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  1. #1

    My enthusiasm for this game has waned.

    When I played the Open Beta, I thought, "This is a great game. There are some rough edges, but... it's a Beta! We're on an old build!" And so I bought the game.

    As I continue to play, I've come to realize there are a lot of things that really bother me about its design.

    1. There are a laundry list of bugs in the game. And it seems like every evening, something new crops up. I'm not going to go into this with full detail as the list has been overall well documented. I think, however, the most game breaking bugs are the ones where the Cover System stops working and your Drone/Binoculars stop working. I think they're linked - but whatever. It seems to me the only way to correct the issue is to fail a mission which causes a reset, or to reload the game from the main menu. Either way, I would say these need to be fixed before anything else is done. This is simply inexcusable. I mean, the Drone is half the game. I don't even think it's possible to play HUDless or on Extreme without it.

    2. Outside of bugs, I've noticed some things that have bothered me about the game - features it doesn't have, but should. And if there was ONE THING my friends and I can agree on, it's that our Camouflage and Clothing options have absolutely no functional purpose in the game. It must be a million times a night when we say, "Why didn't they just do what they did in MGS3?" And the answer eludes us, because this game is begging for it so bad. I can only imagine that the reason it doesn't exist in this game is because of number 3...

    3. The AI in this game is either braindead stupid, or downright broken. Friendly AI is out of this world bad, and controlling their orders with a KB+M is simply unintuitive. There are so many ways this could have been done better, and it would have been just as effective on Consoles. There is nothing about the command wheel that works on with a KB+M. You want to call in a Mortar Strike in the middle of a firefight to stop the enemy advance? Sure, try it. Here's what will happen. You'll notice that while you're in cover, you won't be shot - because that's how cover works (... IF it works...) But what doesn't work is how you select a target zone for your Mortar Strike. You have to go out of cover, just to get the stupid target zone to NOT be on the wall you're facing. But wait, "OH NO!" As soon as you get out of cover, Unidad target locks you with an unrighteous vengeance and you're dead before you can even react - even with maxed Bullet Resistance + the Commendation Medal <--- which appears to me to be a broken skill. And then, after you die and you're waiting on a revive - your team basically kills everyone before they revive you - which means you effectively miss out on all the action. So you basically won the mission, because you died, which meant your friendly AI went into god-mode to save you, because that makes sense.

    4. And this is all tied together with the completely random enemy AI. I can tell a different between fighting the Cartel and Unidad. Unidad is just downright broken in all aspects. You try to infiltrate a Unidad base without sneaking? You're going to lose. It's just how it is. And the reason is because they have an infinite supply of backup, helicopters, and yadda yadda. There is no win situation with Unidad once the "HEAT" meter starts to rise. You either retreat or you die. Those are your options, because they don't stop coming otherwise. I guess this isn't such a bad thing element. It's not THAT big of a deal. My problem with them is that you are completely ill-equipped to deal with this sort of thing. They have air superiority, and you have nothing against it but your small arms weapons. It just seems to me that the reason the vehicles in this game are so ****y in the first place is because there are no RPG's or proper Anti-Aircraft weapons in the game. And all one can do is scratch their heads as to why those aren't in the game. Seriously - why aren't they? It makes ZERO sense that these guys wouldn't have those.

    5. Weapon balance is all over the place. I'm not even going to go into it.

    6. More on the enemy AI - their ability to track you down is superhuman. They KNOW where you are, and where you're going. You can literally watch them circle toward you on the radar if you have them marked, even if you move. And as far as I'm concerned, this just goes back to what I was saying about Camouflage. I mean really - what is the point of having all that stuff, if you're not going to have a Camouflage system in the game? Because it literally does nothing. The Ghuillie suit does nothing. It's purely aesthetic. It provides no stealth bonus, no camouflage bonus - nothing. Event he original Far Cry had camouflage as long as you wore a flak jacket! So I just scratch my head at this every time I log into the game.

    7. The lack of Difficulty Options is just bothersome. Extreme is ridiculous. It's not even fun. But I enjoy that I can turn off the Enemy Cloud in the Radar. Advanced is more manageable - as the AI isn't broken. But then I can see where they are on the Radar. Well, okay - so I'll just turn the Radar Off, right? NO! Because I can't see where anything else is! I can't call out threat directions because I have no compass. I can't REALLY see where Supplies and Ammo is - especially because I can't mark them with my Drone (which you would think you should be able to.) Not that it matters, because the Drone hardly works because of the bug...

