🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Godvision is just boring...

    I mean...on extreme you just have no other choice than to go silent at long range. Sniping enemies instead of going at close range, shooting them before they shoot you.

    As soon as the ai hears or spots you, they know exactly where you are. Even when it is the darkest night and you are sitting in a bush 400m away on a mountain.
    Alarms? what are they even meant for? Even when you destroy or disable them the ai will send in reinforcements and the whole area goes into alert.
    Their weapons with pinpoint accuracy kill you in a few hits, so only your godmode ai teammates can save you, because they have godmode railguns that can shoot through several walls.

    i tried it a few times now to be "loud"
    LMG, Shotguns...no chance.
    The enemy runs around a corner, guns blazing. I have not even a chance to react to that. I cant even use the cover system since the ai knows exactly where i am, and they have infinite supplies. They can just send in another chopper, another transport.

    On our side then the "Rebel Spotting" ruins it too. Why leveling my Binoculars and Drone when i can spot a whole base at once?
    They shouldnt be able to look into buildings either.

    So Ubi...i hope you consider changing the ai a bit.
    Having godvision and aimbots as your enemies just isnt fun in a "tactical game", not when we are supposed to choose the way how we want to engange and defeat bosses (which by the way was a lie anyway. all the bosses so far had just one way to defeat them, and most of them were "capture")

    So for now I and all the members of our taskforce have lost interest.
    Its just not fun when the engagement is always the same...
     4 people found this helpful
    Share this post

  2. #2
    mezzatron's Avatar Senior Member
    Join Date
    Jun 2015
    Location
    Bivouac
    Posts
    2,646
    I usually recon the mission area, snipe out 3-4 enemies, then move in and get close. I don't have any problem with it on extreme difficulty.
    Even if you take out their generator or alarms, they still have radio to call for back-up which makes sense.
    But the AI auto-aim 95% accuracy does need work you are right.

    Maybe you should try on Regular difficulty first?
    Share this post

  3. #3
    Anti-Haven's Avatar Member
    Join Date
    Feb 2017
    Location
    Melbourne, Australia
    Posts
    237
    There's nothing forcing you to stay back and snipe. I play on extreme, always have since closed beta, and I sneak in and take them out with either a pistol if there's a few close by, by hand if they're alone or easy to get, or with a silenced smg or rifle if there's none around to hear the shot with my silence weapon. Silencers don't make weapons 100% silent, and that's what the noise reduction stat is for.
    I find that generally, if I get spotted by a guard and I take him down before he shoots or screams for help, I can avoid alerting anyone else. If he shoots or shouts, he alerts any nearby, and in turn hey alert others nearby. Then if they start shooting, obviously gun shots are loud so other's who may not be alerted will be alerted. Alarms are meant for a similar purpose, if the alarm goes off then all AI who aren't alerted will become alerted, it's really not that hard to understand why it's there or how it works.
    As for the AI knowing where you are instantly, it's a known "problem" if you use the search function of the forums.
    LMG's and shotguns I don't have a problem with, I've used them both very successfully on extreme against the all knowing AI, it's how you play and how you use them that makes them worth using.
     1 people found this helpful
    Share this post

  4. #4
    Originally Posted by LazerusKI Go to original post
    As soon as the ai hears or spots you, they know exactly where you are. Even when it is the darkest night and you are sitting in a bush 400m away on a mountain.
    Alarms? what are they even meant for? Even when you destroy or disable them the ai will send in reinforcements and the whole area goes into alert

    i tried it a few times now to be "loud"
    LMG, Shotguns...no chance.
    The enemy runs around a corner, guns blazing. I have not even a chance to react to that. I cant even use the cover system since the ai knows exactly where i am, and they have infinite supplies. They can just send in another chopper, another transport.

    On our side then the "Rebel Spotting" ruins it too. Why leveling my Binoculars and Drone when i can spot a whole base at once?
    They shouldnt be able to look into buildings either.

    So Ubi...i hope you consider changing the ai a bit.
    Having godvision and aimbots as your enemies just isnt fun in a "tactical game", not when we are supposed to choose the way how we want to engange and defeat bosses (which by the way was a lie anyway. all the bosses so far had just one way to defeat them, and most of them were "capture")

    So for now I and all the members of our taskforce have lost interest.
    Its just not fun when the engagement is always the same...
    This is what annoys me the most. I was playing 20 mins ago. Sitting on a cliff, 200m away in heavy cover wearing a ghillie suit. They spotted a body after I killed a few people and they knew exactly where I was..

    As far as alarms. I've said it multiple times. They need to copy far cry. Only way trigger an alarm is by pulling a switch. This way if you're detected you have a fighting chance to stop them. As far as back up. They should have classes for AI. One of which calls for back up. Kill all them, cut communication off. Even if it is set off. They should be on a timer. Good 1-2 mins before they arrive. Choppers only come after you really start killing them. Like GTAs star system.
     1 people found this helpful
    Share this post

  5. #5
    I like how random helicopters will come-by while I'm doing missions. AI's don't have God-vision. You probably missed the shot, and they got alerted, and you shot again and you missed. The alarm got activated (Alarm siren calls in reinforcement for helicopters) <---that's why you take them out first. They have God-vision. But you're more god-mode yourself. You're able to recon the area, you're able to put red-dots above their heads. Don't miss your shots next time. If you do miss the shot, wait until they calmed down. If you try to shoot an alerted AI, you will be spotted. Change your location ASAP.
    Share this post

  6. #6
    NLxAROSA's Avatar Senior Member
    Join Date
    Dec 2014
    Posts
    2,192
    Even though the enemy spots you instantly when going into 'Hunted' mode, it's not always omnipotent. It's perfectly possible to lose them, but only when you:

    - Relocate after hearing the 'let's charge', 'send chopper' or 'send vehicle' message. This is important, if you relocate earlier, they will still know where you are.
    - Make sure there's no line of sight while or after relocating.

