See, this logic right here...Originally Posted by MaxeliusAD Go to original post
You're scared of your opponent, so you run.
I'm not afraid of failure, I'm afraid of not trying...and the shame that comes with it.
Besides, in every competitive multiplayer game my 38 yo *** has played, I've found that I improve the most after playing against opponents well beyond my skill level.
I to feel better match making would solve a lot of it....Originally Posted by Pope138 Go to original post
I don't tend to make a habit of quitting just to quit. But if I'm in a lobby that I have a crappy connection to I'm not gonna stay and give people free kills. That is straight stupid, it would be like intentionally standing still and letting opponents kill you in a match.
I'll say this as someone who runs full revenge gain (and later I'll be wishing I hadn't...lol,) the best tactic is to just fall back out of range and play defense (even if you are out of range you will gain revenge if the opponent is swinging, and you are dodging to stay out of range) until his venge wears off and then move back in on him/her.Originally Posted by jtpug Go to original post
Improved matchmaking? Penalizing the low number of players left?? What you must do is fix the game connections so we are not kicked out every match almost!!!Originally Posted by UbiJurassic Go to original post
Being punished for being interested in a new character by having to face a full team of 108s can be very frustrating gotta be honest. If I'm just trying to get orders done and I don't know anyone on my team that happens I just leave sometimes. It's not fun getting two shot while learning a new character or worse they just turtle till they get revenge and knockdown vortex you to death. That and also the game does drop more than it did for me before the last hot fix.
I think the actual problem is that it takes too much time early game to get competitive gear stats in a broken matchmaking system.Originally Posted by jtpug Go to original post
A solution would be to significanly increase xp and steel gathered from the orders, so that players can rank up their gear quicker and dont feel so underpowered for such a long time.
Or the blue rare gear stats could get adjusted so that theres no huge difference to heroic gear stats. After heroic you make small increases anyway.