Rework of vehicle requisition system, and vehicle type frequency
I would like to bring attention to a core game mechanics in this game which breaks realism, immersion, and game background. The mechanics in question would be the rebel vehicle requisition system, and vehicle appearance frequency (rate at which players encounter different vehicles). These changes are mostly in response to the 3rd and 4th difficulties, where realism is a bit more of a expectation.
Vehicle Frequency
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Firstly I will break down why I believe vehicle frequency is completely out of whack. It is understandable that military/drug cartels would request plenty of armored transports such as Humvee's, and SUV's. The main issue here is helicopters. First lets go over the prices of helicopters based off basic internet quotes.
MH-6 little bird (unarmed version) - estimated market 3.6-4.5 Million
AH-6 little bird (armed version) - estimate market 3.9 - 4.7 million
Blackbird - estimated market 5-6 million
AH-64 Apache - estimated market price 30-60 Million (giving a larger bracket here due to many variations, and other possible choices)
I want to also bring attention to the fact this is MARKET value, which in tern also refers to a legal sale, and recorded sale. Which would mean, prices for the location would most likely be higher due to increased risk for the companies selling.
Think about how many millions of dollars you just shot down today alone in Bolivia. Think of how painful it is for a country like Bolivia to lose 15 million in helicopters after 1 base attack.....These numbers are astounding, and when logically thought through, would quickly stop their military from sending them in on these missions.
Helicopters NEED to be reduced in harder difficulties, as their encounters are pretty much a death sentence, and since player expect a more realistic feel to the mode, logic alone would prevent these kinds of tactics from a country like Bolivia.
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Rebel Vehicle Requisition system
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Oh boi......The second I saw this feature I was excited, I wouldn't be forced to steal cars from civilians.....And could blend in with Unidad forces...But boy did this system start to bother me. I will outline the most prevalent issues with the system....
- Instantaneous appearance
Cons: gimmicky escape tactic, breaks immersion and realism
Suggested Fix:
Add in a 30s timer before the vehicle spawns on higher difficulties. It would be more appropriate for the player to see the vehicle come to them, but that will take to long for a fix.
- No ability to chose what vehicle type
Cons: Player feels pigeon holed into one play style. Leads to abuse of helicopters, player has to search for armored cars to properly handle convoys.
Suggested Fix:
Add in a menu, such as the one when you give squad orders, with different vehicle options. Simple right? maybe a design overlook on devs part.
- Overuse of helicopters
Cons: Reduces scale of world, player gets access to areas to quickly, player can avoid all map dangers besides SAM missiles (which are a joke in current state).
Suggested Fix:
Player has to spend resources based on what vehicle is requested.
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Share your thoughts, More will be added based on your input. I will also be adding more vehicles into the first section when I have more time, currently helicopters are my main concern.
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