actually, the gear makes a big difference once you get past blue. blue gear pumps one stat, drains another, and leaves one at neutral. purple gear and up pumps TWO stats and drains one... so fully geared players have a distinct advantage. this is why the max-revenge builds exist and feel so insurmountable to lowbies in 4v4 matches.Originally Posted by Hammelsneid Go to original post
This is exactly what's wrong! So what? Who cares ? The rep lvl and gear stats make no difference in the end. It's the players skill that matters. I hit rep 12 on my berserker yesterday. I was killed in dominion quite a few times by lvl 0 players last night. Because they tried. I've also been leveling a few other characters. I started a Valkyrie yesterday and got her to level 8. I was playing Skirmish matches and then went to Dominion to get xp from a contract. My whole squad was not even reped. We went up against a rep 1, 1, 3 and 5. Guess what? We all stayed in game and we won!Originally Posted by ParadigmFringe Go to original post
Moral of the story..... don't be a quiter. Penalize force quiters.
sure thing, because we love to lose to players who are like 10000 skill levels above usOriginally Posted by KyleTessada Go to original post
and because we love losing due to lag
and and and
before Ubisoft fixes their issues, I see no point in punishing leavers, no matter how bad this leavers are for the rest of you
btw, had the first PvP without lag today, after like 100000 attempts
so... if you start punishingl eavers, they will stop playing
and then all you wannabes who think they are so "gud" will play alone
Good I hope all the little babies do leave. Anyone who can't take a loss, and who says they would lose, shouldn't be playing.Originally Posted by Valtaya Go to original post
yeah i see it all the time too, mainly people will just wait for the loading screen to finish then quit depending on how geared the opponents are often resulting in game crashes, it's pretty easy to beat out geared people in 1 vs 1 but revenge builds do make it hard to gank them and they punish lowbies so much more for it with cappa damage but it is possible to beat them and very satisfying. This just comes down to players though if i see my team has a bunch of rep 4+ players i will pick a 0 rep character because 9/10 there team will have a low character too and you want to find team balance so the enemy team doesn't feel like "you all won because of op gear" and the game feels more fair.
Blame Ubisoft for the unbalanced matchmaking on any of the 4v4 modes. It sucks being on a team with greys/blue gear vs purple/gold gear team. Those type of unbalanced matches makes people say screw this its not worth my time and aggravation. Before someone chimes in "git gud" and all other sorts of nonsense. Is it annoying as hell when you have to carve away at someone fully geared while all it takes them is 1 or 2 shots and its game over. Not sure where the fun in that is for the one in the receiving end.
You want less quitters then Ubisoft better balance teams for these modes. Should start off by dividing teams after people have picked their heroes. Sorting teams out prior to hero selection in a geared mode is the stupidest thing. The sort of thing that makes people just concentrate on one hero rather than bother learning a new one.
I really want to get my conqueror to rep 3 but I am still really bad with him (rep 0 level 14) so I know when I que solo I need to wait and see what my team mates pick and often they are not that high level and I know if I want to have a decent chance I need to pick my main rep 5 or my alt rep 4 and when I don't we get thrashed. And yes I have been switching around a lot and picking low levels even with my team mates being low as well and you know what happens the enemy team as an average of 95+ gear and all above rep 3 some even 6 or 7 never played a different char and we don't get even close to these people.
And the most annoying thing is if I do pick my main I pretty much wreck them. Always stay after the game for a rematch pick my main and win the game for the team. GG. Gear does make a **** load of difference as with revenge gain quick + revenge attack = 2 hit and bye! Zone attack if there are more easy as f...
The difference in power of having gear and no gear is to big. The exp gain from matches is really slow and it takes a long time to get to rep 3 so it is not really encouraged to play different characters. Ubisoft makes 12 different ones but with the mechanics it actually tells you to pick one and stay there.
Well, I visited my last lesson of algebra more than 25 years ago, so the metaphor is not suitable =))) As for training and honing your skills - if you do this for a few hours every day, the game turns into work. Come from one job - and get to another job? Is it too much?Originally Posted by Hammelsneid Go to original post
The game should bring joy, and what joy can it be to wipe your fingers on the gamepad, trying to hone the skill in parrying and the sudden change in direction of the strike? In the game people come to first of all to relax