So I watched a trailer before release "Tom Clancy’s Ghost Recon Wildlands PC Trailer: Nvidia GameWorks": (https://www.youtube.com/watch?v=F_2-enZ2FE4
In this video it mentions numerous NVIDIA technologies that were implemented into the game which is cool, but where is the SMP? I run on a triple monitor setup and have yet to see a game run SMP. It was a huge topic at the release of the Pascal Architecture but have yet to see it implemented in any game, I figured if you are going to pride yourself in these additions and how easy it was with the NVIDIA partnership to add them why is this not implemented? Love the game and all, I know you cant suit everyone's fancy but It was a ironic message for me...
I used to run a triple and five-monitor setup. Gave up.
You're literally part of 1.5% of gamers according to the Steam Hardware Survey. Devs only have so much time in a development cycle, and there are other things that must take priority than catering to such a small group. These are the unfortunate facts of the real world.
I wish it wasn't so, I'd love to go back to my 5x 1440x2560 portrait setup. Was amazing for games that supported it or I could get working with tweaks and such. Unfortunately I realized that it wasn't worth my time to spend so long tweaking and investing money into something that is never going to catch on in the mainstream. Especially now that we've gut ultra-wide singular displays hitting the market at relatively affordable prices.
Yes I can understand that, i've also came to this realization. Like I said I just found the video rather ironic where the message is that NVIDIA technologies were easily implemented and that this was left out...Originally Posted by Cortexian Go to original post