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  1. #1

    Can I get some smoke?

    First off, as a former Army Spec Ops guy who has actually run around in South America in real life, I like this game. Sure it has it's bugs and limitations. I like the distance between missions, the long treks seem realistic to me, adjusting your route to minimize detection and take advantage of the terrain. Maybe have an option to turn off the minimap when on foot or in a non military vehicle? I don't like the heat sigs when I'm on foot but a bird might have the capability. I avoid the higher difficulty settings because of the presets. Although I like hardcore modes where one shot ends your mission, increasing the enemy detection capabilities shouldn't be adjusted in my opinion. Detection should be based on the players style using cover and concealment. When it gets to the enemy seeing you through walls, it becomes no fun.

    It's a game so I enjoy the fiction and I'm not real picky about the mechanics but you come so close it's hard not to point things out.

    Right now this game is totally playable. If you play as a team and approach things more realistically, it's a lot more fun. If you just run in assault fashion, you will get squashed and find yourselves just healing each other. A small team is not going to take on a large force head on. Without assets like air support, you have to be surgical. Although, give me a damn smoke grenade for when I have to fall back or when shtf and I have to pop smoke and haul *** across an open area. Smoke grenades are a basic essential item. Red smoke to signal your helicopters to land, white for cover, CS to clear out a building so you can pick them off. You give us gas masks as a cosmetic item, your other games all have smoke grenades, and your vehicles overly demonstrate the smoke engine. Can I get a smoke?
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  2. #2
    Goo-Goo-Man's Avatar Senior Member
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    Seconded.

    /signed by another erstwhile soldier.
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  3. #3
    Yeah, an open world tactical shooter that doesn't give you any kind of smoke either for signaling, marking, or concealment...extremely bizarre considering smoke grenades were available in the other GR titles. They also didn't give us bi-pods (just video-gamey RPG progression to reduce weapon sway), no stand alone 40mm launchers, no AT weapons of any kind (RPG, AT4, etc.), and a bunch of other stuff. Wildlands is missing a laundry list of items that would instantly improve the gameplay for no clear reason.
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  4. #4
    I agree. Nice write up.
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  5. #5
    The big question is what difference would smoke even make when the enemy AI have the ability to find you even if you are 200m away from an enemy and your silly teammate gets detected and yet the enemy seem to know your exact location as well? If brush and such don't actually provide any concealment I don't see a smoke grenade helping out at all with the way to game is designed.
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  6. #6
    Originally Posted by o0 DaGnOmE 0o Go to original post
    The big question is what difference would smoke even make when the enemy AI have the ability to find you even if you are 200m away from an enemy and your silly teammate gets detected and yet the enemy seem to know your exact location as well? If brush and such don't actually provide any concealment I don't see a smoke grenade helping out at all with the way to game is designed.
    There is more to smoke than just concealment. For example, say you were playing co-op with all of the HUD elements turned off. You are on the ground, your friend is coming to pick you up in a helicopter. There is no easy way to clearly identify a pick up point since the pilot is in the air and can only see tiny specs in the terrain. To help him find your location you pop a smoke grenade and your friend sees the smoke due to its high visibility. He lands near the smoke, picks you up, and voila! Mission accomplished.
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  7. #7
    GiveMeTactical's Avatar Banned
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    Besides, if you have to endure the game because of all of those things that should of been in the game in the first place, at least now, you are enjoying it a bit more and can pretend that the ai is not as dumb or in god mode thus making the gameplay a little easier to muster.

    If they are needed on Co-Op, Single Play needs it even more... More options is always better than less.
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  8. #8
    Your friend can get a general idea of where you are and pop thermal vision or night vision to see you. Thermal vision works wonders in the daytime as well as night. If you could expand on how a smoke grenade would impact the game more than a pickup point maybe I could get behind putting it in but I just don't see much use for it.
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  9. #9
    You assume they have thermals unlocked (thanks garbage RPG progression system!). Smoke would also help when trying to break contact especially in an open area. Right now your only option is to try to run away as fast as possible. If you had smoke grenades you could deploy them between you and the enemy before falling back - you can't hit what you can't see unless you get lucky.

    EDIT: Additionally, you can utilize smoke to mark targets. Sometimes it can be hard to see where enemies are holed up at if you're playing with no HUD. You could either throw or shoot (if this game actually had the decency to give us different grenade types for 40mm) some smoke in the area that the enemies are hiding at. This would be particularly useful for players supporting other players in a helicopter like the Blackhawk.
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  10. #10
    Those are a bit more useful ways to utilize a smoke grenade, and I could see them putting in a smoke round for the 203 but the way the AI is designed a smoke grenade would probably just alert them and again you fall into the same issue of the AI having psychic powers and being able to target you through any sort of visual obstacle. They would have to adjust the AI's visibility so that things like brush or a smoke screen would actually influence their ability to hit their target.
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