Yes, that example is accurate with my understanding as well. If you go on the for honor website it actually lets you click thru the turns 1-by-1 and you can see where the gains and losses were made by the factions.Originally Posted by UCFierce Go to original post
For an example of a deficit that could not be overcome in a couple of turns: If the Vikings (or you can pick your own faction, like I did) were holding 50 or more territories, with the other 2 factions having 5 or less territories each, neither of the other factions would be able to win. Only half of the contested territories belong to the Vikings and most of the territory that the Viking hold cannot be contested until after the update is applied at the end of the round. In the following round (if all contested territories were taken away from the Vikings) the Vikings would still have enough territories that were behind the front to hold out. Even if the Knights (or Samurai) were to take all eligible territories (including territories belonging to the other faction that is behind) in both rounds they still would only secure enough territories to finish second.
I have said all along that the last couple of turns are the most important, but I won't concede to the bs exaggeration that only the last couple matter.
Once again, Ubi will not give the player base the formula they use to keep the playing field level so that a bunch of you can sit down and figure out how to manipulate it (yes, there would be a bunch of ways and I refuse to post the list I came up with off the top of my head cuz d-bags would try them.)
The system does need some tweaking, it is definitely not perfect. Maybe add in end of turn steel rewards. Make the assets applied to a captured territory provide a bonus to that territory (i.e. if you capture a territory 55/45 it should start at 55/45 in your favor the following round) to reflect the troops you have invested into the area.
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To all:
What we need is a productive conversation about how to effectively participate in FW and minor suggestions that would help to improve it.
What we don't need is a bunch of people screaming that it's broken because it didn't work the way they thought.
I actually posted about this nonsense a couple days ago:
The problem is that after every update, each zone resets to zero troops. If Vikings, for example, go on a rampage, and conquer a zone by 100K troops, the zone will be back to 0 at the reset. This basically means that the only update that matters is the final one right before the end of the round. What about all that effort by the Vikings? It's wasted. And when those Viking players go to bed, the Samurai players who are just coming on, can win with 5 troops in each zone (theoretically).
My solution is to keep track of the troops deployed in each zone throughout the update. In fact, why even have an update? It should be live. Then as a zone starts to become overloaded with Knights, the Samurai and Vikings will know to deploy more troops there. Zones will be conquered less often, and there can be a legit struggle for each zone. And as one faction pushes towards another faction's capital, it will realize that there are more and more troops dug in the "rear zones."
There is a catch up system, the boost I mentioned to you repeatedly, which you refused to consider even once. It's nice to see you almost on the verge of waking up and smelling the coffee after basically insulting the intelligence of anyone that mentioned this before now. You've set yourself up as some sort of authority on the way the Faction War works and have posted far more than anyone else in this thread about how it works, yet you actually have the least idea of how it works beyond the basic concept of deployment tactics, which you wrongly assume the rest of us don't understand. You have repeated the most obvious of facts to a tedious degree. Your 'knowledge' (being kind) seems to be based on things you've heard, or perhaps more importantly, the naive assumption that if you haven't heard it, it doesn't exist. Others are commenting from experience. Some of us have been deploying assets since the Alpha days.Originally Posted by Vagor_D Go to original post
The catch up system is something I have only seen mentioned by players, I stated that in an earlier post. You sure as heck don't look like a dev account to me. If you have actual proof from the developers post it, until then it is simply player speculation and may not exist at all.Originally Posted by Gray360UK Go to original post
The reason we were able to win is because all the vulnerable territory on the map was pushed hard 10pm-4-5am by Samurai. We always come back during the middle of the night due to the simple fact that most of the Samurai faction aren't USA time, instead these guys are overseas, etc, etc. If you're an American on the Samurai faction and want to make comebacks to the faction wars, your best times to attack are through the night-early morning. We just ****in Samurai bruh. We smoke tree and attack at dark. We deadly. Your girls send us pics. Fear us.