🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Feedback, Suggestion and Bugs After 2Weeks of Gameplay

    Feedback, Suggestion and Bugs After 2Weeks of Gameplay


    1. Climbing: I just can not stay on top of a box, also, there are many rocky places I can get stuck, I can not get out because the game does not know something called jump.

    2. Super Poles and Armored Airplanes: My friends and I decided to hijack an oil tanker, too bad, as one of my teammate screwed it up by ramming into a wooden electrical pole in pursue, we were sitting in an UNIDAD armored, surprisingly, the wooden pole is much harder than any armored vehicles since the Vehicle got damaged not the pole.

    3. Armored Airplanes:: So I jumped out of the vehicle and luckily I found a fixed wing near, since two of my teammates got shot by minigun of the oil tanker patrol I became angry, I placed C4 all around the little fixed wing and decided to conduct a manual missile strike on oil tanker. I took the airplane sky-high, and plunging all the way straight to oil tank at nearly 90 degree attack angle and managed to hit the driving room. Guess What Happened? Nothing Happened, nothing blew up, the little bird simply bumped off the oil tanker without breaking a sweat, I’m perfectly healthy and the plane is not damaged. YES a New way to land fixed wings since they do not easily get damaged. Same is true for vehicles when falling from great height


    4. Bullet proof tree leaves.

    5. You reach your guns slower when not in scope mode. AI shoot you fast, shoot you through tree. Emerge from behind you all of a sudden from a high cliff. AI spot you super quickly like scanner when you are driving in a very dark night, straight with no intention to provoke them.

    6. Some time your HTI and other Larger Calibers do not work properly, you need to lodge 8 or more rounds to ground a Heli with anti vehicle speciality full.

    7. Starting at exactly 600M, your target start to disappear once you do not keep them in scope by closing the scope or reload.

    8. Starting at exactly 900M. Only two legs are visible under 6x scope (Stilled managed a 946m) once you close scope and open again. Noting will be left, not even vehicle.


    9. Should you ever fall from a very high place, you simply "forgot" that you have a parachute.

    10. You can not shoot in air when decending with a parachute.



    Some of my Suggestions:


    The game could be more fun and intense and finally more “Ghost Warrior” immersion if can be adjusted this way : they work together



    A. Remove the “Fast Travel” .

    B. Remove “Teleport to Teammate”, you log-in to game at same spot you logged out. So the only ways to your teammate is either they pick up you up or you travel to them.

    C. Reduce the number of safe houses per province and assign them with differed functions. i.e. some for respawn, some for repair, some for vehicles, some for weapons.

    D. Remove Respawn next to Teammate once you down, you can only be revived by Teammates man or AI. If no one came to revive you, you stay “dead” at same location even if you log-out and log-in again until someone actually came to rescue you. However, you can always choose “respawn at nearest safe house that has “respawn” function”

    E. Reduce the number of vehicles especially choppers, they should be rare. Same should be true for armored vehicles.

    F. Introduce some “Black Market” Shops at some fixed locations where you can spend resources (fuel, medicine, tele parts and food) to store/buy and repair various high value land vehicles. (So remove the "order vehicle from sky") you get vehicle by buying or stealing or hijacking, they become permanent owned once you pay some fee to process them and to recover them once deserted. You will still need to repair them and you lose them once destroyed.

    G. Introduce some Airstrips where you can store/ buy and repair air plane you bought or stole.

    H. Make some Airstrips contestable: i.e. You can seize control of some small field airfields, however, they can be taken back by Drug Guys, If you store stolen/purchase airplanes in these airfields, you lose them.

    I. Civilian penalty, If you hijack a civilian vehicles or kill civilians, you lose a portion of cohesion with the resistance and pay something as penalty for settlement. For e.g. Resistance might become hostile if you harass to many civilians or you might receive temp drop on resistance skill until a settlement is paid.


    J: How about Hit Points? You can carry some bandages for you and your teammate, but if you run out of that you need to go to a nearby medic place rather than natual heal on site?.If you got revived from death, you only have minimal amount of health where you suffer black out effect and reduced accuracy and can only walk.


    These suggestions are aim to keep the players to rely more on teammates, careful planning and explorer more.


    Fast travel and Teleport/Respawn to nearest teammate destroys the game, fast travel contradicts “exploration” where Teleport/Respawn to nearest teammate contradicts tactical flavor.

    After two days some the player just finished the game without even knowing who the bosses are, Here are the more common tactics I observed after two days:

    1. Fast Fly to a location, take up heavy machine gun or grenade launcher, mowing down every one and finish the mission, no feeling of intense or stealth any more but feeling like CSgo: .

    2. They hurry you to quick start another mission just to do the same.

    3. You fast fly just to collect some parts or upgrades. Story Lines? I do not even know what these boss are any more, the minor head of influence is dead first day as my first mission when I joined a team who finished the plot in 10 hours.

    4. Just Repeat… (scenary viewing? no, fast travel and chopper)

    5. Ghost Recon? You removed your silencer quickly because your many rush-mood teammates forced you to play it out like Nuka Them and Flush Them All style.
    Share this post

  2. #2
    UbiPhobos's Avatar Community Manager
    Join Date
    Nov 2016
    Posts
    2,073
    Hey Sword - Welcome to the forums!

    Thanks for notifying us of the bugs you're experiencing.

    These are also some interesting perspectives for future changes. Thank you!
    Share this post