For example. The antimaterial rifle. Is it using gunpowder or black powder with clay?
Also. Anything past 800m vanishes from the screen on ultra settings?
The sniper ballistics in general are broken. It should not take two full seconds for a .50 BMG round to hit a target 300m away. ALL of the sniper rifles have the exact same bullet drop, and it only looks different because the same scope will have different FOV on different rifles, and that makes the measurements in the scope different as well.
This ^Originally Posted by MrBolodenka Go to original post
I've made a post about this as well. I've tested it in multiple locations and it's always about less than 600m before my scopes will draw enemies at max settings. Here is a video showing what I mean.
I feel there can be a easy fix to make the A.I. to behave more realistic in a situation.
- First, i want to mention that why make all the enemies dress the same with the white tee...really? 2017 and this is still going on? Set some rules for the computer to follow and generate enemies with random appearances.
- Second, i think the A.I. should not just find you from calling in mortars. They should not know where the Forward observer i.e.(Me) is calling in the mortars from. Make them try to respond to the attack and set up defenses or patrol for the threat... not have everyone synchronize and face you behind a rock 400 meters away or what ever. Same can be said for some grande throws C4 detonations etc.
- Third, the enemies should use cover more often and give us the impression that they want to stay alive and still kill us. Have some enemies take charge to try and flank us or maneuver the field.
-Lastly, the Civilians are stupid. who would be running around a fire fight. have them duck for cover or clear the area. I do not get it.
I found AI very interesting most website use it now.