This is not OK
Here's my primary complaint: Guns don't work when you need them to.
The definition of a shooter game, in any category or style, is that you aim at something, pull the trigger, and if you've aimed properly the thing you aimed at takes a hit.
In this "AAA", high-budget, five years in development title though, that's not guaranteed however!
Perfectly undetected, hidden, taking a suppressed shot at some guy unaware of your presence? You pull the trigger, blood spurts out of him, but you get no hitmarker. You fire again, and again, and empty an entire magazine into him? Nope. Still nothing. Except that, now of course, he knows exactly where you are, and is telling his friends all about it. Yup, you're done. Stealth over.
Trying to take down a convoy with a helicopter escort? Fire your anti material HTI rifle, and...sparks fly out of the helicopter, nothing else happens. Well, aside from getting detected and shot to death, of course.
This is unforgivable. Of the many, many, many bugs this game has, this is the one that should have delayed it, where someone should've said "It's not right for us to be shipping this to paying customers".
Of course, that's not what happens, and here we are with a shooter game, where the shooting doesn't work.
Some other things I've been wanting to get off my chest:
Team AI is terrible.
These guys are utterly incompetent, even though they're cheating already by spotting and sync-shooting enemies they have no line of sight on whatsoever.
If I'd have to choose between no sync shot or having them around, I'd get rid of the entire bunch in a heartbeat.
Make a mistake and want to retreat? Good luck trying to get them to STOP SHOOTING. How many times I've yelled at my screen for them to stop, please, pretty please stop. But they don't.
Tell them to move somewhere in a desperate attempt to make them retreat? Meh, they'll get to it when they feel like it.
Infiltrating a base, I notice the three stooges are still following me around, so I send them away to hide behind a rock, and move on.
30 seconds later, I'm suddenly "Hunted". Nobody spotted me, I didn't even shoot at any enemies. So I look back towards my "team", and notice one's out of position.
Go back to take a look, what do we see?

Yup, he's floating in mid air, causing the alert, making the alarm go off at a UNIDAD base, now actively shooting back.
Of course, at this point the other two morons start shooting at well. End result?

This is actually the only state in which I trust the AI not to screw me over: Dead. Sadly it's impossible to just put a bullet in their heads yourself. Believe me, I've tried.
Even when they're not floating, they can still get you spotted(this has happened a number of times). Apparently when they're just following you around they're actually invisible to the enemy, but if you tell them to move somewhere, they're not. That does not make for a good mechanic. At all.
Mission types that do not allow for stealth
How do you stealth a timed mission where you have to blow up a door before rushing into a building?
How do you stealth a timed mission rushing to reach another antenna?
How do you stealth a mission to stop a convoy when you can't without shooting it repeatedly, or blowing it up outright?
You don't. You can't spot enemies beforehand, you can't make a tactical plan, you can't carefully line up shots. "Play your own way", sure.
The EMP drone doesnt work against moving vehicles.
This ties in to the above. The EMP drone is described as having the ability to disable vehicles. I doesn't disable random civilian vehicles driving around, it doesn't disable convoy vehicles.
Of course, it'll display a visual effect on those vehicles sometimes, which presumably is intended to indicate they're disabled, but they just drive on anyway.
The rebels are beyond useless
In fact, they actively ruin gameplay when trying to stealth. I learned very quickly not to free people out of cages before every single enemy is dead, because as your reward, they start shooting up the place.
I get anxious every time rebels drive by a base I'm working on and will them not to stop and start shooting(I don't think they normally do, but if the alert state goes up I imagine they might).
Helicopter spawns are terrible
Again, even when they're not physically present, the rebels find ways to make you regret helping them; When you call in a helicopter it's likely to be sliding down a hill, too fast for you to get in.
If you're lucky, it'll stop eventually. If not, you either die because it runs your over, or it slides into a river or otherwise unusable position.
Patrols seemingly serve no other purpose than to annoy
"Unidad bird, get down", "Unidad patrol, stay low", etc...etc...
I get that UNIDAD is supposed to be this "bigger than you" threat you don't want to mess with, but having them fly over and drive by every few minutes, making you lie very still so the big bad wolf doesn't see you, it's annoying as hell.
If you're unlucky enough to fire a shot just as a UNIDAD helicopter flies over, you'll have to spend ages just waiting for the thing to finally move on so you can back to actually playing the game.
The ground patrols can be just as annoying, I've had two UNIDAD and one SB vehicle passing by the same base, within the space of 30 seconds. Come on.
All this is assuming they don't actually spot you. If they do, might as well quit to the menu and try again, because there goes your stealth attempt. Great game mechanic, guys. Really.
There is no guarantee a mission reward will actually be available
Just spent half an hour clearing out an enemy base without alerting anyone? Well too bad, now do it all over again, because the game didn't bother to spawn in the reward properly.

Why yes, that is a helicopter stuck in the ground.

Nope, can't get in this way.

You can get in from the passenger side! But then it still can't take off...because it's stuck. in. the. ground.
This one didn't take long, as it only had five or six enemies standing around, but...

Yeah, that helicopter I'm flying? It was at the marker. However the game "forgot" to link the helicopter to the mission, apparently. I did it twice, same result. GG. WP.
I'd say you're gonna have to do better than vague patch notes basically saying "We fixed things, honest! Not telling you what though!", but you have my money already, so why would you.
EDIT: Aaand I just got to the first insta-fail stealth mission. Wow. Just wow.
"Tom Clancy's Ghost Recon® Wildlands grants you total freedom to play the way you want." Now that is a bold-faced LIE.
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