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  1. #11
    TCTF_SWAT's Avatar Senior Member
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    there are options to counter Shoulder bash. The only general counter to SB is rolling. Other counters require a calculated action.
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  2. #12

    Remove it from the game!

    Originally Posted by Mengtheman Go to original post
    Um, shoulder bash is the only that helps against revenge mode opponent or shield classes. And it's slow and dodgeable.
    What!! Only helps against revenage mode??? You must not be very skilled at using it then. Its only dodgeable when you have space to dodge which is almost never with the maps we play on. A skilled warden will just cancel into GB as soon as they see you side dash so your only option is to back step yourself into a ****ing WALL!!!
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  3. #13
    Originally Posted by k1DBLITZ Go to original post
    Guardbreak by definition is just that, a GUARDbreak. A shoulderbash is not a guard stance.

    So it means I should not be able to GB a dash because it's not a guard stance. Oh wait. Nevermind :3
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  4. #14

    warden almost-cheating playing stopped

    I play with a lawbringer (notoriety 12, so I'm supposed to know how to play a little), and a few times I met wardens which were very well fighting, parrying and countering, and they won against me 50% of the times, so the warden, if well used, can be as dangerous as other classes.

    But most of the times, I find people that makes bash-double hit - bash - double hit- and so on, rinsing and repeating indefinitively. This is not the way the game is ment to be played. It is a good thing if this way of playing can no more guarantee to win matches. Learn to play, without counting on this "almost cheat", and you warden will see that it is possible to prevale even in more...honorable way.

    Furthermore, it is possible that not all of the classes present the same level of difficulty: it is up to players decide if they want to play with a more difficult class providing also more satisfaction when victorious or maybe choose a class simpler to master.
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  5. #15
    The nerf is justified. Learn more than 1 combo. LOL.
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  6. #16
    DFQN1's Avatar Senior Member
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    Originally Posted by k1DBLITZ Go to original post
    I play the Warden exclusively and noticed in the latest patch the unblockable shoulder bash can now be guard broke.

    This very troubling as this is the one move the Warden has that makes him viable being that his attacks are: 1.) easily telegraphed and 2.) slow


    Other things I have noticed:

    I have been what appears to be "guard broke" while performing heavy attacks against the Raider and Law Bringer. I was clearly in the middle of the swing animation and then, BAM, guard broke.

    My understanding is that guard break should only work against opponents who are....guarding.

    I know that if I try to guard break an attacking opponent I am severely punished.
    Great how it is except the guardbreak while swinging part. I hate those spammy Wardens abusing the vortex like total noobs
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  7. #17
    Originally Posted by Mynban Go to original post
    While I agree unless it is intended to do so, Shoulder Bash should not be GB ed.

    However, developers need to figure out its counter play and make it viable, since it has absolutely no counterplay, and only way to avoid is to disengage fight and rollback.
    This is horse crap. I anticipate that warden will shoulder bash, I see it coming, I have every means of reacting in time; yet there are no options to do so.

    Either side dodge, or GB, or light poke should be able to punish it. Otherwise you have a move that has all sorts of rewards with 0 risks at your hand. That's why last tournament was full of Wardens who do nothing but shoulderbash or feint shoulderbash. That's literally all they do.

    And when warden does a zone as mix up all audience jump in awe and excitement in that unexpected turn of events. /sarcasm
    I don't believe it was intended to do so, as this seems to be the only character affected by the guard break change. The description also clearly states this move is unblock-able, which is not the case if it can be guard broke. Also, if it can be guard broke, there really is little reason to have to "charge it up" to use it.

    The wardens moveset is very small compared to other characters. The zone attack is really the only "surprise" move the warden has in an otherwise straightforward attacking moveset.

    There are other characters that have much more menacing combos at their disposal. For example:

    • The Conquerer and his unending shield bash, stagger, attack, shield bash, stagger, attack.
    • The Warlord and his infinite headbutts.
    • The LawBreaker with... what I call his "Pancake Flip" move. He can stab you on the ground, flip you over his shoulder, then stab you on the ground again and flip you back to other side, infinitely.
    • The Valkrie with her infinite unblockable sweep attack that causes you to fall down.



    And these are just a few that I can think of off the top of my head as I reply to this post.
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  8. #18
    Originally Posted by Blacklord1978 Go to original post
    I play with a lawbringer (notoriety 12, so I'm supposed to know how to play a little), and a few times I met wardens which were very well fighting, parrying and countering, and they won against me 50% of the times, so the warden, if well used, can be as dangerous as other classes.

    But most of the times, I find people that makes bash-double hit - bash - double hit- and so on, rinsing and repeating indefinitively. This is not the way the game is ment to be played. It is a good thing if this way of playing can no more guarantee to win matches. Learn to play, without counting on this "almost cheat", and you warden will see that it is possible to prevale even in more...honorable way.

    Furthermore, it is possible that not all of the classes present the same level of difficulty: it is up to players decide if they want to play with a more difficult class providing also more satisfaction when victorious or maybe choose a class simpler to master.
    I can do this too, watch:

    I play with a warden (notoriety 12, so I'm supposed to know how to play a little), and a few times I met lawbringers which were very well fighting, parrying and countering, and they won against me 50% of the times, so the lawbringer, if well used, can be as dangerous as other classes.

    But most of the times, I find people that makes stab on the ground, flip over, stab on the ground, flip over so on, rinsing and repeating indefinitively. This is not the way the game is ment to be played. It is a good thing if this way of playing can no more guarantee to win matches. Learn to play, without counting on this "almost cheat", and you lawbringer will see that it is possible to prevale even in more...honorable way.

    Furthermore, it is possible that not all of the classes present the same level of difficulty: it is up to players decide if they want to play with a more difficult class providing also more satisfaction when victorious or maybe choose a class simpler to master
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  9. #19
    Originally Posted by BanzaiSuitGuy Go to original post
    So it means I should not be able to GB a dash because it's not a guard stance. Oh wait. Nevermind :3
    So they should just change it to "Guard Break - press X to interrupt all dashes, attacks, unblockables, and feats"
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  10. #20
    Any chance this will be fixed any time soon?
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