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  1. #11
    Originally Posted by GiveMeTactical Go to original post
    Ouch!... you got me.
    Told you "Duhz_it" was a child
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  2. #12
    please post technical problems / concepts into that section so it is organized so everyone can collaborate in the proper section.
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  3. #13
    O wow a real troll, how cute !
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  4. #14
    DexLuther's Avatar Senior Member
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    Originally Posted by GiveMeTactical Go to original post
    Easy there grasshoppa... don't you go getting e-postal on us PC players... it is not our fault they dumb down the game for you console kiddies not to go crying wolf to your mommies. Now, go back to your auto-aim-assist controllers and let the grown ups talk

    On the other hand, you are right... we have been getting the short straw and the red headed step child treatment for a long time.
    Actually, it kinda IS your fault. As a game tester (not affiliated with Ubisoft) I can tell you why 90% of games (and pretty much all AAA) games are developed for consoles (primarily PS4) these days.

    1) Easier to develop when you know EXACTLY what hardware you're coding for. There's less chances of things messing up your code when you know what environment it'll be running in and being able to code for that environment. Even when Sony or Microsoft decide to release a new version of their console or a new firmware, which we usually get in advance. Even if we didn't get them in advance, it's real easy to go put in an order for some, and then test your code on it. Heck when ****'s hit the fan and we needed extra retail consoles to test something on, I've seen the manager go down to Walmart and get what was needed.

    It's impossible to get a game running without any issues at all for a platform that has billions of hardware combinations. Factor in all the software people can have running in the background on their PC, and you've got an unlimited number of possible combinations all of which can affect your code in different ways. Games are tested on clean machines in a limited number of hardware configurations. That's it. You're responsible for the rest.

    Maybe if the PC "master race" was more standardized it wouldn't be running into the issues it's been having with gaming as of late.

    2) Hackers/Cheaters/Pirates make making any game for PC an ongoing nightmare. When pirates make your company lose a considerable amount of profit, making games for the platform that makes piracy the easiest becomes less enticing. That platform becomes an afterthought, and rightfully so. Don't tell me you wouldn't do the same.

    Wildlands doesn't have it yet, but there's going to be (supposedly, anything can happen) an online PVP aspect to the game. Just look at any online game, WoW, Battlefield, etc. They all have continuous problems with hacks and cheaters, and it'll continue to happen with a platform as open as a PC is. It's not impossible, but it's a lot more effort to get pirated software onto a console. Cheaters are also usually limited to exploiting bugs in online games, or in a few cases messing with internet connections or specialized controllers.

    Only once have I heard about "hacks" being used on console, and that was years ago on Halo using an exploit found on a DLC disc, which IIRC was patched.

    As a company would your priority go to the platform that has all these problems or would your focus be on the standardized relatively closed platforms that consoles are?
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  5. #15


    Thanks Pac!
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  6. #16
    To be honest, the rebel vehicle drop off missions aren't meant to be even tried to do with stealth. The concept is very clear.
    Breach&clear room sweeping type of mission where you blow the door and advance trough the rooms by fragging and flashing as fast as you can and getting to the computer.
    It's not all that hard to do if you are playing on coop.

    Just have one guy with c4 on the door and one guy with frag or flash equipped. Stack up on the door, blow it and another guy throws a frag or flash. You enter, clear the first room and keep doing that until you reach the computer, one hacks it and the rest cover the hacker.

    If you do it alone, you just need to keep switching between throwables and ordering ai to move up/regroup to keep them with you.
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  7. #17
    DungeonRaider's Avatar Member
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    Actually.. unless you've ordered them to fire or a sync shot lost sync a second before you took it... your teammates don't get detected by the enemies at all... I've seen them walk right up to one another with no reaction from either until I order them to fire. What can set of a hunted or even trigger an alarm though are the colossally stupid rebels driving around, starting fights - never release rebels from cages until you're done being stealthy btw.
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  8. #18
    Zoream's Avatar Senior Member
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    All these issues were in the beta, I'm so glad I didn't waste money buying this truly awful game.
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  9. #19
    Originally Posted by Gumavarie Go to original post
    No, Ubisoft is causing Ubisoft issues.
    +1
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  10. #20
    RHAIN07's Avatar Senior Member
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    Mar 2010
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    Originally Posted by pikkuhakki2 Go to original post
    To be honest, the rebel vehicle drop off missions aren't meant to be even tried to do with stealth. The concept is very clear.
    Breach&clear room sweeping type of mission where you blow the door and advance trough the rooms by fragging and flashing as fast as you can and getting to the computer.
    It's not all that hard to do if you are playing on coop.

    Just have one guy with c4 on the door and one guy with frag or flash equipped. Stack up on the door, blow it and another guy throws a frag or flash. You enter, clear the first room and keep doing that until you reach the computer, one hacks it and the rest cover the hacker.

    If you do it alone, you just need to keep switching between throwables and ordering ai to move up/regroup to keep them with you.
    I have had some success with the AI squad. Place c4 on door below and door above. Tell them to hold below whilst blow both doors and give them a quick order to fire. They actually entered and helped clear on occasion. The AI still need work though, cause sometimes they don't react accordingly.
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