I've been noticing that many combos in this game are close to useless, because they're either not worth to try, impossible to pull off or both. A good example of this would be the infamous LB combo, Swift Justice Finisher.

I came up with the idea that heavy attacks in a chain (eg. light+light+heavy) could be unparryable. This would reduce the risk of combos and also make them possible to pull off. I don't think it would make classes like PK or Berserker OP either, because you can still parry light attacks and just blocking light attacks will stop combos as well. Of course you could still just block or dodge the heavies too. As a final note, making unblockable attacks also unparryable would be a bit too much, which is why I think unblockables should be parryable even in a chain.

Overall I think this would result in a more proactive meta where none of the combos are useless. Please share your thoughts!