There's something wrong when it seems people are landing kills twice as easy when they are using Peacekeeper, Warden and Valkyrie..
Hell I may even add Nobushi to that list.
Their normal attacks alone are enough to screw any opponent over if they are even just a split-second late on the reaction...
But that's not enough. No.
We have to give them multiple bleed moves, an endless vortex of 50/50 shoulder charge guesses, unblockable parry attacks with guaranteed damage, heavy attacks that land on guard break or knockdown and instant-attacks that you have no hope of blocking unless you knew it was coming.
This just saps the fun out of the game.
Much respect to those who still enjoy the game and much understanding to those who already quit.
No WL on his headbutts or full stance where he can get a free hit. Also in duels and brawls he can pretty much throw you from one end of the fighting area to the other. I guess conq is fine too with his nonpunishable shield charge, the fact that if he blocks a heavy attack he can get a free GB, or even the fact that he too has a full block mode.Originally Posted by Special4ces Dom Go to original post
conq can get heavies against certain classes I think, but it is free if he pushes them into something. All you will see at high level is conq blocking, getting a free GB as well as shield bash and a light. Also he currently has an annoying soft feint bug that makes it confusing to whether or not he is attacking.Originally Posted by INFINITE12 Go to original post
But that's not enough. No.
We have to give them multiple bleed moves, an endless vortex of 50/50 shoulder charge guesses, unblockable parry attacks with guaranteed damage, heavy attacks that land on guard break or knockdown and instant-attacks that you have no hope of blocking unless you knew it was coming.
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So, not to be a jerk, but please list any class that has "multiple bleeds", the only 2 classes I can think of (of the top of my head) are Valk and Nob, and for the record, Valk's can be an utter bish to get off, espically if you are facing an Orochi. As to nooboushi, ya their DoT is a ranged thrust..which is rather @$$ when all they do is know how to spam it, but there's a remedy, it's called parry > heavy attack, a few times and anyone who does this with half a brain won't anymore. As to 'endless vortex", can't speak on other classes, the only time I can spam a vortex is when I go into revenge mode, and sorry, but if you're trying rush someone who just hit their revenge, well you kinda derseve to die. Unblockable parry attacks? Well, last I checked, you initiate a parry to throw your opponent off balance and attack...sooooo.....ya. Heavy attacks landing on a GB...well, as i had to realize when I first started playing weeks ago, if you initiate a GB on a player who is initiating an attack....chances are, your GB animation will show, but you're still gonna get whacked. Timing is key, everyone has a "tell", figure out their move pattern and adapt. Thats what the games about in the end, strategy, not hack and slash. This however is just my opinion as I play a class that you acutally have to think with. Hope this helps, yes the game has issues but aside the P2P connection, there are things you can circumvent with forward thinking.
You just answered your own question in the first 2 sentences. You listed the two top tier characters I mentioned specifically.Originally Posted by Chaos_Model Go to original post
Heavy Attack on Guard Break - What I mean is guard breaking into a guaranteed Heavy Attack. Which is rather insane given Warden has so many tools already.
You're not going to acknowledge that Warden can shoulder charge multiple times in 1 combo? Without Revenge, he can do it at least twice and probably will mix it up into a guard break. I understand the "endless" bit is exaggerated but Warden can lay the spam down on fools rather well.
I concede the Unblockable Parry point. It is true that anyone can GB off of a parry for free hits.
Other than asking you for the "classes with multiple dots", both of those only have one. Valk's can only be initiated off a sucessful dodge block > heavy attack btw, so it's not as simple to pull off as you may think, and Nooboushi who if memory serves me (I could be wrong, don't quote me) has had theirs adjusted or some such thing. I was giving you solutions for your complaints.
From what I'm reading and by all means, correct me if it's incorrect, you're stating its twice as hard to get kills with these 3 classes, yet in the very following paragraph you seem to be complaining about how ...effective they are? Maybe its daylight savings and I'm an hour behind on comprehension but I'm failing to follow that line of thinking.