I already am aware that you guys are working on the connection issues. Which is fine, im a pretty patient person, and I also have common sense in knowing that it isn't something that happens overnight.Originally Posted by UbiJurassic Go to original post
With that said, one suggestion to me would be for you guys to give us your take on the state of each of the classes. Would like to know what your personal perspectives are on them rather than have a streamer ask. I know all of you guys/gals play the game you've created.
Another thing I'd like to know is, get some info on what are future plans for this game. Big, small, whatever you feel like telling. But whatever you'd feel comfortable telling without spoiling too much. Other than that, that's all I got.
Noted!Originally Posted by Godsplitter1991 Go to original post
The connectivity issues are a major problem, I mean you could devote a whole stream to it. Personally I couldn't find a 4v4 game of any mode this morning over the course of a hour even though both Elimination and Skirmish were showing 'Very high activity', Dominion was only showing medium activity. An explanation of the activity status would be good. Not only that, but when you finally get into a 4v4 match, there's a good chance that you will get booted at the start or whenever another player drops throughout the match. It would be great if the devs would discuss these growing issues with us. I thought they might at least get a mention in this weeks stream.Originally Posted by UbiJurassic Go to original post
Class balance would also draw a lot of views too, but to be honest, I just want to be able to play the game before getting into that.
Frankly, *anything* would be a big improved over today's warrior den; since it had no substance at all.Originally Posted by UbiJurassic Go to original post
No offense but it is not like For Honor lacks points to address, even if it is repetitive over old ones.
'We are still working on such and such, since last we mentioned it 2 weeks ago we have done this and that'
'We are also looking into this new issue where we are the stage of identifying / developing/ internal testing stage'
'We tried such and such but observed that it was not working, so we started working on this'
Game is at an unplayable stage for so many, and this is a month later full release of a full priced AAA game. If we can't have the problems fixed we need to know they are being worked on, and at what stage the solutions are. Because as it is now 'one day in the future along many patches we hope it will be fixed' is not enough for a multiplayer only game.
You guys can go over each error explaining them in 5 mins each with;
- Did you isolate its reason?
- Did you figure out a fix?
- At what stage is that fix in terms of development?
- When can we hope to see it rolled out?
Errors are easy to go over, support pages are full of them;
Matchmaking Failed 02..
Resynch Failed 06..
etc.
We really need a subsection specifically for bugs.
Sending them to the support is not that great, because sometimes, it may not be a bug, but a connection issue - or vice versa.
Based on the posts, you can create a "list of known bugs and issues". Most people post bugs and strange things here, because they don't know where else to post.
The current l"ist of known bugs and issues", has to be discussed in the warriors den.
Yes I'd really wish you'd tackle live the real issues and questions we all have, and frankly expose the process of maintaining the game in shape,
I need to see transparency , a behind the scene , sincere exposure of process and failure , so to make the audience touched and feel directly involved, more Q&A, stuff like that,
I don't need to watch more empty game-play , i play the game all day long already! Or at least this game-play needs to be commentated in a way or another (technically, bugs and tweaks exposure, or tactics or analysis of sort)
You guys were to shy! I don't care of mistakes, we see them anyway and people who try to hide them, I want to be backstage with the devs in the studio , I am not looking for entertainment but clarifying info. We are your buddies and you should act accordingly, we paid already so we are together in this ****!
last stream was ok, even promising, but this one (march 14th) went poo.
I think that would be pretty obvious by reading the forums. Revenge mode, class balance and network issues are killing the game and needs to be addressed.Originally Posted by UbiJurassic Go to original post
Originally Posted by zide- Go to original post
First step would be to clean up the forums imo. With the rampant spambots and nonstop escalation of fighting, this place needs a few more active mods to get more civilized, functional discussion happening. Then it'd be much, much easier for accurate and appropriate information/suggestions to get passed back to the devs.
On another note though, it is awesome that they're doing this at all. I just spent the last year playing Battlefront and was an active forum member since launch, and the absolute disregard and neglect the community got from the devs and team was pretty appalling. Glad to see my next choice of online game has a dev team with an active presence in the community.
Take a look what Jeff Kaplan from the Overwatch team does.
Every talk he addresses issues discussed by the community and speaks about further improvements of the game.
That's what people are interested in.
Also please never do that noob-bashing anymore.
You said you have your best dev-duelist will show us some high level gameplay, yet he plays on a Rep 0 account vs. Rep 0 opponents who can't even counter a gb yet do a parry...
If you really want to do high level duels invite high level players.
If you want to make it interactive let players show you certain aspects of the game they consider need tweaking.
Like discuss and show certain imbalance aspects live.
That would also give your talks more fuel in the future in a matter of:
"Show us what's wrong in your opinion"
"Ok this seems pretty imbalanced"
"We talked about this with the dev team and they consider it balanced, because..."
"All you need to do is..."
Also please clarify how a Raider counters a PK.