Like what the hell? the game is so unbalanced it's painful thinking about it, you have the same heroes being played over and over and over again using the cheapest, most effortless combos and abilities to kill your opponent. This game is not about skill at the moment, it's about using a specific strategy as a certain hero to destroy your opponent.
Peacekeeper, Warden, Warlord & Conqueror at the moment are RIDICULOUS at the moment ubisoft!
PK - Her light attacks are just stupid, if you haven't got insanely fast reflexes then you're dead, especially when using a hero with a slower guard change it's frustrating as hell. Also what the hell is wrong with her guard break? she does INSANE amounts of bleed damage, you might say "yea but uhhh you have to uhhh time it properly", yeahhh it really doesn't take precision timing and effort, you just press the mouse button one time after the other and get ez kills.
Warden - For the longest time people have been complaining about wardens vortex, it's a 50/50 with no effective counter or punish. Whenever I duel a warden I simply leave as I can't be bothered to sit there having to guess 50/50 whether my opponent gets free damage on me or not. "oh yeahhh but uhh you have to uhh dodge away or uhhh use a light attack quickly you knowww" yeah you shouldn't have to roll away and completely disengage combat because your opponent pressed 1 button, and as for countering it, peacekeeper is the only hero able to actually deal with it, oh wait, peacekeeper is another overpowered hero is why.
Warlord - Head-butt spam
Conqueror - please explain how heroes such as kensei, raider, shugoki, nobushi, LB and zerk are meant to open up and kill a turtling conqueror?
https://www.youtube.com/watch?v=Gm5L19vZiEgPK - Her light attacks are just stupid, if you haven't got insanely fast reflexes then you're dead, especially when using a hero with a slower guard change it's frustrating as hell. Also what the hell is wrong with her guard break? she does INSANE amounts of bleed damage, you might say "yea but uhhh you have to uhhh time it properly", yeahhh it really doesn't take precision timing and effort, you just press the mouse button one time after the other and get ez kills.
same as most faster classes in the game (the second light is faster, but with what u want her to kill you then?)
Bleed damage was nerfed already, you need to GB before, which u are able to counter and everybody is. And lastly you need to time those stabs
half of the stamina for literaly no dmg, its just mind damage...Warden - For the longest time people have been complaining about wardens vortex, it's a 50/50 with no effective counter or punish. Whenever I duel a warden I simply leave as I can't be bothered to sit there having to guess 50/50 whether my opponent gets free damage on me or not. "oh yeahhh but uhh you have to uhh dodge away or uhhh use a light attack quickly you knowww" yeah you shouldn't have to roll away and completely disengage combat because your opponent pressed 1 button, and as for countering it, peacekeeper is the only hero able to actually deal with it, oh wait, peacekeeper is another overpowered hero is why.
If you leave everytime you see a warden, then u r ******* and ull never get better against him.
If you dont leave and ever manage to block it try pressing GB and ull see...
Lastly its 2 buttons
Roll backwards yes, where is the problem?
again literaly no damage.Warlord - Head-butt spam
Have you ever tried dodge to the side and pressing GB? I guess nope, because you are so bad, that you have to leave the match with UHHHH! OP! MEGOD! YOU SUK!
Combine your fastest attacks with feints and GBs. It is harder but not impossible.Conqueror - please explain how heroes such as kensei, raider, shugoki, nobushi, LB and zerk are meant to open up and kill a turtling conqueror?
Last time I wasted my time on reply to a raging kid unable to practice....
Originally Posted by BigFatShrek_ Go to original post
My god i see so many cry babys in the forums, but this is true, i agree on everything. One problem thoe is that you dont say anything about how to do it better and more balanced, your just complaining about what is wrong but dont really come with any fix.
I play both PK and Warden a lot, and i agree on everything you say! The warden is so boring with its 50-50 vortex combo, its not even fun to play him when you use it and even less fun to play vs him! The PK attacks is really fast, but still not impossibel to block, but her GB is just insane! It does way to much damage if we look at how easy it is to hit!
So, one thing i think they should do to nerf the warden and actually make him fun to play and fun to play vs is to stop the endless combo! If you only could use the shield bash once, and not in a endless combo, it would make the hero much more legit. Becouse that is really the thing that is to op about him, he can keep going with this 50-50 chance endlessly, and that is what makes him so OP.
