No HuD improves gaming experience a lot! Only 2 important requirements are missing...
Hello,
First to say, I was very critical with this game and while there are concerns, I'm actually pretty surprised, that the game plays out pretty well, when difficulty settings are on "extreme difficulty" and "HuD settings off", besides the "notifications" displayed which are needed, because without one cannot see for example the decisions to be made when finding intel etc. All further information you need is available on the large map!
With those settings, the game gets really nice and challenging. You get flanked by enemies, because the "wall-hack" markers are gone. Furthermore, the direction indication when being spotted is gone! This is so much better and weapon handling stats get much more interesting to focus on. When the indicators are on, one gets informed by noise and visual direction, where the enemy is. This take about 2-3 seconds I suppose. Definitely a time frame, in which one can kill any NPC or is really not used to play first person shooters. If this mechanic is gone, one hears the noise only, but you do not know from which direction the NPC is spotting you! Also great, when having no minimap, it usually take some time to identify what you are looking for (small piece of intel as a mobile for example). So what happens much more often is, that you start to "panic" when enemies are approaching your position and you are not gone, because you cannot find the damn thing in time. All those small things make the game just so unbelievable more enjoyable. Or another small example, without "markers" and "minimap", even driving a car from A to B can be challenging, because the only help is the big map. So when in the past only one was driving and the other are bored in the car, those times are over. One needs a navigator, telling the driver "left/right" in cars or clock directions when flying. Great! Last example is the "crosshair setting". When switched off, weapon stats which are unimportant with the regular settings as "weapon handling" gets much more important, because hip fire is much less effective.
There are only some struggles with this and I really hope this is getting to be addressed. First and most importantly as already mentioned, the difficulty and HuD settings should be enforced by the party leader. What I mean is, that the difficulty and HuD settings from the group leader gets enforced by all clients in the session. This is especially important, when not playing with known friends, because imagine what will happen, when you play as described and a random person joins the party with "Arcade" difficulty and HuD on. He will start to YOLO just because there is no need for him to do otherwise... He wants to play Wildlands as Just Cause. Fine for him, but not in another ones game.
Furthermore, would I wish to see some more customization settings included. For example should the party leader be able to restrict the number for primary weapons to 1! This would bring another good portion of realism and tactical gameplay, because currently Ghosts are basically "one man armies". There is no need to diversify your team and assign different roles. Instantly one can change his play style from sniper to "close quarter" so no planning at all is required by the ghost team which hinders tactical gameplay. Even worse with the second mechanic which should be removable in settings, the on-the-fly change of the equipment. This damages IMO the entire immersion. Equipment should be only changeable at safe houses, there (and only there) should be ammo crates. The equipment should definitely NOT be changeable in the middle of a mission! I would even go that far to remove the ammo crates at any other location or make them at least much less frequent (same is true for helis, nearly every Bolivian seems to have a heli, but this is another story). This makes skills for additional ammo useless anyways. I still have it rank one, because I never ran dry until now. If you run dry, the planning was crap anyways and as a ghost there should be no need for grenade or c4 spam!
There are other minor wishes as the cool down of drones (I would get rid of it on extreme difficulty and have one drone only, refillable at ammo crate) or make night vision and thermal equipment! This is really hitting the immersion, when I switch on night vision and my character is wearing none. Or for the sniper rifles a mountable NV or thermal should be available as on many of the Wildlands wallpapers for example. So at a certain point of time those where planned I suppose...
Really hope to see the 3 things improved:
- Enforced difficulty and HuD settings by party leader
- Additional settings to only equipment one main weapon
- disable equipment adjustments without ammo create.
So what do you think? Sounds good? Missed anything? I'm really looking forward for opinions and experiences made by others.... 
Cheers,
v0id
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