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  1. #11
    Pope138's Avatar Member
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    Can't enforce bans on quitters with the p2p discoing people left and right. A better solution would be improved matchmaking. Or dedicated servers. Or both.
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  2. #12
    Pope138's Avatar Member
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    Originally Posted by MaxeliusAD Go to original post
    If you so top guy, so pick off your 108 lvl gear and fight like newbies! Without! Proof your skill and oponents will never quit! Or maybe you some rat, which want to fight against newbies with redicoulos advantage and conquer them with your golden di... 108 lvl sword? If so, your oponents doing right things, when they leaving lobby.
    See, this logic right here...
    You're scared of your opponent, so you run.
    I'm not afraid of failure, I'm afraid of not trying...and the shame that comes with it.

    Besides, in every competitive multiplayer game my 38 yo *** has played, I've found that I improve the most after playing against opponents well beyond my skill level.
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  3. #13
    Originally Posted by Pope138 Go to original post
    Can't enforce bans on quitters with the p2p discoing people left and right. A better solution would be improved matchmaking. Or dedicated servers. Or both.
    I to feel better match making would solve a lot of it....
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  4. #14
    Why crash a game if someone left or disconnected?! It seems like they set this up strangely. What should happen is that the match should continue on with a bot and auto matchmaking should start up and prioritize your game at the top of the queue.
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  5. #15
    I don't tend to make a habit of quitting just to quit. But if I'm in a lobby that I have a crappy connection to I'm not gonna stay and give people free kills. That is straight stupid, it would be like intentionally standing still and letting opponents kill you in a match.
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  6. #16
    Originally Posted by jtpug Go to original post
    The problem is with the matchmaking, not the players. The game actively punishes players who use multiple characters. Recently I played a game as my rep 2 raider vs. a team that had a rep 6 orochi with a gear score of 108. Every time I went up against him I'd get about 3-5 hits in, then he'd get revenge and kill me. How is that even remotely fair? And why should I be forced to suffer through a game where I have to go up against an unbeatable character? The only kill I got against him that game was an environmental kill. There needs to be a 4v4 with gear score and a 4v4 without. Until that happens I can completely understand why people quit games. The games supposed to be fun, and it's not fun going up against unkillable characters
    I'll say this as someone who runs full revenge gain (and later I'll be wishing I hadn't...lol,) the best tactic is to just fall back out of range and play defense (even if you are out of range you will gain revenge if the opponent is swinging, and you are dodging to stay out of range) until his venge wears off and then move back in on him/her.
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  7. #17
    UbiJurassic's Avatar Community Manager
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    Improved matchmaking and penalization for rage-quitters are both things that we are investigating for future patches. We hope to have them implemented as soon as possible.
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  8. #18
    Originally Posted by UbiJurassic Go to original post
    Improved matchmaking and penalization for rage-quitters are both things that we are investigating for future patches. We hope to have them implemented as soon as possible.
    Improved matchmaking? Penalizing the low number of players left?? What you must do is fix the game connections so we are not kicked out every match almost!!!
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  9. #19
    Being punished for being interested in a new character by having to face a full team of 108s can be very frustrating gotta be honest. If I'm just trying to get orders done and I don't know anyone on my team that happens I just leave sometimes. It's not fun getting two shot while learning a new character or worse they just turtle till they get revenge and knockdown vortex you to death. That and also the game does drop more than it did for me before the last hot fix.
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  10. #20
    Originally Posted by jtpug Go to original post
    The problem is with the matchmaking, not the players. The game actively punishes players who use multiple characters. Recently I played a game as my rep 2 raider vs. a team that had a rep 6 orochi with a gear score of 108. Every time I went up against him I'd get about 3-5 hits in, then he'd get revenge and kill me. How is that even remotely fair? And why should I be forced to suffer through a game where I have to go up against an unbeatable character? The only kill I got against him that game was an environmental kill. There needs to be a 4v4 with gear score and a 4v4 without. Until that happens I can completely understand why people quit games. The games supposed to be fun, and it's not fun going up against unkillable characters
    I think the actual problem is that it takes too much time early game to get competitive gear stats in a broken matchmaking system.

    A solution would be to significanly increase xp and steel gathered from the orders, so that players can rank up their gear quicker and dont feel so underpowered for such a long time.

    Or the blue rare gear stats could get adjusted so that theres no huge difference to heroic gear stats. After heroic you make small increases anyway.
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