Mynban : Spot on. The rubbish that has been spouted about the virtues of the P2P matchmaking has had my colleagues in stitches whilst they vowed never to touch such a "trashcan of risk".
Originally Posted by
dmitry32167
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Dear Ubisoft, please do exactly what Mynban says.
One more thing: revenge atm is one more factor that adds to the defensive playstyle issue in non-duel game modes. It reduces the combat flow to a simple procedure: run into multiple opponents (two is more than enough, with good gear getting revenge even in 1x1 is pretty easy), make a couple of blocks, get revenge, autoparry on activation, kill knocked opponent before he can get up, repeat. I got good gear, and it works for me, although it is not much fun. The best way to counter revenge is defensive playstyle, which brings us to the original problem. The game allows it, and even encourages it. I've tried other tactics, and they do not even come close to that in terms of effectiveness.
Revenge is copping a lot of flak lately. I admit it does seem ridiculously overpowered 1v1 - it is - but when you go into Skirmish (where the worst of the worst hang out) it's absolutely necessary if you are one of the very few players who doesn't want to just 4pack gank everybody. Not that those plebs care that throwing 6 attacks per second at one target is going to power them up for revenge, they'll just keep swinging and hope that they land the final blow.
I think the inclusion of a cooldown on revenge for 1v1 and 2v1 scenarios is warranted but when a fight turns to 3-4v1 it should follow the current model.
Lose the offensive Featsin Skirmish/Elimination matches at the very least. The offensive feats are hideously over powered and have no place in a game that is designed for close quarters combat. Bows, artillery, throwing axes/knives/javelins are takinng the CQC game and turning it into just another shooter. Why is it that every studio decides that the CoD model of gameplay has to be imitated. "Do well enough for a moment (or find the 4-star boost - such a fkn joke) and we will give you the ability to crush your enemies without trying and cheapen the gameplay to unenjoyable levels. It takes literally ZERO SKILL to press down on the D-pad and incinerate the enemy and your team mates.
Team damage needs to be punished more Most of us play with strangers most of the time. I've lost count at just how many executions or takedowns have been robbed by some numpty Nobushi trying to poke that idiotic naginata past you and hitting you instead. Then they just wander off without penalty. It's great for that section of grief gamers who just like to upset other players. It's rampant.
Guard switching: Every character should have the ability to switch guards at the same speed. Currently, even above average players are still eating 1 or two hits from those cheap AF Orochi combos, PKs and Berserkers. It's not too bad PvP, but when you release some of the more steroided BOTs - you know the ones that seem to have endless stamina, perfect timing and can switch up faster than virtually any human playing on a network can hope to react - it's not an incentive to get better, it's a ridiculous joke. Getting stunlocked by a Warlord and Valkyrie combo is a good time to go and make a coffee because there is no way out of it.
Fix the FKN ROUND OPENINGS! Against AIs. By the time you get in view and control of your character it's not uncommon for the AI to already have landed 2 or 3 hits. When it's something like a berserker that has started an infinite chain, there's no coming back from that. This is something I can truly not believe is still happening. That should have been fixed in the Alpha. It's like nobody at Ubisoft even plays these games.
Add the option for all non-custom game modes to switch gear stats on or off in matchmaking. This will stop the crying about trying to level up rep 0 characters against 108GSs.
Skirmish and the Hateful 8 Lose it. It's a pointless gankfest that is ruining the game. It's so close to Dominion that it seems like you just handed in the same homework twice. Only dominion does a better job of trying to spread out the battlefield instead of focusing it on one poor schmuck. Replace it with a wave assault survival mode. You could have this purely co-op or you could have two competing teams sharing the same fortifications, competing for defensive areas (ballistas, gates etc) under attack by invading AIs - cooperate or gank - at least there is an option of cooperation, skirmish has no point to it. The Orders of get an 8 killstreak has made it unbearable and unplayable. Thankfully, most of the time your teammates lag out and leave you in peace to finish the Hateful 8.
More steel I know Ubisoft sees every game as another potential way to maintain a fleet of solid gold private jets, but you seem to be targeting the kids who use their parents' credit cards to get useless content. And yes, all of your extra content so far is useless and without substance.
Give back what you took away Until you have a stable network for your players to use, you should be awarding champ status on a weekly basis. Particularly for those of us whom have purchased it and watched it tick away because it takes 7 hours to complete 5 matches.
Don't matchmake restricted NATs.Period. Put a PSA in the game like you did for the error codes advising people that restricted NAT players can either learn how to portforward properly, or play custom matches. If you want to maintain any type of player base overt he coming months, you MUST FIX THE MATCHMAKING. Given you can't do this without a serious rethink (it's obvious to everybody except Ubisoft at this point), then you need to cull the dead weight in the player base. If they want to play, they will learn how to set up their routers properly.
Depth. Add some.Focus on maybe adding a second weapon choice and moveset for the existing characters rather than reskinning and calling it a new character. I might be wrong and your new heroes may be all new from the ground up, but something tells me like everything else so far, it'll only be skin deep.
Events. Are we going to have any? The Dominion debacle aside, it would be nice to have some incentive other than "Play X matches with a hero you don't want to play with". The Faction War is a resounding failure. If you tied it to completing contracts - it'd save having to navigate through, as previously stated, perhaps the worst UI in recent history.
Other than that, I absolutely love the game. Love it to bits. Of course, I have wanted a technical based sword combat game since Moonstone (again, HINT HINT - You should totally make that next - but you know, make it work), and whilst For Honor is far from perfect, it's as close as I can get at this point. But, any clone of it that is released before the above issues are addressed and fixed, will get my money and time because this has gone from frustrating to heartbreaking in a very short time.
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