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  1. #1

    Returning Player Questions

    First of all I want to preface this by saying I believe the DZ is the best PvP idea I've ever seen, and absolutely LOVED it in its initial stages. The there was a huge backlash and TTK was spiked massively which I hated and afterwards gradually stopped playing.

    I've heard a lot of good things about the PvP elements in the most recent dlc, but what im wondering is, how close is it to the initial gameplay? Basically is everyone still a massive bullet sponge, and is the DZ still the a running simulator or can you actually kill/be killed now?

    Thanks for any feedback!
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  2. #2
    tph1976's Avatar Senior Member
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    Originally Posted by BeatenMonkey514 Go to original post
    First of all I want to preface this by saying I believe the DZ is the best PvP idea I've ever seen, and absolutely LOVED it in its initial stages. The there was a huge backlash and TTK was spiked massively which I hated and afterwards gradually stopped playing.

    I've heard a lot of good things about the PvP elements in the most recent dlc, but what im wondering is, how close is it to the initial gameplay? Basically is everyone still a massive bullet sponge, and is the DZ still the a running simulator or can you actually kill/be killed now?

    Thanks for any feedback!

    1). The DZ is pretty much dead for PvP at this point. Most PvP players moved on to LS for their PvP fix. The DZ is mostly occupied by farmers and the occasional rogue that has a hard time to find targets. Especially since they added 3 new area's but capped the player number per DZ to the original 24.

    2). Most rogues you do find in the DZ will jump people and then vanish by running away while you respawn. This has been made easier because rogues now only ping on the mini map and manhunt doesn't show up on the main map anymore. Manhunts will only show up within 100 meters. Conversely rogue kills and rogue killings will show up on the bottom screen distance wise.

    3). TTK is significantly lowered. Armor has been halved...so you will drop somebody in an instant. Healing is also made far less effective. Med kits only heal a certain % of your total health pool. Skill heals are the new meta...but rely on skill power. Skill haste has been set to a fixed standard and skill haste has become a gear ability to increase it.

    4). LS is the new PvP. This is a fun mode. DO NOT TAKE IT TOO SERIOUSLY. It is not hard core competitive PvP. It is seriously fun though. It has it's share of problems and fair criticisms from a PvP standpoint to be sure...but like I said...it is extremely enjoyable. Basically it is a zone control mode. Each team has a home base consisting of three capture points and a third base (again 3 capture points) that needs to be captured. There are also PvE elements to gain shade tech with which modifier points can be unlocked at specific intervals. Goal is to gain the most points...and points can be gained through capturing capture points, holding bases, killing enemy players and AI...using skills etc. etc. Give it a try. It is seriously the most fun I had in this game in a long time (possible exception being Survival mode before 1.6)

    5). THERE ARE NO MORE BULLET SPONGES. Basically...everybody is squishy as ****....and when you are not you sacrificed both DPS and Electronics which means you have very little damage output to be relevant.

    6). On top of that gear and weapons are normalized in LS. Which means everything is maximized for you to the highest level. This means you do not have to have BiS gear to compete. You can go in with 1820 native armor on your chest (which is low) and 1130 main stat (out of 1273)...and everything will be maxed for you.

    7). There is a whole lot more build variety. Although naturally the emphasize still is in either DPS or Electronics. Fortitude, while certainly still useful, has for all intents and purposes become a semi dead stat. But you will find a variety of gear sets very very viable.

    8). owwww....and before I forget...recalibrating gear is made so much easier because they capped the maximum cost per recalibration...So instead of the cost per recalibration ever increasing with each new roll (I have had gloves that required over 150 million credits to reroll) you now get a slight cost increase for the first few rolls after which it caps at 200k credits or something like that for all rerolls after that. (do note that you can still only recalibrate one slot on any item)
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  3. #3
    Coming from someone who played this game an insane amount your post is perfection. You nailed basically everything I wanted to know and hear. Well done sir, very very well done lol

    Sad that they have essentially allowed DZ to fade away, as it still is the coolest PvP mode I've ever played and it needs to be re vamped in another game or something sometime. It was the most fun I ever had while it lasted.
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  4. #4
    tph1976's Avatar Senior Member
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    Originally Posted by BeatenMonkey514 Go to original post
    Coming from someone who played this game an insane amount your post is perfection. You nailed basically everything I wanted to know and hear. Well done sir, very very well done lol

    Sad that they have essentially allowed DZ to fade away, as it still is the coolest PvP mode I've ever played and it needs to be re vamped in another game or something sometime. It was the most fun I ever had while it lasted.
    Thank you. I hope it is useful.

    Anyways...while LS is a lot of fun...it is also brand new. So logically it is being played by everybody except the more hardcore PvE-ers. I expect that to level out...and I have already noticed a very slight uptick in PvP in the DZ. I also expect Massive to increase the player cap at some point in the future.
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