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  1. #11
    One location in particular I noticed this was the airplane resource location where the digital scope is located in Monte Puncu. At the end of the runway near the sandbags an enemy respawned at least three times over in the matter of a minute or two.
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  2. #12
    Originally Posted by FNPhil Go to original post
    I have cleared out entire enemy bases and then watched them all spawn in front of me. The airfield next to the gold mine you have to blow up. We took out at least 10-15 enemies and were running to the gold mine when they all magically reappeared. What? LOL
    Same exact thing happens to me and my friends as well. We will be infiltrating a compound, and never once get suspected, but no sooner than we move from one end of the compound to the other, and kill 15 enemies we turn around to find another 15 patrolling the side of the compound that we just cleared!
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  3. #13
    Originally Posted by madhojo333 Go to original post
    While this might be true in some cases, I've had enemies spawn right where I've killed other enemies.

    Example
    Sneak into enemy base, see lone enemy standing about wondering what his purpose in life is, and bam! I shoot him dead, two seconds later an enemy spawns in his place. I've seen this happen now many times and the only thing that seems to help is to quit out and then load back in.
    My friends and I have had this exact same issue countless times. What's even worse about it, is many times when the new enemy spawns, they notice the body on the ground, and immediately send the whole damn base into hunting mode on us.
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  4. #14
    Cons72's Avatar Senior Member
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    Originally Posted by kamikaze703 Go to original post
    nope..just means you dont know how to infiltrate properly. all the unidad purple arrows and all the santa blanca enemies CAN stop respawning if you know which targets to take out that call for back up or the alarm. i have never had one issue with enemy respawn or unidad forces randomly popping while infiltrating, and i play on extreme.
    Nope.

    You are wrong. This wasn't about stopping enemies from respawning.

    It has to do with where enemies spawn when things do go bad. Do you really think enemies should be spawning up on a pipe, like the example above?

    If the enemy is alerted to you and you go into a building, should the enemies spawn inside the building with you, or even right outside the door?

    Final thought. You realize your sample size of 1 (that being you), is not an adequate sample size to test a game and find issues with the coding, right? Just because you haven't seen it, doesn't mean it doesn't happen.
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  5. #15
    SnW-Heartbreak1's Avatar Senior Member
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    Originally Posted by kamikaze703 Go to original post
    LOL i was waiting for someone to say that. except this only happens to people who play recklessly. its fact. .
    If parachuting in the twilight to land above a high and unreachable pipe to spot enemies and silently kill them from above means "recklessly" to you, i dare to say that you have a wrong concept of what "sneaking" means.
    No, i don't play reckless i don't even kill if it isn't necessary, if i was shot from beneath, ok that's fine, but spanwning an enemy behind me in that pipe, was just stupid.
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  6. #16
    Cons72's Avatar Senior Member
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    Originally Posted by kamikaze703 Go to original post
    LOL i was waiting for someone to say that. except this only happens to people who play recklessly. its fact. if this was a real issue there would be pages and threads about this issue all over but its only a handful of minorities. instead you see more pages about ai customization then this subject. why do you think? because this isnt a real issue.
    again people who play recklessly or do not pay attention to their surroundings get caught up in this. dont blame the finger at others, learn to point the finger at yourself for once. maybe you lack the patience and skills to not get spotted by random enemies or maybe you lack the skills to plan and clear out a base quickly and get out.
    when enemies respawn they either spawn close to you or far from you. if enemies are reaching you AFTER you cleared out the base, that means your too slow to leave the base. you act like there isnt going to be random santa blancas or unidad helicopters patrols around. learn how to move stealthly and be aware of your environment and surroundings at all times, your supposed to be a spec op in a country that is run by a cartel. your back should always be against the wall and always on guard.

    You still don't get it. You are so interested in being a jerk to fellow forum users, you just have not read or bothered to understand what they are saying the issue is.

    As typical with people that act like you, you conveniently didn't address the two direct questions posted to you regarding if enemies should be spawning next to you in a spot only accessible by parachute, or inside a building with you. If your answer is that the enemy wouldn't spawn on the pipe with you if you were faster, that is just a pathetic answer to the issue of bad placement of enemy spawns.

    "Point the finger at yourself." Maybe if you did that a little more, you would have some more humility and not just come on to bag on other users and dismiss issues with the game they are finding.

    "only happens to people that play recklessly." Really? You have seen them play?

    "means you are too slow to clear out the base." Really? I thought you haven't seen this happen. How would you know that is what is causing it if you have not seen it happen?
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  7. #17
    Originally Posted by kamikaze703 Go to original post
    nope..just means you dont know how to infiltrate properly. all the unidad purple arrows and all the santa blanca enemies CAN stop respawning if you know which targets to take out that call for back up or the alarm. i have never had one issue with enemy respawn or unidad forces randomly popping while infiltrating, and i play on extreme.
    Neither did I until yesterday. I was on a roof with my AI "friends". Suddenly 5 heavy santa blancas spawned on me for no reason. They one shot me and killed all the AI teammates. I was not in an alert, I was reconing with binocuals and finally just started "pushing" the AI teammates around the rooftop when the enemies spawned. I don't know what happened other than we were murdered. I would like to know why they spawned on me. I play in this area quite abit so I know that they NEVER spawn up there.
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  8. #18
    F.i.x.e.r's Avatar Senior Member
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    Originally Posted by kamikaze703 Go to original post
    nope..just means you dont know how to infiltrate properly. all the unidad purple arrows and all the santa blanca enemies CAN stop respawning if you know which targets to take out that call for back up or the alarm. i have never had one issue with enemy respawn or unidad forces randomly popping while infiltrating, and i play on extreme.
    Don't just post a response telling us that we are doing it all wrong and leave, please share the secret of how to identify these guys that call for backup. All the officers look the same to so do all the heavies and so do all the grunts.
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  9. #19

    Same Issue

    So whenever I load up the game, fresh start from desktop, i load into the game. No matter what checkpoint i pick, save for islands, 2 santa blanca trucks spawn, indefinitely on top of me.

    I have literally sat there on an ammocase in a friendly base, and watched them spawn indefinitely on top of me. Save for the fun with tons of kills, Its really crappy to have them auto spawn as you next try to head to any objective. No matter what or where it seems, Not sure if any fix is inbound or not. For now ill just have to slaughter hordes of infinite spawning trucks.

    So, any idea how to fix this fun yet very tiring glitch? Please send reinforcements soon @ubisoft, even the ammo case is running out of ammo!!!
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  10. #20
    UbiPhobos's Avatar Community Manager
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    Hi all,

    I've read through your thoughts on this and understand that it's frustrating as I've seen it popping up in other threads. We will take that back as feedback. Thank you.
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