    *Sigh*...

    My enthusiasm for this game has waned... I am just very, very disappointed with the lack of effort toward common sense features and bugs that simply shouldn't exist.
     5 people found this helpful
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  2. #2
    I really enjoy the game but I agree with all your points. I wonder how good this game could be if a good AI programmer made it. Only way I have really enjoyed this game is by making my self some houserules to follow. Make it a goal not to be spotted, never use drone and instead use binocular. Takes a bit getting used too but still it is better than nothing.

    Let us hope they manage to get this game out of early access.
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  3. #3
    There are grenade attachments which take out choppers in one hit.
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  4. #4
    AI BLUEFOX's Avatar Senior Member
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    Oct 2006
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    Pacific
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    You retreat or you die? Well, yes basically. What else do you expect if you wake up an entire army? Do you think maybe if you hide in a magic cardboard box they'll just forget about you, because this isn't MGS.

    Definitely with you on camo having a real game effect, but the game is not intended to be a run and gun shooter and if you go at it that way, you probably need to put the easier settings on.
     2 people found this helpful
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  5. #5

    also

    Originally Posted by Zascha. Go to original post
    When I played the Open Beta, I thought, "This is a great game. There are some rough edges, but... it's a Beta! We're on an old build!" And so I bought the game.

    As I continue to play, I've come to realize there are a lot of things that really bother me about its design.

    1. There are a laundry list of bugs in the game. And it seems like every evening, something new crops up. I'm not going to go into this with full detail as the list has been overall well documented. I think, however, the most game breaking bugs are the ones where the Cover System stops working and your Drone/Binoculars stop working. I think they're linked - but whatever. It seems to me the only way to correct the issue is to fail a mission which causes a reset, or to reload the game from the main menu. Either way, I would say these need to be fixed before anything else is done. This is simply inexcusable. I mean, the Drone is half the game. I don't even think it's possible to play HUDless or on Extreme without it.

    2. Outside of bugs, I've noticed some things that have bothered me about the game - features it doesn't have, but should. And if there was ONE THING my friends and I can agree on, it's that our Camouflage and Clothing options have absolutely no functional purpose in the game. It must be a million times a night when we say, "Why didn't they just do what they did in MGS3?" And the answer eludes us, because this game is begging for it so bad. I can only imagine that the reason it doesn't exist in this game is because of number 3...

    3. The AI in this game is either braindead stupid, or downright broken. Friendly AI is out of this world bad, and controlling their orders with a KB+M is simply unintuitive. There are so many ways this could have been done better, and it would have been just as effective on Consoles. There is nothing about the command wheel that works on with a KB+M. You want to call in a Mortar Strike in the middle of a firefight to stop the enemy advance? Sure, try it. Here's what will happen. You'll notice that while you're in cover, you won't be shot - because that's how cover works (... IF it works...) But what doesn't work is how you select a target zone for your Mortar Strike. You have to go out of cover, just to get the stupid target zone to NOT be on the wall you're facing. But wait, "OH NO!" As soon as you get out of cover, Unidad target locks you with an unrighteous vengeance and you're dead before you can even react - even with maxed Bullet Resistance + the Commendation Medal <--- which appears to me to be a broken skill. And then, after you die and you're waiting on a revive - your team basically kills everyone before they revive you - which means you effectively miss out on all the action. So you basically won the mission, because you died, which meant your friendly AI went into god-mode to save you, because that makes sense.

    4. And this is all tied together with the completely random enemy AI. I can tell a different between fighting the Cartel and Unidad. Unidad is just downright broken in all aspects. You try to infiltrate a Unidad base without sneaking? You're going to lose. It's just how it is. And the reason is because they have an infinite supply of backup, helicopters, and yadda yadda. There is no win situation with Unidad once the "HEAT" meter starts to rise. You either retreat or you die. Those are your options, because they don't stop coming otherwise. I guess this isn't such a bad thing element. It's not THAT big of a deal. My problem with them is that you are completely ill-equipped to deal with this sort of thing. They have air superiority, and you have nothing against it but your small arms weapons. It just seems to me that the reason the vehicles in this game are so ****y in the first place is because there are no RPG's or proper Anti-Aircraft weapons in the game. And all one can do is scratch their heads as to why those aren't in the game. Seriously - why aren't they? It makes ZERO sense that these guys wouldn't have those.

