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  1. #1
    DFQN1's Avatar Senior Member
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    Revenge Mode

    Change the revenge mode system. Remove it completely from duels and let it be activated when 2 or more oppenents are fighting against you. Furthermore it's total nonsense if we can skill the revenge mode duration and gain. When 2 oppenents are fighting against me and one of them suddenly gets revenge, it feels just wrong.
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  2. #2
    you should get revenge for outside block (unlocked block, not normal block) and by being ganked. getting your *** whiped on 1x1 should not give you revenge. if a second player comes and hit you.. than bam! revenge! if they wait.. you shouldn't get any.
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  3. #3
    DFQN1's Avatar Senior Member
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    Originally Posted by CoronelCosgrove Go to original post
    you should get revenge for outside block (unlocked block, not normal block) and by being ganked. getting your *** whiped on 1x1 should not give you revenge. if a second player comes and hit you.. than bam! revenge! if they wait.. you shouldn't get any.
    Exactly! This, Ubisoft! I'm glad I'm not the only one
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  4. #4
    I agree it should be changed. Possibly reworked completely. Id be ok with revenge right now if it was more tuned to staying alive so you can stall for a teammate to help, rather than easily take on a 3or4v1

    Maybe a cooldown will help with people stacking revenge. Say it can only be used every 1 or 2 mins. This prevents people from getting and using revenge literately 3 hits after the first revenge ends
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  5. #5
    I posted a couple of ideas how to fix revenge-related problems in the other post, but it seems in place here as well.

    My thoughts on possible solutions:
    1. Friendly fire should be like 80% of total damage. 100% for feats like grenades and arrow shower (although I think that ranged damage feats should be removed completely).
    2. Revenge should be activated automatically, and not manually. It also should not auto-parry on activation.
    3. Revenge should activate only in 1 vs X situations, never in 1 x 1.
    4. Revenge should add damage resistance, not hp buffer.
    5. Revenge should add a bit less damage.
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  6. #6
    DFQN1's Avatar Senior Member
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    Originally Posted by dmitry32167 Go to original post
    I posted a couple of ideas how to fix revenge-related problems in the other post, but it seems in place here as well.

    My thoughts on possible solutions:
    1. Friendly fire should be like 80% of total damage. 100% for feats like grenades and arrow shower (although I think that ranged damage feats should be removed completely).
    2. Revenge should be activated automatically, and not manually. It also should not auto-parry on activation.
    3. Revenge should activate only in 1 vs X situations, never in 1 x 1.
    4. Revenge should add damage resistance, not hp buffer.
    5. Revenge should add a bit less damage.
    Dealing more damage to your mates has a high troll potential. The rest are nice ideas.
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  7. #7
    TCTF_SWAT's Avatar Senior Member
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    Shakes head
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  8. #8
    There is only one thing to it:
    without revenge there will be even more disbalance between assassins and other characters.
    right now it would be almost impossible to duel them without it.
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  9. #9
    Where are all you people when I post that revenge should never trigger in a 1v1 fight in these countless threads where people sit there and say, "You can counter it easily, you just have to get good"....
    Where you all when I needed yooou?!?! D':
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  10. #10
    Originally Posted by rekevin000 Go to original post
    Dealing more damage to your mates has a high troll potential. The rest are nice ideas.
    Not if ubi**** add a penality to an idiot that kill you!! If some one kill you, the game MUST immediatly kick you and block you to join in onther game for 10 minute.
    If this player continue to troll , after 3 consecutive kick MUST be banned from game because he is toxic for community.
    Do you know that in this way the game really change in good??
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