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  1. #1

    No HuD improves gaming experience a lot! Only 2 important requirements are missing...

    Hello,

    First to say, I was very critical with this game and while there are concerns, I'm actually pretty surprised, that the game plays out pretty well, when difficulty settings are on "extreme difficulty" and "HuD settings off", besides the "notifications" displayed which are needed, because without one cannot see for example the decisions to be made when finding intel etc. All further information you need is available on the large map!

    With those settings, the game gets really nice and challenging. You get flanked by enemies, because the "wall-hack" markers are gone. Furthermore, the direction indication when being spotted is gone! This is so much better and weapon handling stats get much more interesting to focus on. When the indicators are on, one gets informed by noise and visual direction, where the enemy is. This take about 2-3 seconds I suppose. Definitely a time frame, in which one can kill any NPC or is really not used to play first person shooters. If this mechanic is gone, one hears the noise only, but you do not know from which direction the NPC is spotting you! Also great, when having no minimap, it usually take some time to identify what you are looking for (small piece of intel as a mobile for example). So what happens much more often is, that you start to "panic" when enemies are approaching your position and you are not gone, because you cannot find the damn thing in time. All those small things make the game just so unbelievable more enjoyable. Or another small example, without "markers" and "minimap", even driving a car from A to B can be challenging, because the only help is the big map. So when in the past only one was driving and the other are bored in the car, those times are over. One needs a navigator, telling the driver "left/right" in cars or clock directions when flying. Great! Last example is the "crosshair setting". When switched off, weapon stats which are unimportant with the regular settings as "weapon handling" gets much more important, because hip fire is much less effective.

    There are only some struggles with this and I really hope this is getting to be addressed. First and most importantly as already mentioned, the difficulty and HuD settings should be enforced by the party leader. What I mean is, that the difficulty and HuD settings from the group leader gets enforced by all clients in the session. This is especially important, when not playing with known friends, because imagine what will happen, when you play as described and a random person joins the party with "Arcade" difficulty and HuD on. He will start to YOLO just because there is no need for him to do otherwise... He wants to play Wildlands as Just Cause. Fine for him, but not in another ones game.

    Furthermore, would I wish to see some more customization settings included. For example should the party leader be able to restrict the number for primary weapons to 1! This would bring another good portion of realism and tactical gameplay, because currently Ghosts are basically "one man armies". There is no need to diversify your team and assign different roles. Instantly one can change his play style from sniper to "close quarter" so no planning at all is required by the ghost team which hinders tactical gameplay. Even worse with the second mechanic which should be removable in settings, the on-the-fly change of the equipment. This damages IMO the entire immersion. Equipment should be only changeable at safe houses, there (and only there) should be ammo crates. The equipment should definitely NOT be changeable in the middle of a mission! I would even go that far to remove the ammo crates at any other location or make them at least much less frequent (same is true for helis, nearly every Bolivian seems to have a heli, but this is another story). This makes skills for additional ammo useless anyways. I still have it rank one, because I never ran dry until now. If you run dry, the planning was crap anyways and as a ghost there should be no need for grenade or c4 spam!

    There are other minor wishes as the cool down of drones (I would get rid of it on extreme difficulty and have one drone only, refillable at ammo crate) or make night vision and thermal equipment! This is really hitting the immersion, when I switch on night vision and my character is wearing none. Or for the sniper rifles a mountable NV or thermal should be available as on many of the Wildlands wallpapers for example. So at a certain point of time those where planned I suppose...

    Really hope to see the 3 things improved:

    1. Enforced difficulty and HuD settings by party leader
    2. Additional settings to only equipment one main weapon
    3. disable equipment adjustments without ammo create.


    So what do you think? Sounds good? Missed anything? I'm really looking forward for opinions and experiences made by others....

    Cheers,
    v0id
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  2. #2
    The difficulty setting is set to the party's leader setting, so nothing to improve there, but forcing HUD off for my friends?
    I get that you're a masochist but let others play the way they want. Especially when most coop sessions are usually between strangers.
    Any way, what you're suggesting is basically a death simulator, given that the enemy has wallhack and aimbot, oh, and they run faster than you so
    i guess they have speedhack as well. I get that some thing come with the extreme difficulty but there's a lot of elements needing some ironing
    for me and many other to even consider going 'full realism'.
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  3. #3
    Originally Posted by Sylum. Go to original post
    I get that you're a masochist but let others play the way they want. Especially when most coop sessions are usually between strangers.
    Any way, what you're suggesting is basically a death simulator, given that the enemy has wallhack and aimbot, oh, and they run faster than you so
    i guess they have speedhack as well. I get that some thing come with the extreme difficulty but there's a lot of elements needing some ironing
    for me and many other to even consider going 'full realism'.
    First of all would I be a sadist then. My young fellow, please understand first, before you speak about it.

    And I clearly see, that you didn't even read the post, because for those having sessions with strangers, this is even more important! Please read the arguments and try to understand the arguments made. I actually do not understand where you wanna go with this "death simulator" and the confusing rest of your comment, but I guess it probably makes no sense anyways as the others...

