🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    Originally Posted by Butonfly Go to original post
    Post patch I too have been having random top lights when I was intending a side. I'm rep 9 Berserker. I've been playing Berserker every day, solidly since closed beta. I haven't played anything else, at all. So the explanation that it's an input error on my part sounds unlikely when I went from always landing the correct direction every-time-always to having an unintended attack direction on multiple occasions.

    Landing deflects have become a nightmare also. The window feels smaller. I have to activate sooner to avoid being hit, but doing so results in dodging instead of deflecting. Deflecting has always been hard enough. Now it's utterly ridiculous.
    Exactly my point, you may not have noticed the block delay because of your playstyle but when i encounter opponents that can easily counter the quick dodge & attack playstyle i buckle down and work on blocks and parries.

    For example, before patch i fought a R9 Conqueror on the Forest map. When fighting on the bridge i would sit in the corner and block, parry as well as GBI to keep him at bay until he was dead. Now i get ****ing obliterated if my movement is restricted.

    I should also point out that 1v1+ is near to impossible when it comes to blocking externally if i am hit at all. Before patch a Bezerker could easily block like a boss in those instamces.
    Share this post

  2. #12
    I somehow start to think this game has actual input lag with multiplayer, for whatever reason you would do that with a fighting game? oO More like remote controlling your character from distance.

    I was always wondering why I have such a hard time doing my shoulder bash on a Warden during dominion mode. The way I have set it up is essentially one quick continues movement with my thumb. Forward thumb button on the mouse, backward thumb button, very simple and works perfect in a training session against AI. Gets clunky and unreliable during a match.

    And yes I also noticed throwing random light overhead attacks today while being 98% sure I never did that attack. In one case I think it even skipped frames, a heavy side attack animation got canceled right in the middle and switched to a light overhead animation starting half way through.
    Share this post

  3. #13
    I've noticed the same dodge and guard issues on my rep 12 berserker. Since the patch they have become very hard to achieve. I've had to change to rolling back away from oncoming attacks now.
    Share this post

  4. #14
    I actually brought up the delay for dodging or blocking like 2 days after the patch, and got trolled off of the forums.

    I think everyone just wants classes they don't play to suck.
    Share this post

  5. #15
    So it's not just me. Was trying to get the 5 matches as an assassin yesterday and got utterly butchered because my guard constantly failed to block incoming strikes.
    Share this post

  6. #16
    Same issues here. I came on the forum just to look to see if I was not the only one. Good to know it's not just me playing worse than I did the day before patch. Deflects and parrys are super unreliable now. I had spent hours practicing against bots and friends in duels to get my timing down, and I was pretty consistent before. Now if I try to block dodge, parry or deflect, I end up just standing there taking hits. This is a real problem, considering how zerkers have limited predictable moves and no way to crack competent players defenses as it is. Please fix.
    Share this post

  7. #17
    Originally Posted by We_Wuz_Kongz Go to original post
    Yes ,it was weird like I would react a good .75 secs before the attack lands, thinking "ok I got that, now what will he do next." and then blam to my surprise the attack smacks me in the face. I thought, "Ok, my guard must have reset." So, I payed closer attention and attacks still kept hitting me even though I had the stick fully pressed in the direction before the attack landed. I hope I'm not just confirming my bias here. It really does seem like my zerker just doesn't move sometimes when it comes to defensive everything is working fine offensively speaking.

    I'll record my games and watch to make sure I'm not just a baddie tonight.
    I looked into it more this might help some of you on PC. I put the game in full-screen mode, lowered the graphical settings until I could maintain 144 fps on in game stress test, turned off v-sync, and stopped using DS4(3rd party app to help windows recognize PS4 controllers). Now I can parry peacekeepers again. If you are on PC the more resources you can dedicate to the game the less input lag you will experience.

    OH! Console players if you have a game mode on your tv be sure to use it this can greatly reduce input lag or if you have a monitor you can use instead that can help alot.
    Share this post

  8. #18
    How long has this been a problem? Because I have felt this was the case for awhile now. I would desperately alternate guard to block an attack, but poor Berserker couldn't cope. I just assumed you got staggered and couldn't switch guard during.

    So is this recent, or has it been around for a bit now?
    Share this post

  9. #19
    Originally Posted by Rithuamh Go to original post
    How long has this been a problem? Because I have felt this was the case for awhile now. I would desperately alternate guard to block an attack, but poor Berserker couldn't cope. I just assumed you got staggered and couldn't switch guard during.

    So is this recent, or has it been around for a bit now?
    I noticed it immediately after the first patch.
    Share this post

  10. #20
    Okay, so it's getting REALLY old not being able to block. Come on Ubi, I'd love to be able to really enjoy this game. Please fix at least one of the issues you guys have.
    Share this post