you can. I see NO problem with this scenario.
Where this becomes bad is having a distinct advantage over the playerbase via micro-transaction ie, uber-weapon can be bought for 25$ or 25000 steel. You are giving an advantage to people who can afford it. COD supply drops are similar in you can earn them.. true.. but you can buy them as well.. and they have random items which some of them are, to be honest, FTW guns that give HUGE advantages. So people who can afford to buy alot of drops will have a definite IG advantage over someone who cannot.
So far i have not seen this in ForHonor, its all cosmetic stuff, although there could be an arguement made for some unlockable executions that are "faster" thus allowing a player to gain a slight advantage during multiplayer scenarios where you do not want your opponents to be able to revive, by having a smaller timeframe to do your execution, your opponent then has a smaller timefram by which to interupt said execution. Thats it basiclly and the advantage, although present, is a very small one.
Prices are bit to high its true for simple emote. But bigger problem is that so many players have problem with connection and gring so many steel to full customize 1 character take ages if u are dropped from 5/10 games. Other thing is cosmetics comming always weekly on time but game fixes? "We dont have ETA yet" so peoples are mad bc only way for them to customize is buy steel for real money and that all hype on cosmetic stuff in weekly ubi stream showing this is just jump on our wallets not making fully working game for players
I agree. The amount of steel paid to players versus the amount required to buy literally anything is offensive. It's as bad as a free to play mobile game, except I paid $79.99 Canadian to buy it already. I would never buy steel, but the pricing there is hilarious too. 65000 steel costs nearly the amount the entire game does, and the 150000 steel is a whopping $130.00, lol.
I'd chuckle at that, if the game wasn't trying to gauge my wallet and force me to buy if I ever want max out more than one or two characters.
I have two other friends who play this, both have gotten frustrated by the price of everything, I play this a lot but if the people I know stop it will mean playing less. Progression should be time consuming, but also fun and fair. This isn't plants versus zombies 2, it's a full price release.
Sorry to tell ya, but...people are cows at milking stations. From mortgages, taxes, purchases...that's all we are to corporations. Slavery exists, it's just not as transparent.Originally Posted by whirly5 Go to original post