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  1. #1

    Multiplayer online idea

    Hi, all in all wonderful game although a little buggy. AI needs tweaking and a few other mechanics. But, the map is incredible and beautifully dense with a mass of incredible space. Playing through CO-OP with friends I thought the environment had this incredible potential to act out as an online Player v Player Battleground.

    The idea would act out as if you were in a "Free Roam" type game mode - Lets for example use battlefields 64 online player cap.

    Now there is two ways we could go about this - Either we have two teams of 32, divided into squads of 4. Or Four teams of 16, divided into squads of 4.
    - OR you joins as "Crews" / "Cartels" / "Mercenaries" / "Spec ops" in squads of max four with friends.

    The whole map is open - fast travel is denied. You rank up as an individual and your "Squads" score also ranks up depending on set missions.

    Around the map you can take control of Locations - Hold that territory for that game session for as long as you are present. If your squad leaves holding that territory - if you join a new session and it is currently un-held, you auto-claim it.

    Territory's provide bonuses such as a Spawn location, Vehicles, weapons, drop off points. Also XP bonus to Player and Squads for defending / capturing.

    Enemies do not have any blips or icons - The game needs to be immersive and tactical - you need to be alert.

    Different missions around the provinces would consist of Supply drop offs to gain ammo, hijacking planes / helicopters for your crew to use, supplying goods, convey missions - taking part in PVP conveys - drop offs and also ambushing conveys. rescue missions. hostage missions. capturing VIP's. All squads can get involved in these missions.

    Ability to Call in a UAV over a province when holding certain High value locations / areas that reveal a rough radius of an area enemy squads are currently at.



    Imagine how beautiful this would be with the beautiful map of wildlands. Imagine being ghillied up in the woodlands stalking an enemy squad as they pile through, popping up from the ground firing shots.

    Imagine an immense car chase trying to deliver a VIP to a safe zone for extraction via helicopter while enemy squads are in hot pursuit across the shallow salt lakes in SUV's.

    Imagine ambushing an enemy squad trying to deliver a COMM'S truck to one of their locations to call in a UAV.

    imagine the possibilities of this beautiful map.

    thank you
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  2. #2
    Anyone else like the idea?
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  3. #3
    you're esentially asking them to have multiple servers running multiple copies of the whole map while limiting it to 64 players? For starters that's too inefficient and would cost so much in server size it isn't funny, The power to run that many servers and the the processing power to operate it all would need some serious hardware.

    It's only a good idea on paper and will not happen
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  4. #4
    It is not needed to invent a bicycle again. There is a wonderful model of PVP, that will suit to GRWL, namely how it is realized in "DEFIANCE"(http://www.trionworlds.com/defiance/en/) : the open world and created on demand PVP zone in it.
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