    You actually would have probably made a useful point, when referring to "other elements", if you would have described them.
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  4. #4
    I couldn't agree more!
    One more thing, we should be able to deactivate enemy markers separately!!
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  5. #5
    Originally Posted by belouadahsakher Go to original post
    I couldn't agree more!
    One more thing, we should be able to deactivate enemy markers separately!!
    True, but in generell do I think the devs should focus on customization in general. I think some kind of dedicated servers as Valve provides for his titles would be great! Especially the HuD settings as I see them are part of the difficulty settings and thus MUST be enforced on the joining clients. If not, then even when playing with friends, before the session start all must align the HuD settings and agree on common settings. If anyone doesn't obey, he will ruin the gaming experience for the others. No even thinking about playing with randoms...

    The settings maintained should just be transparent for the joining parties. So there should be some information visible e.g. difficulty the host is playing and HuD settings. In future I hope to see 1 main weapon only, "on-the-fly equipment change ability" and other improvements there as well.
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  6. #6
    Originally Posted by sizeof_void_ Go to original post
    True, but in generell do I think the devs should focus on customization in general. I think some kind of dedicated servers as Valve provides for his titles would be great! Especially the HuD settings as I see them are part of the difficulty settings and thus MUST be enforced on the joining clients. If not, then even when playing with friends, before the session start all must align the HuD settings and agree on common settings. If anyone doesn't obey, he will ruin the gaming experience for the others. No even thinking about playing with randoms...

    The settings maintained should just be transparent for the joining parties. So there should be some information visible e.g. difficulty the host is playing and HuD settings. In future I hope to see 1 main weapon only, "on-the-fly equipment change ability" and other improvements there as well.
    I really agree on this. The only thing that i miss playing with Hud Off is the compass, exactly like R6 has.. Could be nice to have it for a better orientation and communication with the team avoiding to have a look at the map every second.
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  7. #7
    I agree with the OP. The game is really fun when playing co-op (also frustrating at times but this i s co-op play). All the things the OP listed as wanted/needed changes in game would be nice.

    - reduce amount of ammo crates in open world (or implement a need to go re-up ammo at safe house)
    - remove ability to switch "class" on the fly, you should have to go to a safe house to switch weapons.
    - Host deciding on HUD/difficulty settings is a must.

    I would also like to see a few more additions to these suggestions.
    - addition of aircraft defense to counter SAM structures
    - remove ability to climb mountainsides with vehicles (lower angle allowance as now, you can almost climb a mountain that has an angle of 75 degrees or so)
    - as all others have mentioned, flight controls could you some tweaking
    - less access to random helicopters (maybe only access to mission helicopters)
    - ability to chose what vehicle is dropped off by rebel support (perhaps in a dlc down the road a quest to unlock a rebel warehouse where we can store a few vehicles)

    Overall, regardless of what many are saying, I find the game to be quite fun. When you are bored of questing, find something else to do. Go base jumping, take a boat down the river, just ride a bike on the road. All loads of fun.
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  8. #8
    Originally Posted by Sylum. Go to original post
    The difficulty setting is set to the party's leader setting, so nothing to improve there, but forcing HUD off for my friends?
    I get that you're a masochist but let others play the way they want. Especially when most coop sessions are usually between strangers.
    Any way, what you're suggesting is basically a death simulator, given that the enemy has wallhack and aimbot, oh, and they run faster than you so
    i guess they have speedhack as well. I get that some thing come with the extreme difficulty but there's a lot of elements needing some ironing
    for me and many other to even consider going 'full realism'.
    And that's where moving from cover to cover and using your co-op partners to provide you with suppression and guardian angel comes in handy. I do get what you're saying though, and the higher difficulties are really only for communicating teams with tactical mindsets. Try playing extreme with a full party of randoms and it probably will be a death simulator.
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  9. #9
    Yes, that would definitely help!
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  10. #10
    Originally Posted by PureVenomm Go to original post
    I agree with the OP. The game is really fun when playing co-op (also frustrating at times but this i s co-op play). All the things the OP listed as wanted/needed changes in game would be nice.

    - reduce amount of ammo crates in open world (or implement a need to go re-up ammo at safe house)
    - remove ability to switch "class" on the fly, you should have to go to a safe house to switch weapons.
    - Host deciding on HUD/difficulty settings is a must.

    I would also like to see a few more additions to these suggestions.
    - addition of aircraft defense to counter SAM structures
    - remove ability to climb mountainsides with vehicles (lower angle allowance as now, you can almost climb a mountain that has an angle of 75 degrees or so)
    - as all others have mentioned, flight controls could you some tweaking
    - less access to random helicopters (maybe only access to mission helicopters)
    - ability to chose what vehicle is dropped off by rebel support (perhaps in a dlc down the road a quest to unlock a rebel warehouse where we can store a few vehicles)

    Overall, regardless of what many are saying, I find the game to be quite fun. When you are bored of questing, find something else to do. Go base jumping, take a boat down the river, just ride a bike on the road. All loads of fun.
    Absolutely. I do also not understand why they did not include more customization options from the start.

    Ubisoft wanted to create a "sandbox game", but when one has a look on those kind of games (the ones which succeeded as Arma for example), those games only survive because of 2 things:
    1. Customisability
    2. Mods

    We won't get the second, because Ubisoft wants to sell DLC's and the platform is not designed for mod support. So why did they miss to focus on the customisation options. Those are the only tweak to keep the game interesting after the main missions are done.

    After "The Division" again a game with great potential, but the result is shallow. The difference with Wildlands is, that the changes needed to make a better sandbox game are actually minor changes only, so I really hope that they will be implemented soon....
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