The nerf on PK they should do asap reagarding the GB. You could nerf it in some diffrent ways.
1. Make it do less damage. 2. Make it harder to hit the stabs 3. Give the opponent a chance to block the stabs.
I think the first one is the most boring one, because if you make it harder to hit and give the opponent a chance to block it becomse more of a reward for both the person being GB and the PK that is GB. This becouse if you are getting GB, and manage to block the stabs, it feels really good and you "saved" much of your HP. If you are a PK, and actually manage to hit the stabs, it feels good becouse they do lot of damage and are hard to hit. So thats why i think the game would be more fun if you impolmet 2. and 3. instead of 1..
I only see the stabs beeing a problem for the heroes who change stance slower, so instead of making the attack slower i think you should speed up the stance change for heroes that move it slowly.
And for the Warlord, the one who is ez to nerf and that needs it, they should just make the bash slower or actually make it possibel to see him dodge before he do the bash, becouse right now it looks like he does it instanly.
I also think that the counqueror is OP and hard to aproach, but i dont have any suggestions to how to fix that. But i think they should do something about that to.
Of course you're gonna get some smart *** saying nothings overpowered and the games completely balanced as it is, trying to justify how the overpowered heroes are completely balanced by saying how it can be countered theoretically.
Don't think you read what I said hereOriginally Posted by Cowadlina Go to original post
Yeah, takes up half of wardens stamina to deal no damage. of course. That's why I'm able to use the 50/50 4-5 times in a row while dealing almost as much as a heavy hit each time. You definitely know what you're talking about.half of the stamina for literaly no dmg, its just mind damage...
If you leave everytime you see a warden, then u r ******* and ull never get better against him.
If you dont leave and ever manage to block it try pressing GB and ull see...
Lastly its 2 buttons
Roll backwards yes, where is the problem?
head-butts quickly rack up the damage. Have I ever tried dodging to the side? you're a funny guy. Head-butts come out extremely quickly, if they were delayed slightly and took up a little stamina, I would have no problem with them. You're ridiculous.again literaly no damage.
Have you ever tried dodge to the side and pressing GB? I guess nope, because you are so bad, that you have to leave the match with UHHHH! OP! MEGOD! YOU SUK!
You must play more casual players if you think you can just feint a conqueror to win, a decent conq knows he cannot fall for feints and will wait for the opponent to make a mistake or simply parry their light attacks. How you can possibly make yourself believe warden, conq, warlord and PK are completely balanced is beyond me.Combine your fastest attacks with feints and GBs. It is harder but not impossible.
Last time I wasted my time on reply to a raging kid unable to practice....
Originally Posted by Cowadlina Go to original post
Why the hell would a conq (or a warlord) fall for a feint ??
If you ever played with a conq who fell for it, he was either aut*st or he was au*ist, in both cases he was an a*tist
We have heard and collected a lot of feedback regarding hero balance from the community. It's important to us to ensure that For Honor is a positive experience for all players. Up to this point, our patches have been focused on bug fixes and fixing intended in-game behaviors for the heroes. In future patches, you can certainly expect that we will be looking to balance heroes using your feedback and the game data we've collected. While we don't have anything to share just yet in terms of future changes, you can find them on our Official News and Announcements forum when they become available.
I hope they don't nerf any of the good characters. Why take characters that are good and make them mediocre with no openings like the ones that aren't? Now you just have a bunch of characters without viable means of attack. If they do anything they need to buff the weaker characters give them more ways to open up. For instance they buffed valk, but not enough to put her in a high tier. You get a free guard break on her after a forward lunge, shield charge, shield crush, and leg sweep. So it still keeps her in the middle tier. If they changed that or made those move cancel-able it would help put her in the top tier. They could make the same minor tweaks to other characters so that all the heros are good characters to play with.
A huge way to balance a lot of the characters is to give them all the same speed on their guard changes. With a lot of characters you have to guess where a peacekeeper will swing next in her chain or you can't block it in time. That's a huge balance issue on it's own. It instantly puts characters like Nobushi in the bottom tier.