    5. Weapon balance is all over the place. I'm not even going to go into it.

    6. More on the enemy AI - their ability to track you down is superhuman. They KNOW where you are, and where you're going. You can literally watch them circle toward you on the radar if you have them marked, even if you move. And as far as I'm concerned, this just goes back to what I was saying about Camouflage. I mean really - what is the point of having all that stuff, if you're not going to have a Camouflage system in the game? Because it literally does nothing. The Ghuillie suit does nothing. It's purely aesthetic. It provides no stealth bonus, no camouflage bonus - nothing. Event he original Far Cry had camouflage as long as you wore a flak jacket! So I just scratch my head at this every time I log into the game.

    7. The lack of Difficulty Options is just bothersome. Extreme is ridiculous. It's not even fun. But I enjoy that I can turn off the Enemy Cloud in the Radar. Advanced is more manageable - as the AI isn't broken. But then I can see where they are on the Radar. Well, okay - so I'll just turn the Radar Off, right? NO! Because I can't see where anything else is! I can't call out threat directions because I have no compass. I can't REALLY see where Supplies and Ammo is - especially because I can't mark them with my Drone (which you would think you should be able to.) Not that it matters, because the Drone hardly works because of the bug...

    *Sigh*...

    My enthusiasm for this game has waned... I am just very, very disappointed with the lack of effort toward common sense features and bugs that simply shouldn't exist.

    love the game, but reinforcements are ridiculous, i always take out snipers and perimeter guys, then disable alarms and generators. if one dead guy gets spotted, with me never seen, numerous cars of reinforcements come 2 at a time, right to me. what game has no way to totally disable reinforcements? stealth has no advantages,
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  6. #6
    psi-'s Avatar Junior Member
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    Sep 2016
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    Your point #3 - You can use rebel commands through drone. Just launch it and start the command wheel.
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  7. #7
    If you start getting shot at the drone cancels itself, because reasons. so even though you NEED to get that drone payload off, or use a rebel support skill, the game decides for you that it's more important to turn your drone off.
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  8. #8
    Yes, the drone getting cancelled due to taking fire is bad--especially when you're a vehicle passenger and giving drone support is maybe all you can do. Otherwise, definitely always use the drone to target rebel support.

    As for anti-aircraft, an unsuppressed HTI rules the skies. Not sure how much vehicle damage you need talented, but it's a one shot kill every time, with more capacity and flatter aiming than the grenade launcher. LMGs are valid, too, but definitely need full vehicle damage to max efficiency.

    Some of you complaints are valid, some are a bit nit-picky, but there are definitely valid (and realistically tactical) work-arounds for others.
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  9. #9
    Originally Posted by AI BLUEFOX Go to original post
    Do you think maybe if you hide in a magic cardboard box they'll just forget about you, because this isn't MGS.

    Definitely with you on camo having a real game effect, but the game is not intended to be a run and gun shooter and if you go at it that way, you probably need to put the easier settings on.
    In the stealth department, its glaringly apparent this isn't MGS. If this game wasn't intended to be a run and gun shooter, maybe it should have taken a few things from MGS games.

    Camo having no effect, bodies vanishing seconds later, can't move bodies, dumb AI that instantly knows where you are for no reason, etc etc

    It doesn't do many things well. I'm amazed that you're still sticking up for this game AI.
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  10. #10
    Originally Posted by Gumavarie Go to original post
    In the stealth department, its glaringly apparent this isn't MGS. If this game wasn't intended to be a run and gun shooter, maybe it should have taken a few things from MGS games.

    Camo having no effect, bodies vanishing seconds later, can't move bodies, dumb AI that instantly knows where you are for no reason, etc etc

    It doesn't do many things well. I'm amazed that you're still sticking up for this game AI.
    There are a lot of people sticking up for this game for many unknown reasons. You see it in reviews and you see it here. They mention the bad AI, they mention the bad driving controls and they mention the washy shooting. Yet they still give the game 8/10, simply because you can play co-op with friends? If most of the essential mechanics to a game are flawed, it's not a good game.
    Now this could be a great game, IF they made some changes to the AI, give a couple more options to difficulty, controls and the shooting, but being Ubisoft, I don't have the confidence in the company to even want to make the game better.
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