Who the **** thought the "light, light, trip" combo was balanced? It's in avoidable after the first light and you can't get out of it one it starts. This goes for every character but no combo should be able to be continued indefinitely. I think it should be available after a guard break but not after chains
Correct me if I'm wrong, but I think if the valk does the shield charge knockdown, then does two lights and chains it into a sweep as you stand up, it's undodgeable.
I mean, I might be wrong, but I've tried spamming the dodge button when this happens to no avail.
Also noticed that the Valkyrie seems to have devolved entirely into the knockdown combo and left/right light attack spam.
You need the same reflexs to block the second light that you do to block a second peacekeeper light. But the spear sweep is only unavoidable...to an extent...from guard break. Simply realize she's got two lights in, and spam dodge back then punish. some cases you might need to go left or right because your too close to a edge or wall though.Originally Posted by MasceMa Go to original post
How about we talk about the valk's inability to recover fast enough to dodge nobushi kick?
I am 100% fine with every tool she has been given. I am NOT fine, however with the fact that every Valk now spams light attacks now that she got a speed buff to all of her attacks. Its a ****ing PK all over again with a stick. Most of the time you can parry/deflect and it's not a problem, but add in those teammates that just kinda derp and spam side heavies/feats, etc. on the enemy and their own team then it gets kinda hard to do all of that. Let's be honest, some of you ****ers derp pretty hardcore when the game starts. Tunnel vision like a boss and thought process out the window. I still love you guys, but by the great beard of Zeus at least remember to use overheads if you're gonna tunnel.
-Signed Lovingly,
A Raider/Zerker
P.S. I'm Hungry...