Honestly, whichever dumb **** setup the spawn locations/protection in this game...well, you didn't think it through. It's absolute **** that yeah, you get invincibility for a couple seconds but you can still be knocked like....off the ****ing ledges you spawn right next to. I don't mind ledge kills but spawning next to a ledge and the enemies being able to see me before I can actually move my character so they can grab and throw me off is just down right stupid.
On top of that, even with your invincibility, getting attacked can put you into a stagger which means you can be at an immediate disadvantage. Since you can't walk up a stap higher than your ankle it would probably be best so have several locations outside of the playable zone for characters to spawn and run into the playable zone as they spawn.
Obviously, since you might not think it through, you would have to be killed if you stand in the zone for too long (stop spawn camping/AFK farming).
Why is this not fixed? It's ****ing ******ed. I spawn on the map and see myself from the tactical view and oh, guess what....there's an enemy PK right next to me waiting to grab me. Needless to say she does BEFORE my inputs are allowed to register and gets some free damage.
The spawning in this game mode is ********.
One month later and still can't get this **** together. Spawn right next to a ledge only to be GBed before I can even move. Honestly there are lots of options that are better than the current state:
-Have state of invincibility last longer but the player respawning can not deal damage/perform actions (apart from moving) until state of invincibility has vanished;
-Player respawning remains invisible for a period of time and again, can not perform actions/deal damage until the state has vanished;
-Don't have the camera take a ******ed amount of time to zoom into your character;
-As previously mentioned, allocate spawning locations that are raised up from the map so players can't reach you until you leave the spawning location (also consider the potential abuse if someone fails to leave this location).
I hope that any comments forwarded to the Dev. team didn't leave out anything that was censored. Thanks