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  1. #21
    Originally Posted by AgentCelt Go to original post
    Are you really trying to say that taking a beating for 13 days straight and then miraculously scraping a win during the last 12 hours was tactical on the Samurai's part? Faction War is broken. Vikings are clearly the better faction, dominated round 1 & 2 and now currently on top at the start of round 3. There was nothing tactical about the way we were cheated in round 2. Samurai took advantage of the broken Faction War. Cheated.
    I would like to point out that this is exactly how the faction war ended the first round. Vikings were being beat badly and then the last half day (real time) they got the bonus and went on to win big with the bonus. Plus it would be interesting to see exactly what the numbers are for each faction. It would be hard to argue that vikings are the best if they outnumber the other factions and therefore have the greatest chance of winning.

    My understanding from reading the forums was that the viking base was destroyed and the faction was removed from the war for a couple "days". If I misunderstood that then my bad. That being said what you are complaining about is exactly how vikings boosted to victory in round 1 because in that round when I stopped playing Samurais had almost 30 territories about 24 hours before the round ended....then Samurais ended with the fewest so it does seem like whoever gets beat up on the most right as the last few "days" are coming up and gets the bonus will end up with the win.
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  2. #22
    Originally Posted by VanBaal42 Go to original post
    As i remember the vikings held the most teritorries and had the most assets deployed in average.
    Then the question is this. Is it the last round alone or a combination of all the rounds until the end?

    **My recollection differs from yours on the rounds** ^_^ Haha
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  3. #23
    Originally Posted by semper_fi_1999 Go to original post
    i would like to point out that this is exactly how the faction war ended the first round. Vikings were being beat badly and then the last half day (real time) they got the bonus and went on to win big with the bonus. Plus it would be interesting to see exactly what the numbers are for each faction. It would be hard to argue that vikings are the best if they outnumber the other factions and therefore have the greatest chance of winning.

    My understanding from reading the forums was that the viking base was destroyed and the faction was removed from the way for a couple "days". If i misunderstood that then my bad. That being said what you are complaining about is exactly how vikings boosted to victory in round 1 because in that round when i stopped playing samurais had almost 30 territories about 24 hours before the round ended....then samurais ended with the fewest so it does seem like whoever gets beat up on the most right as the last few "days" are coming up and gets the bonus will end up with the win.
    exactly!
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  4. #24
    Originally Posted by Gray360UK Go to original post
    It really isn't though, it's about getting your *** handed to you on a plate for so many turns that the boost you recieve in the final turn is so big you can conquer a silly amount of territories that you couldn't have hoped to conquer before, even if you don't manually deploy, just forget that, let the game deploy them evenly, and you'll win.
    Get a clue. I have helped take many territories at the very end of turns. It works like a strategy board game. If you just toss your pieces down randomly as a strategy then, "Would you like to play some Risk or Axis & Allies against me sometime?"
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  5. #25
    Gray360UK's Avatar Senior Member
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    Originally Posted by Vagor_D Go to original post
    Get a clue. I have helped take many territories at the very end of turns. It works like a strategy board game. If you just toss your pieces down randomly as a strategy then, "Would you like to play some Risk or Axis & Allies against me sometime?"
    You're not even addressing what I said, so I assume you are stupid enough to believe you actually earned all those War Assets? Do you even know about the boost? And you tell other people to get a clue! Classic. Come back when you know what I am talking about you fool.
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  6. #26
    Originally Posted by semper_fi_1999 Go to original post
    I would like to point out that this is exactly how the faction war ended the first round. Vikings were being beat badly and then the last half day (real time) they got the bonus and went on to win big with the bonus. Plus it would be interesting to see exactly what the numbers are for each faction. It would be hard to argue that vikings are the best if they outnumber the other factions and therefore have the greatest chance of winning.
    Having more players in a faction does not give an inherent advantage to a given faction. This was explained in the first 'Warrior's Den' stream. War assets gained are determined by personal performance in the match and is then (supposedly) balanced by a program on their end based off the relative number of players in each faction. Think of it kind of like applying a curve to test results.


    Originally Posted by buhahh125 Go to original post
    Then the question is this. Is it the last round alone or a combination of all the rounds until the end?
    The winner is determined by which faction has the most territories at the end of the round. Territories can change hands only at the end of each turn.

    -------------------------------------------------------------------------------------------------------------------

    The reason that assets need to be deployed in a tactical manner is that you can only gain a limited number of territories in a given turn (you can't just put assets on any territory you choose.) There comes a point that even if your faction takes every territory it can, that it might still not be enough. Which is why gaining territories in turns other than the very last one is necessary. A huge deficit can be overcome in about 3-4 rounds if done right.
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  7. #27
    Originally Posted by Gray360UK Go to original post
    You're not even addressing what I said, so I assume you are stupid enough to believe you actually earned all those War Assets? Do you even know about the boost? And you tell other people to get a clue! Classic. Come back when you know what I am talking about you fool.
    Actually it is a combination of me, and other members of the Viking faction, strategically placing war assets.

    Would you like a tissue? I know you're gonna cry moar.

    P.S. By 'get a clue' I mean: Learn to understand how it actually works before you start crying about it. (I figured you might need an explanation.)
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  8. #28
    Originally Posted by Vagor_D Go to original post
    Actually it is a combination of me, and other members of the Viking faction, strategically placing war assets.

    Would you like a tissue? I know you're gonna cry moar.

    P.S. By 'get a clue' I mean: Learn to understand how it actually works before you start crying about it. (I figured you might need an explanation.)
    ^^^
    this guy takes his game WAY too seriously.
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  9. #29
    Originally Posted by Vagor_D Go to original post
    Having more players in a faction does not give an inherent advantage to a given faction. This was explained in the first 'Warrior's Den' stream. War assets gained are determined by personal performance in the match and is then (supposedly) balanced by a program on their end based off the relative number of players in each faction. Think of it kind of like applying a curve to test results.

    The winner is determined by which faction has the most territories at the end of the round. Territories can change hands only at the end of each turn.

    -------------------------------------------------------------------------------------------------------------------

    The reason that assets need to be deployed in a tactical manner is that you can only gain a limited number of territories in a given turn (you can't just put assets on any territory you choose.) There comes a point that even if your faction takes every territory it can, that it might still not be enough. Which is why gaining territories in turns other than the very last one is necessary. A huge deficit can be overcome in about 3-4 rounds if done right.
    ah thats good to know I assumed otherwise. But so far the way the wars have played out it seems the best strategy is to make sure you are getting your butt kicked a few "days" before the round ends to get the super boost and then boost your way to victory the last couple days. Hilariously similar to how fights work out with the revenge mode. Basically get hit enough or block enough to get revenge then win. I think they need to look into their "balancing" techniques when someone is getting beaten.
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  10. #30
    Gray360UK's Avatar Senior Member
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    Originally Posted by Vagor_D Go to original post
    Actually it is a combination of me, and other members of the Viking faction, strategically placing war assets.

    Would you like a tissue? I know you're gonna cry moar.

    P.S. By 'get a clue' I mean: Learn to understand how it actually works before you start crying about it. (I figured you might need an explanation.)
    lol and what, you believe the Samurai all became tactical geniuses in the final turn? Really? You can't be that thick. We all know how deploying works, but for some reason you are evading the subject of boosts, feigning ignorance or either actually ignorant of the difference they make. Either way, you're still very wrong about who needs to understand how it actually works. You've dodged the issue twice which to me makes it clear you know full well it had nothing to do with a sudden last minute display of advanced tactics after 12 days of being a lost cause.
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