Every one knows that peacekeeper is meant to be fast because she is an assassin but I think there should be a limit to this madness. There has been videos done about the frames of her hits and how many frames it takes to react to her lights, but this video I made after finding out her speed breaking Berzerker's mechanic that was implemented for the class. I really hope that someone will see this and takes this into consideration. Please check out the video bellow.
https://youtu.be/r6MqseIp-5A
I understand that lots of people do not want to call out something being op because they are afraid others will judge them. Then there also lots of people that wont give any suggestions to how to fix the op things they call out but lets be real here.
What you have showed in vid does not only apply to berserker. PK can interrupt orochis deflect into light as well, and lb can't even move his guard fast enough. So the truth is, there is no reason why pk need this high of attack speed from all angles, or any angles. Berserker got his infa chains and uninteruptables, orochi got his large move set, so it only right for pk to have faster attacks than them, right? WRONG! No, it's not ok, in fact her attacks should be toned down to be as fast as other assassins. Why you ask? Because she already has other tools, bunch of unblockables, best dodges, and a bleed. She has enough, there is absolutely no reason why she also got fastest hits in the game.
No character in the game should be able to change every guard faster than every other character. The PK has too many easily exploited tools and not enough tradeoffs. The Warden is a good example, it's got some devastating top guard stuff going on, the zone attack is useful for speed, okay for damage and uses a heap of stamina to prevent spamming. Guard switching is slow enough that Orochis and PK can basically play dance dance revolution while the Warden looks like he's buttering a huge piece of bread.Originally Posted by M0nso0n Go to original post
I'm not being salty, just saying, in the hands of an amateur the PK is pretty effective - in the hands of an experienced player it's downright decimating, when they are 2 or 3 v 1, it's game breaking.
No mercy for Peacekeepers.
I agree M0nso0n 100% slow her down, it was kind of funny that people complained about her bleed not working and now that is fixed most PK's wont even bother with it, because they will tear u down with zones and light spam. Granted if they feel like parrying a heavy or a light they will stick you with 39dmg then the kick into the wall followed by leap and back to lights. Also I do sympathize with other classes you named and I hope its not just going to go unnoticed considering some people claiming Devs talking about how PK is in the place that they like. i am afraid of the Ninja class and if it'll be PK2.0 faster stronger etc.
I find this really comical. Why would PK's wait until the bleed is fixed to then zone and light attack spam? Maybe its because they fixed guard break counters so a brain dead monkey could stop a guard break. You cant stab and bleed if you cant guard break. So they FIX her bleed that was gimped for almost a month only to then secretly nerf it by giving everyone an easy way out. So Bleed is fixed but nerfed. Next ZONE ATTACK is stupid. Cant agree more there. But I dont mind its speed so much as maybe toning the damage down a bit and making it not possible to spam in revenge. Thats where ZA is broken for PK. If you cant anticipate a decently close range ZA that east half a stamina bar of the already worst stamina pool in the game, than im sorry thats on you not the game. Its one attack from the same side every single time. They will catch you with it, no one is perfect, but it will not kill you.Originally Posted by Cr4zy-Russi4n Go to original post
Now people are complaining about light attacks. SHE IS AN ASSASSIN. Block the first light attack, ???, Profit! Seriously with all these propositions, why not just remove her from the game. People complain about the bleed, the speed, the dodges, the lights, the ZA and they want it all nerfed. Please...please play peacekeeper then come back and tell me shes stupidly overpowered. Does she need to be toned down? Yes she does. Does she needs multiple areas nerfed without even considering the balance after? Thats just stupid and that is precisely what people want. Until shes the slowest weakest assassin, people will not stop complaining about her.
Play a custom match, duel, vs peacekeeper, level 1 bot.
There you will find out how fast the PK realy is and it is NOT that fast as everyone claims.
PvP (multiplayer) is much different. Actualy everyone should already know this "synced p2p" generates at least 100ms of lag. On top of that there comes your natural ping to the other players. Lets says you are in North America and are matched vs someone from Asia, you will have something like 250ms lag from that, + 100ms from synced p2p. The fight with a PK will appear as if fighting a flurry ball of fury, not funny at all. But it is not a PK problem.
In PvP I have (I main PK) met lawbringers who switched guard faster then I could light attack.... so. No problems at all with good connections, just troubles with poor ones.