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  1. #1
    SoonerOX's Avatar Member
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    Ubi-Some more suggestion to improve upon a solid foundation

    Hi Ubi,

    Just a few more observations that would greatly improve the players experience. For reference, this is intended to reflect my experience with the PS4 version of the game

    1. Allow players to designate where a vehicle is dropped. The random location often renders a helicopter unuseable and even sometimes drops the vehicle on top of the players head killing them instantly.

    2. Laser guided enemies seriously ruin immersion. Enemies should not automatically know where the player's exact location is when calling a mortar strike from three hundred meters away, and the mortar strike animation is located in a different location from the player character. The enemies should send out probing patrols to suspected, or set up a grid to search in, but not know exactly where the player is.

    3. Enemy helicopters have extremely good accuracy despite the player taking evasive maneuvers. The vast majority of their fire lands on target, whereas the player's armed helicopter is nearly useless other than to serve as transportation.

    4. C4- it is a nearly useless tool. C4 would make short work of chain link fences, concertina wire barricades, and even concrete walls set up around a perimeter

    5. Leaves completely stopping the player's shots. I can understand calibers like 5.56mm NATO being hindered by vegetation, but 7.62 x 39 mm and 7.62 x 51mm should have little problems penetrating light vegetation. I have also noticed that enemies firing submachine guns and assault rifles can fire through any vegetation without issue.

    6. Vehicle damage is not proportional to small crashes. These vehicles look like they went through a grinder after minor impacts. Also, when vehicles catch fire the windows blow out, yet any bullet holes present on the windows prior to blowing out are still present after they shatter.

    7. Ground vehicles that flip over, right themselves in a really awkward manner. If a player flips a vehicle without the momentum for the vehicle to flip back over, just leave it flipped over and useless.

    8. Mortar strikes are ineffective against enemies under trees. Exploding mortar rounds should still be damaging to the enemy despite exploding in a tree above them.

    9. Grenade and mortars indicated explosion radius appears to be smaller than the indicator suggests. It appears that enemies have to be nearly in the center of the radius to be killed.

    10. Fully upgraded mortar strikes should have points of impact that are more spread out. Currently the max upgraded mortar strike impact zone is not much bigger than the starting strike.

    11.Camouflage appears to be purely cosmetic. They should have a concealing effect when the player makes an effort to use the most effective camouflage for the environment.

    12. It appears that enemies gain an armor boost when alerted. They should not be buffed just because of an alert. A pistol round kills an enemy in one shot when not alerted but 2 or more when alerted.

    13. Convoys spawn at odd times during a firefight.

    14. Knife takedowns would be a welcome addition. There should be a difference between lethal and non-lethal takedowns.

    15. Bullet wounds on enemies do not reflect the violence of a bullet impact, entrance and exit wounds would serve the game well.. Also, downed enemies struck by bullets do not exhibit additional wounding. Yet environmental body props do exhibit blood puffs from bullet impacts.

    16. The game would be well-served by a New Game + mode. Currently, the game forces the player to locate weapons and attachments prior to undertaking missions in order to have their preferred kit. This is fine, but players should be rewarded with the ability to play the game with all their earned upgrades from the beginning after they have completed the full campaign. Simply replaying individual missions is not enough.

    Otherwise, the game is well-made aside from the glitches and bugs that are currently present, and have been pointed out ad nauseum. Nice job and thanks for reading!
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  2. #2
    UbiPhobos's Avatar Community Manager
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    Hey Sooner,

    Thank you for the very detailed list. Certainly some trending topics in here that we've shared and yes we're working to fix known glitches that have been reported. Thanks for your support!
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  3. #3
    Originally Posted by SoonerOX Go to original post
    Hi Ubi,

    Just a few more observations that would greatly improve the players experience. For reference, this is intended to reflect my experience with the PS4 version of the game

    1. Allow players to designate where a vehicle is dropped. The random location often renders a helicopter unuseable and even sometimes drops the vehicle on top of the players head killing them instantly.