    If you make sure you do it like this, the enemy will just survey the area they think you are in and eventually go on cooldown. Works for me 100% of the time, both while single or during co-op, on Extreme.
    Share this post

  7. #7
    Originally Posted by mezzatron Go to original post
    I usually recon the mission area, snipe out 3-4 enemies, then move in and get close.
    Originally Posted by HeyiRAWR Go to original post
    There's nothing forcing you to stay back and snipe. I play on extreme, always have since closed beta, and I sneak in and take them out with either a pistol if there's a few close by, by hand if they're alone or easy to get, or with a silenced smg or rifle if there's none around to hear the shot with my silence weapon.
    As i said, both of you go in "silent".
    Try that again with an LMG without a silencer, alert them on purpose.
    Being loud is a valid playstyle as you can see on the GR Network page or here http://imgur.com/gsrouYD
    it works just fine on regular. but on extreme where like two shots are deadly? nope.

    Originally Posted by TiMeSpLiTIITeR Go to original post
    AI's don't have God-vision. You probably missed the shot, and they got alerted, and you shot again and you missed. The alarm got activated (Alarm siren calls in reinforcement for helicopters) <---that's why you take them out first. They have God-vision. But you're more god-mode yourself. You're able to recon the area, you're able to put red-dots above their heads. Don't miss your shots next time. If you do miss the shot, wait until they calmed down. If you try to shoot an alerted AI, you will be spotted. Change your location ASAP.
    Do we play the same game?
    Miss a shot with a silencer (they shouldnt be able to locate me by sound), in the middle of the night (no scope reflection, which doesnt make sense anyway), while sitting behind cover or in a bush (reduced thermal)
    And they still know exactly where they need to send in reinforcement.

    And no, alarm siren does not call in reinforcement. they are the first thing i shoot, even when the whole base is silent they can call them in.

    And having a drone and technological advantage justifies them having godvision? Are you serious?

    Originally Posted by NLxAROSA Go to original post
    Even though the enemy spots you instantly when going into 'Hunted' mode, it's not always omnipotent. It's perfectly possible to lose them, but only when you:

    - Relocate after hearing the 'let's charge', 'send chopper' or 'send vehicle' message. This is important, if you relocate earlier, they will still know where you are.
    - Make sure there's no line of sight while or after relocating.

    If you make sure you do it like this, the enemy will just survey the area they think you are in and eventually go on cooldown. Works for me 100% of the time, both while single or during co-op, on Extreme.
    Never worked once. Even when my coop partner alerts them on the other side of the base, the reinforcement finds me. They shouldnt even know that there is another shooter.

    Originally Posted by shotbyron Go to original post
    This is what annoys me the most. I was playing 20 mins ago. Sitting on a cliff, 200m away in heavy cover wearing a ghillie suit. They spotted a body after I killed a few people and they knew exactly where I was..

    As far as alarms. I've said it multiple times. They need to copy far cry. Only way trigger an alarm is by pulling a switch. This way if you're detected you have a fighting chance to stop them. As far as back up. They should have classes for AI. One of which calls for back up. Kill all them, cut communication off. Even if it is set off. They should be on a timer. Good 1-2 mins before they arrive. Choppers only come after you really start killing them. Like GTAs star system.
    yeah. not every single grunt should be allowed to call in reinforcement. only the higher guys should do that, making them a priority target. So far i dont even know the difference between them and the mass produced clone guys.
     1 people found this helpful
    Share this post

  8. #8
    Sounds like you're not that good at the game.
    Maybe play on a lower difficulty.
     2 people found this helpful
    Share this post

  9. #9
    Originally Posted by SwiftyLovesYou Go to original post
    Sounds like you're not that good at the game.
    Maybe play on a lower difficulty.
    Not helpful and has nothing at all to do with skill level etc.

    Back the O/P point. Yup I agree that they have some form of god mode on. I especially love the way you can use an EMP drone to take out a generator whilst sat behind a rock, in a bush, wearing a Ghillie suit, 200mtrs away from the enemy and still have the enemy know where you are exactly.

    I also love using sync shot only to see my AI team mates effortlessly shoot enemies through entire buildings, even funnier when I was in a mine tunnel and they sync shot through the hillside.
    Share this post

  10. #10
    I played a few days ago when I finally got my first kill over 400 metres and I missed several times (playing on extreme) and yes the unidad sounded the alarm but never did they spot me in the bush I was in but I also moved when I did miss a coupe shots and still they never came after me, also the chopper didn't spot me either. I'm curious of how people keep complaining about the AI knowing exactly where you are as soon as you miss, I mean I've had that when I missed up close but never when sniping. I also took the silencer off as well as the bullet drop was too much with it on and yet nothing happened, maybe I was just lucky? Yet to experience anything like what's being described by so many people.
    Share this post