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  1. #11
    I am glad to hear about Raider and Lawbringer, worried about the PK and Warlord getting hammered into obscurity.
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  2. #12
    A good tactic I've founds is to drain you enemy with Shoves and Long Arms, then when your Long Arm drains the last of his stamina it's showtime. basically, after Long Arm you do Top Light -> Side Heavy -> Unblockable Top Heavy, now, the Top Heavy is telegraphed as hell and he'll most likely parry it (if he's any good), however, now comes the good part. Simply, you feint it. Now his counter attack will be open for you to parry, since he's out of stamina he can't feint it. After parrying it you simple use Blind Justice, the parry will knock him down and guarantee a hit.

    There are however risks, for example if they dodge you'll obviously miss, or then can simple be bad enough to not try to parry, which will make you waste you Unblockable. However landing it is pretty devastating.

    So simple:
    Long Arm -> Top Light -> Side Heavy -> Feint Top Heavy -> Parry -> Top Heavy.
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  3. #13
    Djebeo's Avatar Junior Member
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    Mar 2017
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    Originally Posted by secrecy274 Go to original post
    A good tactic I've founds is to drain you enemy with Shoves and Long Arms, then when your Long Arm drains the last of his stamina it's showtime. basically, after Long Arm you do Top Light -> Side Heavy -> Unblockable Top Heavy, now, the Top Heavy is telegraphed as hell and he'll most likely parry it (if he's any good), however, now comes the good part. Simply, you feint it. Now his counter attack will be open for you to parry, since he's out of stamina he can't feint it. After parrying it you simple use Blind Justice, the parry will knock him down and guarantee a hit.

    There are however risks, for example if they dodge you'll obviously miss, or then can simple be bad enough to not try to parry, which will make you waste you Unblockable. However landing it is pretty devastating.

    So simple:
    Long Arm -> Top Light -> Side Heavy -> Feint Top Heavy -> Parry -> Top Heavy.
    I would not recommend using long arm any higher than beginner elo. Everybody will dodge it and that gives them a free gb.
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  4. #14
    Originally Posted by Djebeo Go to original post
    I would not recommend using long arm any higher than beginner elo. Everybody will dodge it and that gives them a free gb.
    More often than not my Long Arm gets a hit, or goes unpunished (due to back dodging/rolling, perhaps). The tracking on Long Arm is actually impressive. And, it is broken. You can dodge Long Arm *after* it is initiated, and it will still track you. Found this out when I had another Lawbringer as an enemy.
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  5. #15
    The Lawbringer has some good moves if you know how to play. There are some cool video's on the interweb that show it.
    He is still my favorite class.

    However he needs some more speed in side swings mainly as right now only top attacks and GB's are usefull so that makes stopping him really easy as almost all viable attacks come from the same position.
    The biggest difference between LB and other classes (except Kensei) is you can not use the same thing over and over. Rather yet it's best to not use a single chain or combo more than once per fight.

    Something like:
    Go for LA, HA, top HA than later do LA, HA, HA Top Feint, GB, side HA.
    Shove followed by Long Arm, LA, than shove Feint, GB, Left HA.
    Parry, reposte LA
    Parry, GB, HA side
    Parry, Top HA, side LA
    Release turn, charge into wall, top HA, shove, long arm, HA feint, GB, Side HA
    Release turn fake the charge, go for GB, side HA
    LA, HA, HA Feint, Parry, GB, HA

    In that way you can control the fight more. Now not everything will hit as a good player will block at least 50% of this. But at least you keep them guessing.
    Now this won't get you into top tier as LB needs a buff for this, but it will get you further than most LB's
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  6. #16
    Originally Posted by Djebeo Go to original post
    I would not recommend using long arm any higher than beginner elo. Everybody will dodge it and that gives them a free gb.
    Entirely depends on how and when you use it. There's some instances when it's guaranteed.
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  7. #17
    Unfortunately, the only way to win in a 1v1 duel in "high tier" dueling is to be cheesy as possible with the LB. You are literally wasting your time if you main a Lawbringer in duels against players who actually know how to play the game. Just a slight buff to his kit and a bunch of nerfs to other classes in game and I feel that he would be solid. This is coming from a T6 Lawbringer main.
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  8. #18
    Oh, and don't try to Long Arm a Shugoki, their PUS will punish you for it, not matter the players actual skill.
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  9. #19
    Originally Posted by secrecy274 Go to original post
    Oh, and don't try to Long Arm a Shugoki, their PUS will punish you for it, not matter the players actual skill.

    Seems that this is the worst aspect of fighting a Shugoki; having to guess when their hyper armor regenerates.
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  10. #20
    Originally Posted by StrOf10kBabies Go to original post
    Unfortunately, the only way to win in a 1v1 duel in "high tier" dueling is to be cheesy as possible with the LB. You are literally wasting your time if you main a Lawbringer in duels against players who actually know how to play the game. Just a slight buff to his kit and a bunch of nerfs to other classes in game and I feel that he would be solid. This is coming from a T6 Lawbringer main.
    I wouldn't say this is entirely true. I'm a rep 12 Lawbringer playing against some really good players on all characters. The only ones I consistently struggle against are warlords and PKs, but they're getting tuned down sooner or later.

    It takes way more effort to win against them as Lawbringer than any other normal class, but I'm better at him than most so I have some tricks.

    Parry. Just parry and punish. Against 90% of classes that's pretty much all you can do right now. Other than that, use your superior range on your heavy attacks to confuse your opponents by going for a heavy attack out of their range, but barely within yours. Half the time, they won't go for a parry expecting it to be a feint, or go for a retaliation hit that wouldn't hit you anyway, and give you a free guard break since they're still in an attack animation.

    Feints into light attacks are your best friend, and sometimes a feint into a heavy in the same direction. If they attempted a parry the first time, they can't feint again fast enough to block the second hit unless they're an assassin.
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