i would use the realism argument, but enough of this game is unrealistic that i have to agree with you. from a balance perspective, every character should change block speed at the same rate. i main LB, and while it's not insurmountable, PK lightspam and Zerk infinite can be a pain in the *** to counter. they attack fast as it is, and i have the lowest block speed in the game, i also have slow attacks, so they can just start up again any time i try to fight back.
simple answer: noOriginally Posted by solho Go to original post
little argumentation: if you want same change guard speed, then you also want same attack speed across all classes, same damage, same hitpoints and same range. Why don't we remove all classes/heroes and have just one left (actualy, I would like that, still, some weapons are faster)? Btw, the problem with the guard on some classes (lawbringer, shugoki, nobushi) is, because they change grip... nobushi: left guard... holds spear with right hand (center) for control and the end by left hand for balance... change guard stance to right... leads to change grip to hold spear with left hand (center) and the end with right hand... what the f.... maybe I am missing here something, but that does not "seem" right to me. Well, I am only proficient with a sword so, gues I would use a long weapon (polearm, spear) the wrong way.
No, actually he doesn't want normalized attack, damage and hit points across the classes. How you do you conflate normalized guard change speeds, with every class being exactly the same?? Nice straw man fallacy there.Originally Posted by Valtaya Go to original post
I used to main Nobushi but recently changed to PK simply because I was so tired of the over abundance of Assassin/Warden/Warlord/Conq players.Originally Posted by ParadigmFringe Go to original post
Originally Posted by solho Go to original postwell he said "all class same speed for guard change"... ok english is not my first language, but I gues I understood thatOriginally Posted by Wolf-Heathen Go to original post
if guard speed changes, then what... have same guard speed with polearm (lawbringer) as with arming sword (peacekeeper), but the range of the arming sword stays the same, as of the polearm? I tell you here something, just an example. If you activate revenge and are being hit, your oponend is knocked down and knocked back. Virtualy ANY class, especialy those with "long weapons" can now use a heavy strike to hit you, while you are on the ground lying... except for the peacekeeper, who actualy have to dash forward to come into range again. So basicaly f*** u, you want to change guard speed? Fine, but then you ahve to change everything. Simple? Well, maybe not for you.
Oh and btw, when they "generalize" the weapons, what is next... maybe you start complaining about the small hit box of the PK as well and say "oh this poor poor poor lawbringer/raider/shugoki they are so big, they can't fit into a small corridor, but can face TWO (oh dear oh dear) Peacekeepers and once while alone, that is not bearable, change change change!!!!!!!!!!!111".... yah whatever.
Keep the advantage of the polearm in game (range) but remove the disadvantage (speed), yah that is the way how to balance things. If you can not keep a PK at a distance, then you do something wrong.
"Waaah my peacekeeper light spam is the only way I win waaah" is all I'm reading.Originally Posted by Valtaya Go to original post
Go play lawbringer until you are rep 1. Don't play any other class until you reach rep 1 lawbringer. THEN think about how valid your realism argument is against game balance. I mean realistically the knights have this by a massive technological advantage. I don't see you crying about that.
Try to argue with things that Have happened and not things that are going to happen. The last time a large group of people argued like you, they all said the world would end 4 years ago.
I just finish a match against a Peace Keeper as Nobushi, after every parry and GB I landed the PK recovered instantly, giving me no chance to inflict damage. On the other hand if I got hit once by the PK I was staggered and took 2 full 3 hit combos before control of my hero was returned to me. Also I have noticed since I started play Nobushi that attacks performed by Heroes such as PK and Conq, that have a spinning animation (not a dodge or a zone attack) allow them to "avoid" a thrust attack.Originally Posted by Valtaya Go to original post
When a PK can land a gap closing Heavy attack faster than I can land a light attack there is a problem.