    2. Laser guided enemies seriously ruin immersion. Enemies should not automatically know where the player's exact location is when calling a mortar strike from three hundred meters away, and the mortar strike animation is located in a different location from the player character. The enemies should send out probing patrols to suspected, or set up a grid to search in, but not know exactly where the player is.

    3. Enemy helicopters have extremely good accuracy despite the player taking evasive maneuvers. The vast majority of their fire lands on target, whereas the player's armed helicopter is nearly useless other than to serve as transportation.

    4. C4- it is a nearly useless tool. C4 would make short work of chain link fences, concertina wire barricades, and even concrete walls set up around a perimeter

    5. Leaves completely stopping the player's shots. I can understand calibers like 5.56mm NATO being hindered by vegetation, but 7.62 x 39 mm and 7.62 x 51mm should have little problems penetrating light vegetation. I have also noticed that enemies firing submachine guns and assault rifles can fire through any vegetation without issue.

    6. Vehicle damage is not proportional to small crashes. These vehicles look like they went through a grinder after minor impacts. Also, when vehicles catch fire the windows blow out, yet any bullet holes present on the windows prior to blowing out are still present after they shatter.

    7. Ground vehicles that flip over, right themselves in a really awkward manner. If a player flips a vehicle without the momentum for the vehicle to flip back over, just leave it flipped over and useless.

    8. Mortar strikes are ineffective against enemies under trees. Exploding mortar rounds should still be damaging to the enemy despite exploding in a tree above them.

    9. Grenade and mortars indicated explosion radius appears to be smaller than the indicator suggests. It appears that enemies have to be nearly in the center of the radius to be killed.

    10. Fully upgraded mortar strikes should have points of impact that are more spread out. Currently the max upgraded mortar strike impact zone is not much bigger than the starting strike.

    11.Camouflage appears to be purely cosmetic. They should have a concealing effect when the player makes an effort to use the most effective camouflage for the environment.

    12. It appears that enemies gain an armor boost when alerted. They should not be buffed just because of an alert. A pistol round kills an enemy in one shot when not alerted but 2 or more when alerted.

    13. Convoys spawn at odd times during a firefight.

    14. Knife takedowns would be a welcome addition. There should be a difference between lethal and non-lethal takedowns.

    15. Bullet wounds on enemies do not reflect the violence of a bullet impact, entrance and exit wounds would serve the game well.. Also, downed enemies struck by bullets do not exhibit additional wounding. Yet environmental body props do exhibit blood puffs from bullet impacts.

    16. The game would be well-served by a New Game + mode. Currently, the game forces the player to locate weapons and attachments prior to undertaking missions in order to have their preferred kit. This is fine, but players should be rewarded with the ability to play the game with all their earned upgrades from the beginning after they have completed the full campaign. Simply replaying individual missions is not enough.

    Otherwise, the game is well-made aside from the glitches and bugs that are currently present, and have been pointed out ad nauseum. Nice job and thanks for reading!
    To touch on the mortar / tree issue, 40mm grenades keep detonating on leaves and bushes. Tring to shoot a 40mm grenade at a helo through a few leaves and it wont go through. This is unrealistic and needs fixin.
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  4. #4
    SoonerOX's Avatar Member
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    40mm grenades move fairly slowly once launched. I would understand that the trajectory might be altered, but stopped completely by light vegetation is a no go.

    Also, Thanks to Ubi for reading and commenting.
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  5. #5
    UbiPhobos's Avatar Community Manager
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    Hey! We have heard that players are having some issues with grenades (when fired and when reaching the ground) and we're working on that for you. Thanks!
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  6. #6
    SoonerOX's Avatar Member
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    Thanks Ubi! Glad to see that the dev team is hard at work trying to make this game everything it can be. The game is everything that I have been waiting for in a game for console, but it needs some polish and additional things that you have seen mentioned in many threads. The Ghost Recon Wildlands user base contains some really gun and combat savvy players. GRWL and Ubisoft in general would be well-served by listening to this user base. Trust me when I say that that type of gamer is fully behind the dev team. They want this game to be as close to "real" as possible, with as close to "real" tools and abilities as possible. Give that to us and this game will be one of the genre defining titles. Thanks again!
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