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View Poll Results: Yes or no to cool downs for ALL shield bashing abilities

Voters
48. You may not vote on this poll
  • Yes

    25 52.08%
  • No

    23 47.92%
  1. #11
    LOL, I'm willing to bet most of the individuals who reply with "dodge" play WL, or Conq.
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  2. #12
    Originally Posted by odyrules420 Go to original post
    No one can do that perfectly; get hit once and your stuck in the shield bash loop.

    Should be at least 10 seconds on any stun; use that ability again before that and only get whatever damage it deals.
    you can get hit guaranteed once and can then dodge the next shield bash.
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  3. #13
    Originally Posted by Chaos_Model Go to original post
    LOL, I'm willing to bet most of the individuals who reply with "dodge" play WL, or Conq.
    I play LB and I said dodge, because that is the counter.
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  4. #14
    Yes more views, more votes
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  5. #15
    The bash can be dodged. A 5 second
    Cooldown is not a good idea no matter if it would solve a problem. Artificial rules like that are just annoying in a game.

    The problem is that most characters cannot punish the spam. That means a dodge just resets the fight and accomplish nothing.

    A shield bash, shoulder charge, headbutt, leg sweep that does connect should have a big recovery, allowing for GB or a heavy attack.
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  6. #16
    Originally Posted by Chaos_Model Go to original post
    LOL, I'm willing to bet most of the individuals who reply with "dodge" play WL, or Conq.
    or valk
     1 people found this helpful
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  7. #17
    5 seconds? No.

    2 seconds? Maybe.

    Yes, you can dodge the shield-bash spam attacks, but that doesn't stop them from being annoying and unengaging to fight against. I always hate fighting Warlords, Conquerors and Valkyries these days, simply because it's always the same move combos over and over. For Warlord it's the headbutt and heavy attack/zone. For Conq' it's the heavy attack + slam combo. For Valk it's the knockdown charge followed by the legsweep.

    Always the same moves, always a pain in the neck to fight against. The simple fact is that they're too effective for how easy they are to do. It's incredibly easy to instigate one of these combos, but getting the dodge timing right is a lot harder (or, if you have the misfortune of being anywhere near a wall, sometimes literally impossible) and it's almost impossible to avoid getting damaged by these combos. Once somebody gets one of these slam-spams going, it's very hard to actually punish them for it.

    Too little risk, too much reward. Simple as that. A small cooldown would be a good fix.
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  8. #18
    Dang looks like people are sayin no
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  9. #19
    I hate the warden. Is for chumps who need to guard break because they can change mid way through with a guard break. Ur should be forced to follow with it.
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  10. #20
    I wish I could keep my post at the top
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