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View Poll Results: Yes or no to cool downs for ALL shield bashing abilities

Voters
48. You may not vote on this poll
  • Yes

    25 52.08%
  • No

    23 47.92%
  1. #21
    This needs to happen
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  2. #22
    You can get stuck in the loop only if you're cornered or when they're in revenge, literally in revenge you can't even stand before a conq/warlord slams you again and again and again. The problem is that is such a safe option, you can't punish them as hard as they deserve. Or at least every hero should have a similar tool to breach a turtle..let's be serious turtles are the real problem.
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  3. #23
    I dont agree with this idea,so i voted no without hesitation.My main's conquerer and i use the shield bash + heavy combo.And as we all know, thats the only combo conquerer got,without that he'll be extremely useless.If you're playing an assassin you can easily dodge conquerers shield bash and make a side attack.Its up to your skill to dodge it or get smashed by it.
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  4. #24
    Many classes have similar talents. e.g. The Nobushi "poke poke poke" attacks (with added poison" or the Berserker spinning double handed axe attack that cannot be stopped.

    Unless every class is made the same, there will always be one thing you don't like on a certain class. How about Lawbringer and Raider just pushing people around the battlefield (ledges and drops anyone?).

    I play every class and each has its weaknesses and strengths, you just need to learn how to counter them and be aware of what is going on around you.

    Way more important than any nerf, is sorting out the totally broken matchmaking.
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  5. #25
    Re up on top
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  6. #26
    Originally Posted by Mr_Gallows Go to original post
    A shield bash, shoulder charge, headbutt, leg sweep that does connect should have a big recovery, allowing for GB or a heavy attack.
    ^^^^^ holy crap this!


    If you make a bad call, you should be punished! These abilities are low-risk high-reward! Simply throwing out a heavy attack is high-risk low-reward, it's bonkers I tell ya!
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  7. #27
    More votes please
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  8. #28
    1. The defense System needs a Rework (Blocking is too easy / No chip damage/Guard not affected by Stamina)
    2. Change Conqueror Bash so it has lots of recovery frames on miss = free GB
    3. Change Warlord Bash so it has less tracking and a lil bit slower startup.
    4. Allow Conqueror to feint Heavys (not the charged one)(i know he can feint with def stance)(its one of the reason conqueror turtle so hard cuz attacking/parrying is way to risky).
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  9. #29
    I might sound likea **** but, you can't ban a move just because you can't dodge in time. Those classes become nothing without their shield bash. Try to play with berserker to to take grip on dodges, its my main and it made me forget to block. Learn to dodge. It's essential mechanic. I might agree with you about certain dmg reduction but disabling core mechanic is game killer. Also i don't want basher mashers to learn new tricks It makes my job a bit harder. Let the fools swing...
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  10. #30
    Really going to keep this at the top
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