In order to increase the difficulty, here are some Suggestions for a hardercore experience:
- One shot to die
- Weather affects view (snow are rain add visual effects on the screen, like rain on a windshield)
- No HUD tags (no option to toggle on)
- Silencer deteriorates (like MGS3)
- Fewer magazines
- Ammo is magazine based not an ammo pool
- No revives
- Suppressors drops bullets faster (damage over range is already a thing)
- Faster vehicle damage
- Increased mortar damage and radius
- No visual indication of mortar impact zone (friendly and foe)
Let me know if I am missing anything or if there are better ideas! It would be cool if Ubisoft made a community driven Hardcore mode.
I'd like these options. It would let people make the game as easy or hard as wanted.
Bodies stay until leave zone (on/off)
Loadout only at crates (on/off)
Objective markers (on/off)
Side mission markers (on/off)
Op support markers (on/off)
Intel markers (on/off)
Enemy markers (on/off)
Team markers (on/off)
Enemy dots on mini map (on/off)
One main weapon (on/off)
Lock shoulder cam (on/off)
One drone per crate reload (on/off)
No healing (on/off) ***heal at safehouses
AI team (on/off)
Match AI camo to user (on/off)
One shot death (on/off)
Respawn only at safehouses (on/off)
AI dialogue (on/off)
All non vehicle radios (on/off)
Ammo is good, if you leveled ammo capacity, you get 200-250 rounds, which are roughly 7+1 mags, its pretty on point. IMO they should tweak the DMR rounds, you get with a full-auto, 20-mag MK. 14 60 rounds, its a bit to minimal, if you consider, that you need more shots with a 7.62 DMR than a 5.56 AR.Originally Posted by RaidenXS Go to original post
First Person Ability!Originally Posted by RaidenXS Go to original post