What exactly do these two things affect?
Does Handling or Accuracy change the recoil severity?
Does accuracy mean recoil control, or standard bullet deviation?
In previous GR games, there was a cone coming out from the barrel of the rifle and the bullet could strike anywhere within that cone. That is what I mean by standard bullet deviation.
Does that model still exist and that is what accuracy affects? Or are all our shots dead on center with the exception of effect of bullet drop?
Thank you.
Accuracy =the 1st built hitting the mark within the range the gun is meant to fire at. beyond this range there will be built drop
Handling = recoil control
E.G try and get a head shot with a gun you may use small bursts and get very shot to him but try it on fully automatic you may find 80% of them miss there target because you cannot control the recoil/handing
Handling (at least in GRW) also means how quickly you can get on the sights of a given weapon. I've played around in game, and noticed fewer accessories on a given weapon allows you to bring up the sights for ADS mode more quickly. Which makes sense................as less weight equals less inertia and less effort to move the weapon into and out off carry and ADS positions.
Originally Posted by Flanker1Six Go to original post
But it also doesn't make sense, as you get increased recoil management when you remove or fold away the buttstock, which defies all sense of logic and intuitivity. The complete opposite should happen, and everyone knows it. Additionally, adding weight should decrease recoil.
Cramming recoil control and mobility into one stat was a huge mistake, as these are diametrically opposed to one another, and I hope they'll address it sooner rather than later. Doesn't help that none of these things are explained.