This should be obvious to most people but it wasn't until this weekend's session I really started applying this tenet... after a successful parry with the Lawbringer NEVER EVER go for the Guard Break. Always opt for the unblockable/uninterruptible light attack as the damage from it is nothing to sniff at (much like the light after a Long Arm).
I'm not going to be at top tier competitive level anytime soon but fights against much higher skilled opponents are really going my way when these small attacks start to add up over the course of a match.
Originally Posted by TheCadian_ Go to original post
I will have to disagree with that advice. What you want to do is maximize the punish when you parry an opponent, so there are a lot of situations when you want to gb:
- When you parry any light attack, go for the confirmed blind justice.
- When you parry a short range heavy attack, go for a guard break into side heavy (or guard break into wall stun into top heavy if a wall is nearby)
- When you parry a long range heavy, go for the confirmed light follow up
That would seem like sound advice in what I feel would be lower level play (not that I mean to infer you aren't good) and to be fair I think I suggested the guaranteed blind justice on a light attack parry (perhaps in another thread). As for heavy attack parry at any range I tend to find that the opponents I am facing all have a very solid grasp of guard break interrupt mechanics and simply rebuff that attempt at damage meaning they have time to reset.Originally Posted by Djebeo Go to original post
That's why I tend to opt for the light attack after almost every heavy parry as it secures me guaranteed damage (with no risk of losing out on punishing that parry).
Originally Posted by TheCadian_ Go to original post
I am not certain that I understand your point. The GB off a heavy parry is untechable. Therefore the damage is guaranteed and safe, regardless of the skill bracket you are playing in.
You are wasting a lot of damage by not going for it.
(Unless you are playing gear modes, and they are stacking debuff resist to lower their recovery frames to make the gb techable, as this bug still isn't fixed, but it is not the purpose of the thread: Lawbringer is strong in 4v4 modes anyways. I am talking 1v1 duels.)
'm pretty sure more than once I've come across people who have teched it (though that my just be a perception as I don't have access to the game every day) which is why I've tended to gravitate toward the fast, certain damage that builds up over time knowing I'll get multiple parries off in a duel or brawl. Also sometimes when I heavy parry they're too far out of reachto punish with that guard break... and the light attack does this weird thing where it just reaches across and taps then for the damage I need.Originally Posted by Djebeo Go to original post
The gb off a heavy parry is 100% untechable with gear off. Unless you are doing a parry on an exhausted opponent, in that case (for some obscure reason that irritates me) it is 100% techable. (which may be the occurences where you remember being teched)Originally Posted by TheCadian_ Go to original post
But then, if you parry an exhausted opponent you don't go for a gb or a confirmed light, you let them fall on the ground and do dash>top heavy>side-light.
About the range issue, I 100% agree. Re-read my post about parry follow ups, this is why I differenciated the ranges and wrote that you should go for a confirmed light when heavy parrying a Nobushi, Kensei, Valk or LB. I should also add that some raider and some shugoki heavy attacks unconsistently leaves them out of gb range too. You can either take the risk to gb those chars if you feel the distance is ok (not that hard to judge), or go for the confirmed light.
For the record, I am playing competitively and against players that will tech 100% of techable gb's, and parry 100% of parryable blind justices. My advices are based on that context.
I might still be wrong, though, I might still have missed something. And I would love to hear it, because that is how I will improve.
Reason why everytime I duel a Lawbringer I just want to quit. Lawbringer manage to be more ****ing boring than Shugoki to play against (at least Shugoki try do something relying on the armor). It's not fun at all, not even close to be.Originally Posted by RLTygurr Go to original post
Every fight against a high rep is the same: they do nothing. There was a fight I could bear this and didn't attacked too, and the Lawbringer did nothing for 2 entire minutes! Then I started to do something just to finish the ****ing match, while he kept doing nothing than pull me every ****ing block and try parry and bait to parry. I would love a ficticious feature that everytime an enemy pick a Lawbringer a message show saying "do you want to back to queue?"!
I don't even manage to visualize how can someone find this hero fun to play!
Ubisoft need to destroy this character and re-do! Every fight is a ****ing waste of my time!
Huh...I never thought of it that way. When you put it like that, it's kind of hard to argue against it. I'd prefer it if Long Arm itself did a bit of damage though. Maybe 15, like a top light?Originally Posted by secrecy274 Go to original post
The problem with that is that you can essentially "pancake flip" them to death... and I think everyone can see the problem with that. So to balance that they would need to nerf the Long Arm as well, and he doesn't need any kind of nerf.Originally Posted by Felis_Menari Go to original post
No, I prefer it if they just guarantee a heavy after a successful hit with the Long Arm, would make us capable of some good mix-ups. Not like his heavies does that much damage anyway.